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There should be mor options to make different types of tactics possible to survive.
Still needs some balance on the units, more variety, maybe more zed types and other gimmicks. Let's just wait and see 'til we get out of EA.
I don't think 'multiple paths to win' is necessarily a thing you need in a single player survival game. We still have the campaign to come and supposedly it has a tech tree so large you won't see the whole thing on a single play through. I have a lot of ideas for expanding the gameplay (new infected, new units, new technologies, etc.), so presumably the DEVs do was well.
Replay value comes primarily from the randomness of the maps, the mayors, and so forth. To a lesser extent it comes from the variation in the themes across maps.
IMO, the best thing the Devs could do now to extend gameplay without putting a ton of work in the game is add 4 or 5 new map themes. Most of those could be done using existing art work or with minimal additional artwork or with artwork that Is needed for the campaign. Having say 2 new maps that don't need to be unlocked and say 2 new maps with new requirements to unlock would extend gameplay for probably a month.
Also, if they'd follow my suggestions for rebalancing the mayors and adding new types of infected (which would take minimal artwork and minimal coding), and maybe add in a new type of challenge mode...
I still havent beat it after 30 tries and I'm sure more than 20 of those losses were within the first 20-some days in-game. I often make the mistake of forgetting how loud my troops get and also forget the noise generated by walls being hit too close to enemies and the occasional zed that slips past my guards.
That said though, I love it, to me its the perfect mix of TD with some strategy. I keep playing and would recommend it to anyone, the devs have created a great game. If I could change anything, it would be removing the locks on the other maps, it's a hard game and people are either playing a ton of hours trying to get to the next map (and getting sick of only one map (me)) or they are not seeing more of the game because they are giving up too early
Again, JMO but to me, the map lock starts to feel more like a punishment more than a achievement as time goes on .
160% is seriously hard. And if I were you, I'd put it down for a while, because they just made a change to the Ranger's mechanics that might make it completely impossible for mere mortals. I had been doing 500% runs, and starting to get close to a win, but now I'm fairly sure I can get passed the first 20 days no matter what I do. Maybe if they put the Ranger back the way it was I'll look into it again.
This is how your progression should looks for fastest skill improving:
map1 100% -> map1 320% -> map2 370% -> map4 500% -> get 100k scores
Technically, 500% is where the current game ends.
I didn't find the jump from 160% to 500% as big as you describe. I got to the last wave at 160% after 14 games. Then I beat it after 16 games. I have a run on 500% that is at day 56 that I expect to lose during the last wave. It only took me six tries after beating the game at 160%.
I consider 160% a much fairer representation of the difficulty of 500% than 320% or 370%. If you can beat the game at 440% consistently, and you can beat the game at 160% some of the time, I think you can beat the game at 500% with a lucky map roll and strong understanding of the mechanics.
What about third map, I think its overpriced. It's basically map1 with slower zombies.
It probably is overpriced, but it's the only map other than map 4 that has a real food constraint on growth. So basically, if you can beat map 2 on brutal, you've learned how to deal with VoD, and if you can beat map 4 on brutal, you've learned how to deal with having less food than you really want.
After that, you just have to learn how to deal with the extra aggro that you get in the early game on map 4, which in my experience just means learning to pump Rangers sooner and longer, and heavily microing the Rangers. You can beat 160% at that point, and then using the same tactics you should be able to beat 500% with a good map roll. The only problem I'm having with 500% compared to 160%, is that the transition to the mid-game is even more brutal. The game I'm likely to lose right now, I was in a winning position on day 24, but then when I tried to expand to the next food with snipers, I drew so much agro that I ended up losing about 1/3rd of the snipers. Every attempt to expand out of my early zone, regardless of how strong I make the sniper ball draws more agro than they can manage. I'm only now at day 56 getting where I can manage the adds and only after so many setbacks that my economy is now too far behind where it needs to be to stop win on day 73. So somewhere in the early mid-game I'm misplaying and I'm not entirely sure how.