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they arent far from finishng the game as it is now, so just be patient.
Honestly, while I partially understand the demand for 'co-op' (who doesn't like social gaming?), at the same time it also baffles me because it's so obvious the game as it is doesn't really support cooperative play. What exactly do you think you are going to do together?
The most obvious and easiest multi-player mode to implement would be some sort of competitive mode where you played the game like a regular RTS. That has all sorts of problems in reality though, because unlike regular RTS games, there is no 'rock-paper-scissors' built into the units. Units aren't carefully tuned to counter each other. We'd need a whole different set of units with a whole different mindset. Everything in this game is designed to offer a carefully balanced single player experience. Did you ever notice for example that the diameter of the walker horde is almost exactly the same diameter as a minimal self-contained base (about 40 tiles across)? You expand through the walker horde, hit the runner horde, and then have to adjust strategy. Then after doing that, you hit the special infected horde, and need a different strategy. All of that in survival mode has to do with concentric circles, with greater and greater resistance to your expansion the further you expand. That's brilliant.
A multi-player mode would be completely different in the way it worked and where difficulty was coming from. And, there would be a real risk that it would be just like two people playing solitaire in the same room.
I'd rather they delivered a great single player experience then stepped back and gave a lot of thought to delivering a multiplayer experience. The dev team has shown that they are intelligent creative designers, and I think it would hurt the reputation of the game if they rushed out a half-baked multiplayer experience.
Wont be easy to implement.
But it would definitely be awesome if they can
shared management of town and resourcse.
similar to how factorio does co-op
I understand but I just don't see that happening in this game.
You'd have to increase the map size, substantially...
You'd need to at the very least add 2x zombies at start of the game and the waves will need to be increased substantially since players will be able to help or cover each other's flanks.
Any type of resource sharing is meant only for two people who cooperate with each other. Otherwise, you will inevitability have people hogging the resources (or limited space) Walls will be an issue since you can troll other players.... All these little things will just make people avoid CO-OP.
So i agree with one of you, make single player better.
For me its not about a game mode, its about a trust in devs word.
I think you are thinking of them adding two people controlling things. You wouldn't magically be getting more resources etc. You could make it so that multiple people can play the same map without resource increases or the like or changing much. One person could be in charge of planning defenses and town structure another could do military and do expansion etc.