They Are Billions

They Are Billions

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bashensky Jan 19, 2018 @ 8:17pm
CO-OP / MULTIPLAYER
I've recommended this game to no exaggeration, 6 or 7 friends, and they all seemed hooked, until I told them it was single player. They instantly said I'm not paying that for a single player game. I swear this game needs CO-OP. I feel like its incredibly stupid not to make CO-OP your number 1 priority, over these stupid challenges and things that more players could care less about than could. This game is a lot of repeat, and if you don't add something fun like playing with friends, it's going to go bad. I feel like if you had multiplayer a couple weeks or months ago, you would have at least double the player count. Why aren't you guys listening to the hundreds of players that pay your DEVS asking for CO-OP...
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Showing 1-15 of 40 comments
MonkehMaster Jan 19, 2018 @ 8:21pm 
they will most likely be adding co-op but not till after they are done with the main portion of their game.
Last edited by MonkehMaster; Jan 19, 2018 @ 8:21pm
bashensky Jan 19, 2018 @ 8:22pm 
Originally posted by MonkehMaster:
they will most likely be adding it but not till after they are done with the mina portion of their game.
yea you see thats the problem I have, they would be using their time wisely and effeciently if they were putting mina development into CO-OP instead
MonkehMaster Jan 19, 2018 @ 8:32pm 
Originally posted by bashensky:
Originally posted by MonkehMaster:
they will most likely be adding it but not till after they are done with the mina portion of their game.
yea you see thats the problem I have, they would be using their time wisely and effeciently if they were putting mina development into CO-OP instead

they arent far from finishng the game as it is now, so just be patient.
Celebrim Jan 19, 2018 @ 8:45pm 
Campaign mode and other single player modes first.

Honestly, while I partially understand the demand for 'co-op' (who doesn't like social gaming?), at the same time it also baffles me because it's so obvious the game as it is doesn't really support cooperative play. What exactly do you think you are going to do together?

The most obvious and easiest multi-player mode to implement would be some sort of competitive mode where you played the game like a regular RTS. That has all sorts of problems in reality though, because unlike regular RTS games, there is no 'rock-paper-scissors' built into the units. Units aren't carefully tuned to counter each other. We'd need a whole different set of units with a whole different mindset. Everything in this game is designed to offer a carefully balanced single player experience. Did you ever notice for example that the diameter of the walker horde is almost exactly the same diameter as a minimal self-contained base (about 40 tiles across)? You expand through the walker horde, hit the runner horde, and then have to adjust strategy. Then after doing that, you hit the special infected horde, and need a different strategy. All of that in survival mode has to do with concentric circles, with greater and greater resistance to your expansion the further you expand. That's brilliant.

A multi-player mode would be completely different in the way it worked and where difficulty was coming from. And, there would be a real risk that it would be just like two people playing solitaire in the same room.

I'd rather they delivered a great single player experience then stepped back and gave a lot of thought to delivering a multiplayer experience. The dev team has shown that they are intelligent creative designers, and I think it would hurt the reputation of the game if they rushed out a half-baked multiplayer experience.
xJLx King Jan 19, 2018 @ 8:54pm 
How would CO-OP work?
Wont be easy to implement.

But it would definitely be awesome if they can
bashensky Jan 19, 2018 @ 9:19pm 
Originally posted by Celebrim:
Campaign mode and other single player modes first.

Honestly, while I partially understand the demand for 'co-op' (who doesn't like social gaming?), at the same time it also baffles me because it's so obvious the game as it is doesn't really support cooperative play. What exactly do you think you are going to do together?

The most obvious and easiest multi-player mode to implement would be some sort of competitive mode where you played the game like a regular RTS. That has all sorts of problems in reality though, because unlike regular RTS games, there is no 'rock-paper-scissors' built into the units. Units aren't carefully tuned to counter each other. We'd need a whole different set of units with a whole different mindset. Everything in this game is designed to offer a carefully balanced single player experience. Did you ever notice for example that the diameter of the walker horde is almost exactly the same diameter as a minimal self-contained base (about 40 tiles across)? You expand through the walker horde, hit the runner horde, and then have to adjust strategy. Then after doing that, you hit the special infected horde, and need a different strategy. All of that in survival mode has to do with concentric circles, with greater and greater resistance to your expansion the further you expand. That's brilliant.

A multi-player mode would be completely different in the way it worked and where difficulty was coming from. And, there would be a real risk that it would be just like two people playing solitaire in the same room.

I'd rather they delivered a great single player experience then stepped back and gave a lot of thought to delivering a multiplayer experience. The dev team has shown that they are intelligent creative designers, and I think it would hurt the reputation of the game if they rushed out a half-baked multiplayer experience.
what im thinking for co-op, is not like 2 seperate bases, which would both be destroyed because zombie hordes would be tuned to fight one big strong base as the game progresses and not 2 semi-strong bases, but just work with someone on the same base. I mean everything is kept exactly the same, but you can have 2 mouses on the screen. not some combat between people on the same map or something, just 2 people controlling one base. it also is a lot more friendly to beggineres because all the different tasks for a new player is a lot to keep track of, expecially if ur not good at multi tasking, and with 2 people controlling one base, you can divide the responsibilities like ones is responsible for base defense and the other for food and power etc.
bashensky Jan 19, 2018 @ 9:20pm 
Originally posted by xJLx King:
How would CO-OP work?
Wont be easy to implement.

But it would definitely be awesome if they can
read my comment i just replied to the other guy
Encore Jan 19, 2018 @ 9:50pm 
No need to rush things, there is almost no content in it right now. More units, more zombies, maybe different "races" with different playstyle, active abilities, more game mods that involve more micro than macro, meybe even more mechanics like simple high\low grounds and cover. There lots of things to do before throwing all resources on online.
TheSuit Jan 19, 2018 @ 10:12pm 
Originally posted by xJLx King:
How would CO-OP work?
Wont be easy to implement.

But it would definitely be awesome if they can

shared management of town and resourcse.
similar to how factorio does co-op
xJLx King Jan 19, 2018 @ 10:26pm 
Originally posted by The | Suit:
Originally posted by xJLx King:
How would CO-OP work?
Wont be easy to implement.

But it would definitely be awesome if they can

shared management of town and resourcse.
similar to how factorio does co-op


Originally posted by bashensky:
Originally posted by Celebrim:
Campaign mode and other single player modes first.

Honestly, while I partially understand the demand for 'co-op' (who doesn't like social gaming?), at the same time it also baffles me because it's so obvious the game as it is doesn't really support cooperative play. What exactly do you think you are going to do together?

The most obvious and easiest multi-player mode to implement would be some sort of competitive mode where you played the game like a regular RTS. That has all sorts of problems in reality though, because unlike regular RTS games, there is no 'rock-paper-scissors' built into the units. Units aren't carefully tuned to counter each other. We'd need a whole different set of units with a whole different mindset. Everything in this game is designed to offer a carefully balanced single player experience. Did you ever notice for example that the diameter of the walker horde is almost exactly the same diameter as a minimal self-contained base (about 40 tiles across)? You expand through the walker horde, hit the runner horde, and then have to adjust strategy. Then after doing that, you hit the special infected horde, and need a different strategy. All of that in survival mode has to do with concentric circles, with greater and greater resistance to your expansion the further you expand. That's brilliant.

A multi-player mode would be completely different in the way it worked and where difficulty was coming from. And, there would be a real risk that it would be just like two people playing solitaire in the same room.

I'd rather they delivered a great single player experience then stepped back and gave a lot of thought to delivering a multiplayer experience. The dev team has shown that they are intelligent creative designers, and I think it would hurt the reputation of the game if they rushed out a half-baked multiplayer experience.
what im thinking for co-op, is not like 2 seperate bases, which would both be destroyed because zombie hordes would be tuned to fight one big strong base as the game progresses and not 2 semi-strong bases, but just work with someone on the same base. I mean everything is kept exactly the same, but you can have 2 mouses on the screen. not some combat between people on the same map or something, just 2 people controlling one base. it also is a lot more friendly to beggineres because all the different tasks for a new player is a lot to keep track of, expecially if ur not good at multi tasking, and with 2 people controlling one base, you can divide the responsibilities like ones is responsible for base defense and the other for food and power etc.

I understand but I just don't see that happening in this game.

You'd have to increase the map size, substantially...
You'd need to at the very least add 2x zombies at start of the game and the waves will need to be increased substantially since players will be able to help or cover each other's flanks.

Any type of resource sharing is meant only for two people who cooperate with each other. Otherwise, you will inevitability have people hogging the resources (or limited space) Walls will be an issue since you can troll other players.... All these little things will just make people avoid CO-OP.

So i agree with one of you, make single player better.
Volonur Jan 20, 2018 @ 6:48am 
Devs said they will add co-op if the sales are good. They achieved awesome sales numbers, but have they actually confirmed co-op?

For me its not about a game mode, its about a trust in devs word.
Last edited by Volonur; Jan 20, 2018 @ 6:49am
bashensky Jan 20, 2018 @ 12:15pm 
Originally posted by Last2Night:
Devs said they will add co-op if the sales are good. They achieved awesome sales numbers, but have they actually confirmed co-op?

For me its not about a game mode, its about a trust in devs word.
yea i agree
Arlyst Feb 23, 2019 @ 11:14pm 
Originally posted by xJLx King:
Originally posted by The | Suit:

shared management of town and resourcse.
similar to how factorio does co-op


Originally posted by bashensky:
what im thinking for co-op, is not like 2 seperate bases, which would both be destroyed because zombie hordes would be tuned to fight one big strong base as the game progresses and not 2 semi-strong bases, but just work with someone on the same base. I mean everything is kept exactly the same, but you can have 2 mouses on the screen. not some combat between people on the same map or something, just 2 people controlling one base. it also is a lot more friendly to beggineres because all the different tasks for a new player is a lot to keep track of, expecially if ur not good at multi tasking, and with 2 people controlling one base, you can divide the responsibilities like ones is responsible for base defense and the other for food and power etc.

I understand but I just don't see that happening in this game.

You'd have to increase the map size, substantially...
You'd need to at the very least add 2x zombies at start of the game and the waves will need to be increased substantially since players will be able to help or cover each other's flanks.

Any type of resource sharing is meant only for two people who cooperate with each other. Otherwise, you will inevitability have people hogging the resources (or limited space) Walls will be an issue since you can troll other players.... All these little things will just make people avoid CO-OP.

So i agree with one of you, make single player better.


I think you are thinking of them adding two people controlling things. You wouldn't magically be getting more resources etc. You could make it so that multiple people can play the same map without resource increases or the like or changing much. One person could be in charge of planning defenses and town structure another could do military and do expansion etc.
Momaw Nadon Feb 24, 2019 @ 12:05am 
Last edited by Momaw Nadon; Feb 24, 2019 @ 12:06am
HijackDallas Feb 24, 2019 @ 1:43am 
Oh my god! A dead Multiplayer thread is coming! THEY ARE BILLIONS! They coming from all sides!
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Date Posted: Jan 19, 2018 @ 8:17pm
Posts: 40