They Are Billions

They Are Billions

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VampRegen Jun 20, 2019 @ 3:31pm
Speed up time/trigger swarm
Ok so on challenging and this is getting kinda dumb having to "resist all swarms". I'm on coast of bones which you have 70 days to get to 800 population, clear the map and resist swarms. By day 25 I have a maxed economy, 1000+ people, cleared map, and literally just have to sit and wait for each swarm for another 45 minutes. There needs to be a way to speed time or trigger the hordes early. Sitting watching a clock for 30 minutes is not a fun mechanic...
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Showing 1-15 of 19 comments
Cozy Fawn Jun 20, 2019 @ 3:37pm 
I posting something about a speed up button in survival a few months ago and was told if I have time to wait it to speed up I'm playing it wrong.

If you are doing that on the campaine you need to go up a level in % I've found 500% is a bit too hard but 25% im done and waiting for 20 days lol
Wolfier Jun 20, 2019 @ 3:58pm 
Originally posted by Ambi:
I posting something about a speed up button in survival a few months ago and was told if I have time to wait it to speed up I'm playing it wrong.

That's dumb, i understand over preparing, but it shouldn't be a "wrong" way to play if you still win.
Operation40 Jun 20, 2019 @ 4:03pm 
same, on default difficulty (challenging).. though it was more like day 30ish for me when I was all done, like.. what do I do now. I went afk for awhile... lol.. gg

I really think they need to re-think these time goals.. doesn't make sense to be sitting around twiddling thumbs like this.. also doesn't make sense on other maps where you can be uninfected and still lose. time goals are like a double-edged turd.
Ashar Jun 20, 2019 @ 4:07pm 
yep, your playing it wrong, you too good for this game, the devs dont expect people to actual play well, so assume people need that time. I had though playing on the hardest difficulty would speed up the waves, but nope. Also as the map progresses and you build more structures units etc, the game slwos down even more, and that affects the timer too, so the more you play, the longer it takes.
Andrewbh2003 Jun 20, 2019 @ 4:24pm 
as a rule there is "always" a way to optimize your defence layout if your at a point where your going afk waiting for a wave then you either

1- are not playing optimal
2- you need to increase your difficulty
Evilsod Jun 20, 2019 @ 4:38pm 
Does that mean the final horde is later than Day 48 now?

I was done with that mission by day 30. Cleared the map, built up, defended the wave, sweet I thought.
Then the mission didn't end and a new wave popped up. Since I had no food spare by this point I just walked off to do something else, occasionally stopping by to fill my build queue for Rangers to use up all my spare Workers.

I get that perhaps I should be doing a higher difficulty, but there needs to be a way to speed this stuff up.
grumble314 Jun 21, 2019 @ 5:40pm 
Waiting for 20 days for a swarm to arrive is a pain there needs to be a way to speed things up.
Last edited by grumble314; Jun 21, 2019 @ 5:41pm
MagnusGrey Jun 21, 2019 @ 6:07pm 
increasing the difficulty cuts down on the days/waiting
Operation40 Jun 21, 2019 @ 6:38pm 
difficulty is all over the place with these maps.. no idea ahead of time what I need to set it at..
darkness007666 Jun 21, 2019 @ 10:26pm 
There should be a 'I'm Ready' button that allows the Swarm to arrive early
amordron Jun 21, 2019 @ 10:41pm 
You can speed up the game via third party mod now that the full release is out so past the point the devs asked us not to mod for.

An example is cheat engine the speed hack on it can speed the game up to 500x speed I can do 100x stable beyond that can crash.
Woudo Jun 21, 2019 @ 10:51pm 
Originally posted by Ashar:
yep, your playing it wrong, you too good for this game, the devs dont expect people to actual play well, so assume people need that time.

The devs DID expect people to play well, which is why they were so taken aback by all the complaints. The whingers are the ones that forced nerfs.
Ashar Jun 22, 2019 @ 8:32am 
yeah, i want it more difficult not less. I had an attack mission early on with 14000 enimes, but a later attack mission that was higher difficulty only had 6000 so something got changed
Last edited by Ashar; Jun 22, 2019 @ 8:32am
amordron Jun 22, 2019 @ 8:39am 
Originally posted by Ashar:
yeah, i want it more difficult not less. I had an attack mission early on with 14000 enimes, but a later attack mission that was higher difficulty only had 6000 so something got changed

Number dosent mean harder type of unit means alot 6000 chubbys is alot harder to deal with than 14000 slows. So just giving us numbers dosent tell us anything. The 14000 mission could be 10 mill for all it matters the same setup would kill it as they come at a fixed speed till that number is out so the number is rather meaningless its only a time sink.
Kurtino Jun 22, 2019 @ 8:49am 
Originally posted by andrewbh2003:
as a rule there is "always" a way to optimize your defence layout if your at a point where your going afk waiting for a wave then you either

1- are not playing optimal
2- you need to increase your difficulty
Or the game could accommodate for this like many others by being responsive/dynamic.

Even if you think it should be entirely down to the player to determine appropriate difficulty, out of the 6 difficulties available, the game is nowhere near balanced enough to accurately target this problem, and players will often find themselves swapping between difficulties depending on the level.

Ideally a well balanced game should never require the player to swap between difficulties if the initial pick was accurate.
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Date Posted: Jun 20, 2019 @ 3:31pm
Posts: 19