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Effectively this made the mission so easy that I had to double check if I was still on the same difficulty level (I... might have failed it a few times before^^).
I guess this could solve a lot of the issues that people are having with difficulty, especially swarm missions. Have not tried since I have no time now, but maybe this is a breakthrough.
I hope I am not just imagining this.
To think that so much of the anger about difficulty might have been due to a silly little bug
Btw, the achievement counters also work for me now.
Great, thanks for the feedback! We will publish this version today.
Am I correct to understand, that you are making the AI more retarded?:)
"thanks to those who complained :-("
Just kidding lol :)
I am amazed how fast Numantian collects, analyzes the feedback and rolls out an update. It's the 2nd update since release. Amazing response.
I don't remember them being that way before - are Rangers supposed to be this way now?
I did the 600-runner swarm mission on 1.00 and just did it again on 1.06.
On 1.00, I had 71 soldiers and 1 ranger (odd numbers...) both times. My strategy was to put them all in a circle around the tower and put them on "Hold Position" so they'd fire faster.
On 1.00, I won the mission and lost about 20 soldiers.
On 1.06, I won the mission and *not one soldier even got hit*.
I assume that many of the more difficult swarms will now be more manageable since your units can kill stuff reliably now. It is no longer vital to rush straight for Lucifers.