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The building decisions are more how to maximise your space and not overlap huts/farms . How to make settlements of tents that maximizes the market , bank and inn bonus . How you protect your base and from which choke point . And so on .
I find myself on your opposite , i have to go reheat my coffee after day 60-70 because im too lazy to keep expanding when i know im safe for the final wave -.-
Also, you seem to fail to realize that there is a big difference between those old RTS games and TAB. Starcraft, Warcraft, Red Alert, Dune, TA, whatever old RTS you play it's always about destroying your enemy with your units. TAB is not about destroying your oponents with units, it's about surviving your enemy. It's just like those timed base defense missions that you for sure remember if you played those games. In those scenarios, building up and your economy, while focusing on defence is a much bigger focus. TAB does exactly that, there is a much bigger focus on proper base building and efficient macro. So, while in Starcraft you will be teching to hydralisk to do a hydra bust, or rushing carriers, in TAB you will be building more buildings instead of units. Units come later, when you establish your economy, and they are used is static defence or to clear the map. I don't see where the problem is. If you find base building a slog, then maybe don't play games that focus heavily on base building... I don't know what to tell you.
Also, it's not like you don't go out on the map with units. You want something exciting? Try to keep up your macro and expand your base, while exploring the map with 6 control groups of rangers, and making sure to micro every single one of them so they don't die to a group of runners they did just aggro. Here's your classic RTS experience.
How much of that time do you suppose is spent actually doing those things? You know, the design and the clearing out and the deciding about choke points? What fraction of the game is it? Ten percent? Twenty?
And how much of that time is spent putting down tents and waiting for them to finish so you can put down farms so you can put down tents so you can build that bank or whatever?
Another problem is that the maps are always the same, so I don't really see a lot of replayability value in the campaign (and that gets even worse, as it compunds the technology problem). In survival you have a fresh map each time, so expanding your base in order to survive is much interesting way to play the game.
All in all it feels like they tried to chop off parts of the survival gameplay and make a campaign out of it, and it didn't work out. At least with the way the took.
Strategy map isn't really a strategy map. It's an old school "select the next mission" screen. There is nothing interesting about it. I remember reading about the train, having to defend various colonies against wandering hordes of infected... It sounded way cooler in theory.
Long story short: survivial is a better game.
1) Focus on getting Training Center ASAP. All you really need for it is stone, so find the nearest stone deposit and survive long enough to get it operational and start expanding your force, so you can't protect your colony and then send expeditionary forces out.
2) Use Rangers if you don't have Farm tech. Rangers don't require food, only workers. If I recall correctly the Farm tech also unlocks Cottages (upgraded Tents basically), which does help save the space.