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I can't comment much more than that since I haven't actually tried them but I would place the all-seeing eye on the bottom of the list as map vision you don't realllly need it if you do scouting and or just play the map a few times. It would be op if it just automatically showed up at the beginning of your game but it doesn't.
Atm i only build the Inn on certain missions like the Horde defense missions.
the campaign is different to survival. in survival you can build them to your hearts content because you get to use everything if you can build your economy fast enough too, campaign it costs tech points which might be better used for troop upgrades more resources etc for your first run.
Academy of the Immortals, all Soldier Centre units are veterans. The difference between regular and elite soldiers is pretty significant and you can now just churn out veteran units. Not to mention you no longer have to bother micro'ing veteran units back to save them taking exp. The only problem with this is you have to go through 2 techs that I don't really care for (and the exp boost becomes totally redundant) so it costs 420 points not 200.
Lightning Spire, massive amount of energy and a gigantic energy field. It's quite handy and if you're already planning to get the Tesla Tower range upgrade its only an extra 200.
Crystal Palace, massive amount of food. Comes after a reasonably useful tech to reduce energy costs of the housing so again, only 200.
The rest? Harder to justify. Silent Beholder is the cheapest and I like its effect but doesn't seem all that useful in campaign because everything is unchanging. Once you know a map layout thats it. I can't even remember what Victorious does and Atlas Transmutator depends on how much reliance on oil tech you've developed.
victories just adds more gold income i think.
Again do not rush them, and do not expect the wonders to carry you on missions where space is tight, so get those core units (some kind of aoe like splash, some kind of non-ranger fighting unit like sniper or soldier upgrades), get those train delivery upgrades, get those efficiency upgrades first, then think about wonders. damnnnnn 800 energy man that's what like saving you the space of spamming at least 26 mills? ♥♥♥♥♥♥♥♥♥. It does have an upkeep of 100 gold, in addition to its upfront cost but damn that's a deal I'll take.
While yes the wonders are good and all and mabye for some of the 5 star mission that are long enough to make them there worth it but ill use my last mission as an example. I had 355 soilders by the end of it and prob 50 died over the mission so about 400 total. Some that died where vet also but the 355 at the end was 80% vet just by the sear amount of kills you get in campaign the amount of numbers send vs you are redic that just taking the 20% vet bonus will get you a army of vets. While easier missions you wont have realistic time to make it while being valued at 90 solders in gold equivalency value. I cleared most maps before the harder 4 stars with only ~100 units and used the rest of my money to get pop and defenses for waves. So I dont see the vet wonder as really worth it to make only the last few men vets. As those last few 20% of 400 is only ~70 soilders into vet at the cost of about 90. So unless your making army is in the range of 500+ you will prob get more value not letting your men die to rake up vet points. Even on the longer missions. Shorter missions just getting the resources for them sets you to far behind than just using them on military.
Lightnight spire reqs you to make the foundry witch is already a massive cost only needed to use iron tier on 3 missions over the entire campaign in general I found the iron tier units to be less effective as they dont get any perks to buff them unlike basic and stone units. Save for the hardest 3 that titans tanking (mainly the last mission) helps a ton. While its only about equal to a powerplant gold per power wise. I did every mission using only mills and not even advanced ones at that without having room issues. I don't even make that wonder on survival till out of mill room as its not worth the cost till than.
Crystal place is slightly better for food than adv farms but worse than basic farms. Same as the spire. Only used advanced farms on the final mission as had free points to unlock and got nearly double the pop req for it to support the massive amount of units I made. So even than the food was not needed by any means and woulden't make it unless you are running out of farmland witch if not wasting your food sources its not needed.
I cant see the value of any of the wonders on campaign and have cleared all of nightmare. The only one that might have value to me is the vet one IF you tend to lose troops and as such your vetrancy. Or are going with a pure unit style so you build more.
Even on survival there mainly only made for victory score but that doesn't happen on campaign.
Simple reason is that missions are too short for them to matter in the campaign.
By the time you reach a point that you can afford to build them, you already won the mission.
They are very expensive and require a massive upfront payment.
The only one I would even consider is the Academy of the Immortals, if you have snipers, because it makes them crazy good, but it's still not worth the investment.
The wonders were made for survival mode, were there is enough time to benefit from them but even then most of the veteran players just build them at the end just for points.
And you grossly underestimate the academy, I think the reason why you do so is because you only look at a narrow application on the last mission where most of your units are already vets. There's not enough experience for most troops on most missions especially if you're using shock towers to cheese the waves.
And we never said wonders are required on nightmare, just that they are certainly nice ways to spend research points if you already have the core stuff. What else are you going to do buff your walls by 10% is that going to make the difference between you winning or not?
It’s upgraded from the foundary it’s iron tier.
My last mission example was one of many. Since getting the minus 20 percent vet req other than the missions with no mobs on the map for you to make a defense my army was over 70 percent vet by the end. The campaign just has that many mobs for you to kill.
I would need to have a mission that I have at least 80 Ish men being made vet via the wonder to be worth. I can think of only 2 missions that might of been true on last mission thou still slightly less but could of made more units. And venom level as venom level I lost a lot so had low vet raiting.
As said if your going with a larger army than I do mabye that is true for you but even at just 80 men I would rather the more men for more area coverage would really want to see closer to 100 becoming vet before it’s rewlly worth.
My argument is not that there not needed for nightmare but there not worth making even if you have unlocked outside of vet wonder on a few rare missions.
If so than that’s slightly diff than how it is is survival and how all other tech works witch is part of the reason I don’t use them. In survival wonders need not only to be reasurched in there building foundary for spire than spend theee cost again to build.
If they instantly unlock in campaign that makes them better by a decent margin. And would call the vet wonder a lot more worth it as than only need half as many units going vet so about 50. Witch would make that wonder worry it at least for 5 and some 4 star missions.
The other wonders I still can’t see value to as there only compairable to basic buildings thou mabye slightly better at that point but at a tech cost.