Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you are doing that on the campaine you need to go up a level in % I've found 500% is a bit too hard but 25% im done and waiting for 20 days lol
That's dumb, i understand over preparing, but it shouldn't be a "wrong" way to play if you still win.
I really think they need to re-think these time goals.. doesn't make sense to be sitting around twiddling thumbs like this.. also doesn't make sense on other maps where you can be uninfected and still lose. time goals are like a double-edged turd.
1- are not playing optimal
2- you need to increase your difficulty
I was done with that mission by day 30. Cleared the map, built up, defended the wave, sweet I thought.
Then the mission didn't end and a new wave popped up. Since I had no food spare by this point I just walked off to do something else, occasionally stopping by to fill my build queue for Rangers to use up all my spare Workers.
I get that perhaps I should be doing a higher difficulty, but there needs to be a way to speed this stuff up.
An example is cheat engine the speed hack on it can speed the game up to 500x speed I can do 100x stable beyond that can crash.
The devs DID expect people to play well, which is why they were so taken aback by all the complaints. The whingers are the ones that forced nerfs.
Number dosent mean harder type of unit means alot 6000 chubbys is alot harder to deal with than 14000 slows. So just giving us numbers dosent tell us anything. The 14000 mission could be 10 mill for all it matters the same setup would kill it as they come at a fixed speed till that number is out so the number is rather meaningless its only a time sink.
Even if you think it should be entirely down to the player to determine appropriate difficulty, out of the 6 difficulties available, the game is nowhere near balanced enough to accurately target this problem, and players will often find themselves swapping between difficulties depending on the level.
Ideally a well balanced game should never require the player to swap between difficulties if the initial pick was accurate.