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ArcticCheetah Jun 22, 2019 @ 12:27am
please revert the 1.06 storm cape final wave nerf
The difference is staggering. please restore that missions final wave to its original glory, at least do it for nightmare difficulty.
Originally posted by Numantian Games:
Hi! It is fixed in V.1.0.7. It was wrongly set to 1 instead of 16 as it was intended. Originally was a bit higher (20). It was a typo. Apologies!
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Showing 1-15 of 15 comments
amordron Jun 22, 2019 @ 12:43am 
There are later missions with the higher diff there is no need to have that in the early missions as it tosses off the progression curve of a diff 3 mission vs higher ones. So no they shouldent.

Esp as that wave was harder than the waves from the same diff mission that doesn’t require clearing and only spending all game getting ready for one wave so the map was quite a bit out of line with the intended diff.
Last edited by amordron; Jun 22, 2019 @ 12:43am
The author of this thread has indicated that this post answers the original topic.
Numantian Games  [developer] Jun 22, 2019 @ 12:52am 
Hi! It is fixed in V.1.0.7. It was wrongly set to 1 instead of 16 as it was intended. Originally was a bit higher (20). It was a typo. Apologies!
ArcticCheetah Jun 22, 2019 @ 1:02am 
Originally posted by amordron:
There are later missions with the higher diff there is no need to have that in the early missions as it tosses off the progression curve of a diff 3 mission vs higher ones. So no they shouldent.

Esp as that wave was harder than the waves from the same diff mission that doesn’t require clearing and only spending all game getting ready for one wave so the map was quite a bit out of line with the intended diff.

this isnt a linear campaign, storm cape isnt a roadblock mission that must be beaten before you can progress further. you can wait and do other missions until you have better tech to make the final wave more manageable. over nerfing the final wave just destroys what would have been an epic "holy crap" moment from the campaign. Nightmare mode is supposed to be challenging, and you are supposed to trial and error this game (not flawless victory 100% it first try), its not meant for people who cant think outside the box and go: "omg i cant beat that wave, game broken"

no, you have options:

1) do other missions, get more research pts and then try it again with better tech and different strats
2) lower the difficulty

Originally posted by Numantian Games:
Hi! It is fixed in V.1.0.7. It was wrongly set to 1 instead of 16 as it was intended. Originally was a bit higher (20). It was a typo. Apologies!

awesome, i figured it was a mistake, the difference was insane. thanks for the fast response!
end_game_13 Jun 22, 2019 @ 1:17am 
I think I'm still on version 1.05 I didnt notice a change in wave size still took six shock turrets and over 100 marines.
Gin-chan Jun 22, 2019 @ 9:05am 
Originally posted by Numantian Games:
Hi! It is fixed in V.1.0.7. It was wrongly set to 1 instead of 16 as it was intended. Originally was a bit higher (20). It was a typo. Apologies!
THank god. I was kinda sad when i saw on Admiral Bahroo's stream that the wave got nerfed hard since i was looking forward to play face the final horde wave before the nerf myself.... Everyone on the stream including the guy was also sad that the wave was nerfed.
Sarnith Jun 22, 2019 @ 9:07am 
Originally posted by Numantian Games:
Hi! It is fixed in V.1.0.7. It was wrongly set to 1 instead of 16 as it was intended. Originally was a bit higher (20). It was a typo. Apologies!

I now feel like I shouldn't have won that mission T_T
Gin-chan Jun 22, 2019 @ 9:15am 
Originally posted by Sarnith:
Originally posted by Numantian Games:
Hi! It is fixed in V.1.0.7. It was wrongly set to 1 instead of 16 as it was intended. Originally was a bit higher (20). It was a typo. Apologies!

I now feel like I shouldn't have won that mission T_T
the difference was literally night and day lol on nightmare that the wave didnt even break the 1st defense line compared to his previous try. No idea how it was on Challenging. Might be a ton easier .
Antiga Jun 22, 2019 @ 9:15am 
I hope they stop nerfing everything.

More time. Less zombies. The 2 things that define difficulty, immediately heavily modified. Almost feels like devs selling out to cater to some noobs who never played an RTS before, have zero interest in RTS and are here purely because the game is popular and they are mainstream gamers and feel like anything slightly popular must be for them.

What's next? Give soldiers a permanent damage boost? Make tents house 8 colonists instead of 4, because people mention "tent placing simulator" once or twice? How about give every tent their own minigun on top of it to stop stragging zombies. And a nuke button for when you get into trouble, clearing all zombies from your screen.
Maybe just add a free "cheat DLC" for everyone to use instead? Make things less ♥♥♥♥♥♥ up for people that actually want to be challenged.

Devs must try to not be influenced so easily by every single complaint. Some of those complaints are based on heavy inexperience or other unreasonable things. And people must stop complaining about every little bit they don't immediately agree with or feel burdened by for some reason.
Kurtino Jun 22, 2019 @ 9:24am 
Originally posted by Antiga:
I hope they stop nerfing everything.

More time. Less zombies. The 2 things that define difficulty, immediately heavily modified. Almost feels like devs selling out to cater to some noobs who never played an RTS before, have zero interest in RTS and are here purely because the game is popular and they are mainstream gamers and feel like anything slightly popular must be for them.

What's next? Give soldiers a permanent damage boost? Make tents house 8 colonists instead of 4, because people mention "tent placing simulator" once or twice? How about give every tent their own minigun on top of it to stop stragging zombies. And a nuke button for when you get into trouble, clearing all zombies from your screen.
Maybe just add a free "cheat DLC" for everyone to use instead? Make things less ♥♥♥♥♥♥ up for people that actually want to be challenged.

Devs must try to not be influenced so easily by every single complaint. Some of those complaints are based on heavy inexperience or other unreasonable things. And people must stop complaining about every little bit they don't immediately agree with or feel burdened by for some reason.
Maybe they're balancing around paying customers? Who knows.

Can't be that balanced towards you if it wasn't even worth paying for, can it?
Sarnith Jun 22, 2019 @ 9:30am 
I think if they buffed or introduced difficulties up to 800% like survival it would help the more skilled players get the challenge they're looking for, while those of us who aren't as good yet can focus around 100% etc. I think if they're going to nerf things, it should only effect 100% difficulty and not the higher ones. If you choose higher difficulties, you should expect the challenge to be utter hell - We all know survival didn't pull its punches on 800%, so why should the campaign?
Operation40 Jun 22, 2019 @ 10:21am 
Originally posted by Antiga:
I hope they stop nerfing everything.

the latest patch bumped it back up, the first patch had a typo in it..

nothing from Gomez's comments lead me to believe they were doing this to appease us..

they are patching it to match what dev's intended on the level. that is all
Adam Earlston Jun 22, 2019 @ 11:48am 
Originally posted by Antiga:
I hope they stop nerfing everything.

More time. Less zombies. The 2 things that define difficulty, immediately heavily modified. Almost feels like devs selling out to cater to some noobs who never played an RTS before, have zero interest in RTS and are here purely because the game is popular and they are mainstream gamers and feel like anything slightly popular must be for them.

What's next? Give soldiers a permanent damage boost? Make tents house 8 colonists instead of 4, because people mention "tent placing simulator" once or twice? How about give every tent their own minigun on top of it to stop stragging zombies. And a nuke button for when you get into trouble, clearing all zombies from your screen.
Maybe just add a free "cheat DLC" for everyone to use instead? Make things less ♥♥♥♥♥♥ up for people that actually want to be challenged.

Devs must try to not be influenced so easily by every single complaint. Some of those complaints are based on heavy inexperience or other unreasonable things. And people must stop complaining about every little bit they don't immediately agree with or feel burdened by for some reason.
They need to nerf the Tech Tree >.> needs a respec ASAP imo.
http://prntscr.com/o5c2e6 I had turrets/walls leading all the way to my HQ on Storm Cape, and i still lost (on hard)
DaBa Jun 22, 2019 @ 12:03pm 
Nerfing things does not accomplish anything. People who are bad at the game can just play on the lowest difficulty, that's why it's there. And if that's still too hard for some people, then I'm afraid they have to go back to playing candy crush on their phones.

All the campaign mode needs at the moment is some way to respec the tech tree, and let people save the campaign progress if they so wish. Iron man should be an optional challenge.
Adam Earlston Jun 22, 2019 @ 2:30pm 
Originally posted by Adam Earlston:
Originally posted by Antiga:
I hope they stop nerfing everything.

More time. Less zombies. The 2 things that define difficulty, immediately heavily modified. Almost feels like devs selling out to cater to some noobs who never played an RTS before, have zero interest in RTS and are here purely because the game is popular and they are mainstream gamers and feel like anything slightly popular must be for them.

What's next? Give soldiers a permanent damage boost? Make tents house 8 colonists instead of 4, because people mention "tent placing simulator" once or twice? How about give every tent their own minigun on top of it to stop stragging zombies. And a nuke button for when you get into trouble, clearing all zombies from your screen.
Maybe just add a free "cheat DLC" for everyone to use instead? Make things less ♥♥♥♥♥♥ up for people that actually want to be challenged.

Devs must try to not be influenced so easily by every single complaint. Some of those complaints are based on heavy inexperience or other unreasonable things. And people must stop complaining about every little bit they don't immediately agree with or feel burdened by for some reason.
They need to nerf the Tech Tree >.> needs a respec ASAP imo.
http://prntscr.com/o5c2e6 I had turrets/walls leading all the way to my HQ on Storm Cape, and i still lost (on hard)

http://prntscr.com/o5dz6p Can confirm that 47 ballistas and 250 soldiers will beat it.
Evilgenius Jun 22, 2019 @ 2:35pm 
Originally posted by Adam Earlston:
They need to nerf the Tech Tree >.> needs a respec ASAP imo.
http://prntscr.com/o5c2e6 I had turrets/walls leading all the way to my HQ on Storm Cape, and i still lost (on hard)

I hope they never do that, that would ruin the campaign.
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Date Posted: Jun 22, 2019 @ 12:27am
Posts: 15