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If you have played war3 then you can think of them as an orcish or human tower, totally usable and great for cheap defense. There really is no comparison to them for their cost range. Of course you want shocks or lucis for true swarms, but again they beat the crap out of trying to use little patrol groups of units.
I've heard that you can use their "inanimate" property as a screen for your shock towers against enemies that your shock towers can't one shot as long as you set them to highest priority target.
For isolated point defense, they are good so long as you have the iron. For long stretches of walls where you dont want to line with ballistas, they are much more cost effective cause of the low upkeep. But they are mainly only good at stopping the patrol groups.
When they die, do they get repaired or are they entirely dead?
I think they are entirely dead if they get attacked but that is just like the other towers like shock. They don't get infected like shocks do, however.
And I mentioned before of couree they are not dedicated anti huge swarmy things, but they are great prior to that, and I've heard they actually do have uses on venom levels alongside shocks. Their single target dps is quite adequate and I think maybe only the sniper can rival it. If you don't have food or workers to spare, then why not add more safety/dps even somewhere in your main defense?
I heard from another post that you can use them as anti venoms by sticking them in front of your shocks; they don't naturally atttract aggro so you set them to highest priority and it works? I haven't tried myself and I would still put walls in front of them because zombies will attack them if they are in range even though they don't prefer to walk to them if there are other targets in the general direction of their attack.
Another small comment I would make is: why not just use them as filler between your shock towers? Shock towers have to be placed 3 spaces apart, so why not stick more dps in there? Obviously the very front couple rows should be walls and you want to accomodate some path out of your tower defense, but I really wouldn't mind that kind of extra firepower helping focus out high priority targets, and they are way tankier than normal units.
it did not used to be that way but venoms got nerfed HARD in the past
I think you're right, but least it means they're on par with venom. I heard venom doesn't prefer to attack them anyways so if you place them in front of your other stuff then they shred venoms.
I could be wrong, but the way I understand the tooltip is that zombies ignore it until it starts firing, not that it's ignored completely forever.
I'm not sure how useful this is, but I read something somewhere (sorry, forget where) about how it can be useful insofar as that they won't get attacked while building. Very situational... but... I guess it's something?
Wasps are ignored if the zombies have something else to be distracted by. So, say, a line of snipers behind a line of wasps. The wasps won't be targeted as the zombies go for the snipers.
This was SUPER useful on the spitter-only mission, and made it kinda trivial (only used wasps from train on nightmare).
Ah, very interesting. Thank you for the clarification.