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I think they should prolly have just made the hero missions more like regular missions, just without unit spawning and different kinds of objectives (clear way to point on map, assasinate a enemy giant, find tech from ruins surrounded by zombies etc) the solo hero clearing and pixel hunting was prolly not the best choice.
That or at least allow your hero to find "merc depots" and buy units with empire points something like 10% of your total empire points can be used at this to get supporting troops. Than once out thats it. That way the missions would feel more spec ops as you have a small force going into a base but its not just a single borring hero with no skills.
The mercs would be set based on mission so you can buy only the type the mission allows but as many as you want so long as you got the EP. So you cant jsut unlock luci in the tech tree and cheese them.
Honestly donno thou to me a hero has skills and is better than a normal unit the heros in TAB dont feel like heros they feel weaker than a named mob.
What units you used most of time - snipers or soldiers?
And what endgame unit you used: thanatos, lucifer or titan?
What most useful upgrades you found?
I would suggest you watch TAB streamers for your question; https://www.twitch.tv/directory/game/They%20Are%20Billions
Why watch if i can ask?
I agree with all your points.
Like you said the missions are too punishing without foreknowledge of what's coming.
To overcome that on the first run, you either need to save scum or play two campaigns in parallel like you did, which is fine I guess, but still showcases the problem with the missions.
The most difficult part of all missions is the first wave and what to expect.
After that it's the same thing over and over and just a wait time until the end of the mission, it's dead easy.
The missions maybe should indicate what kind of zombie types you can expect like the swarm missions (not numbers, simply type of zombies), to give you an idea if you have the tech for it or not.
They are good, basically walls that shoot with no upkeep. They are nice to defend small tight spaces without breaking the bank. They are also a lot more efficient against fast moving units.