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You would think that these buisnessmen would value their lives more than money.
if i was mayor i would be like, If you sell it to me at this price, i am going to put you right behind that wall i can't afford to upgrade the second that horde attacks.
I think the prices are fairly well tuned as it is. Wood is fairly cheap, and needs to be, because if you are wood short it's the early game and you don't have the income to deal with it. In the late game you shouldn't have shortfalls, but if you do they should be costly.
Even at the prices they are currently set out, I still occasionally buy stone or iron. So does one of the best players at the world. And my map 1 Brutal run I was desperately short of wood early and bought quite a bit of wood to dig myself out of that hole.
If they were badly balanced, there would never be a good reason to pay the price or else you'd always willingly play the price. As it is, you must make a careful reasoned decision. That suggests good balancing.
Presumably you are trading commodities with a different one of the last remaining human settlements.
With so many zombies inbetween?
i thik it is more likely a cut from the mining. your own city does.
We probably shouldn't think too hard about the realism of survival mode, but why is it that as soon as you build housing, you have new settlers? I mean, your city grows to like 2000 people in the course of 80 days. That isn't new babies getting born; the new settlers had to come from somewhere.
Same reason there are no kids in the game.
Probably cloning vats held inside the centeral building.
So if your stone limit is 50, it will sell all stone after 50.
If the stone is only 40 it won't sell until it reaches 50.
The market dose auto sell. You just are lookig in the wrong spot. Mouse over your gold income it shows the money from the market selling. It only sells what you cant hold so you should see your resources at full.
As for the market prices needing to be adjusted they dont. The selling function means with 3 markets (max sell price) you pay back most buildings in under 10 days assuming taking a "decent" spot. Iron and oil even faster and can take basically any spot.
For buying the price is meant to be high as you are not meant to buy. But in a pinch you can with a large loss the current prices allow this.
The prices are balanced to the point its better to buy wood and use a power plant for power and wood production than using adv mills when looking at gold cost per unit of wood+power. Thou this is more showing how badly balanced adv mills are balanced and just how worthless they are.
Yes 40 percent better sell and buy per market
As mentioned above even deadly opticics the top streamer buys resources at times not using a resource you have available as needed is foolish at best. A lot of custom maps are made around buying resource also with them out now so good to learn the best times. Even in non custom maps for example map 2 you will be swimming in gold due to how that map is but limited on stone and iron as its the map with the least stone and iron out of all 4 so even caping every single node you will need more. Its more effective cost wise per unit to buy it than use adv buildings everywhere due to there high upkeep and initial setup cost. Unless building said adv early where they will make a return even than only in the better spots. Also while setting up the final defenses gold is a worthless resource when your income is over 10k a tick (and your only able to spend out 3-4k a day as limited by your stone or iron) so there is no reason not to be buying resource to allow the use of all your gold to stop overflow.
Not buying resources when its the correct time to buy resource is a waste of resource as gold vary easily gets to a point that it overflows when playing optimally with a refined build.
This includes buying resource to keep up with expatiation. Its better to buy resource than fall behind as the gold lost is made up via maintaining the snowball.
If your buying resource without thought yes its a waste but not using what it where at the correct time is a bad move.
Also the fact you tell people to turn of oil platfourms alone speak for itself about the value of your advice. A oil platfourm generate 10 oil per 8 hours at the cost of 80 gold upkeep. + 20% with warehouse nearby as always should be or 12 oil per 8. 5 oil sells for 72 gold. In otherwords of the 12 oil produced if only HALF is sold your upkeep is payed. Even adding the upkeep for the 30 energy so 6 gold only makes the upkeep 86 per 8 witch means still 6 oil pays for it. These numbers are for 3 markets as you really should always have 3 by time you reach oil plats as its more effective to even have 70% of a market full with tents than 2 bays of 100% full markets of cottages cost per production amount.
But even if comparing with at least 1 market you than sell 5 oil for 40 so the 12 you produce is sold for 96 witch still counters the upkeep of the oil platform + mill of 86 but results in a slight loss if adding in the warehouses 30 upkeep but as the warehouse should not be only being used for the oil plat adding 30 to the oil plats upkeep woulden't make for a fair comparison.
Oil platforms are a building that should NEVER be shut of. Least for cost of production reasons. You shut them of when oil is not needed and oil maintenance of units take more than 50 percent of total oil income. Due to units that take oil not having drawbacks for not paying the oil. While 50 percent oil is the cut of where it’s no longer profitable it has nothing to do with cost of production.