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After that, while there are tons of cool upgrades I feel like the only way forward for me is to unlock the basic economy set first. So, cottages, farms, power plant, maret, storage and bank. Maybe the Inn too.
Stone walls and especially ballistas are a priority that I want to fit in there somewhere.
I unlocked snipers, but I wish I had spent those points on ballistas instead, because I think they're ultimately more useful early on.
In general, I feel like extra starting units and any +% techs are worthless until you've got the basic buildings down. Get whatever prerequisites are needed for them, of course, but ballistas and stake traps are more important than basically anything else as they should easily hold you through any number of standard infected with their aoe damage.
I'm not even sure if soldiers are worth it, you can probably get by pretty well on just rangers until after you have those two. The lack of food without access to farms is a problem, but most maps I've played have had enough food for me to hit 800 people, if only just for the coastal mission.
I also went on a unoptimal start, I nabbed Soldier then went into Mercenary to start with a soldier at the start of a mission. Then I went and got the train delivering gold tech, then Sniper afterwards.
I've stabalized my tech now and eventually unlocked farms then spike traps.
Disclaimer here is I'm playing on Challenging difficulty - so for higher ups you'll probably want spike traps asap - they're a godsend in survival I know that!
That said, I'm very much looking forward to multiple playthrough's of the campaign and trying different things - especially on the next difficulty up after I beat it!
Went for Ballista's to deal with those Swarm missions and totally forgot they're accessed through the Workshop. Whoops XD
The rest is just fluff, but make sure to go for snipers and stone walls, as you will need them in the later stages of the campaign.
Go for this route and you will be set for most of the early and mid campaign.
Farms and cottages trivialise normal missions.
Soldiers trivialise clearing maps and defending waves. Lucifers help late game.
Lucifers trivialise swarm missions.You don't have to worry about those missions anymore.
The gold per kill really seams like a trap to me vs going deeper into the tree. You have to get 2 "worthless" techs in order to get the gold per kill tech so thats a ton of points.
While 1 gold per kill seams like a lot in the early game you prob are only going to kill ~1 zombie per ranger per 3-4 secs 30 secs per 8 hours so lets say 50 gold per 8 hours or 150 gold per day mabye upwards of 200 when adding the starting sniper + soilder if constantly fighting. Witch is not bad but only the same as the train gold that you get for 1 tech at that point. Later game as you get more men sure it gets better but with you "needing" to spam houses for the pop objectives I find gold is not that large of a limiter vs other resources. So well it can be a ton of gold mid/later game dont think its worth the think it was 450 tech points to unlock for the 3 techs least not till you have stronger units. Eg if you spend that into the train path slightly more (after unlocking the workshops) you can get a free turret every train witch saves you not only a good chunk of gold but wood while giving a ton of other resources.
Meanwhile, in the tech tree, it takes 700 research points after wood workshops to pick them up. For 300, you can get stake traps and do just fine for the first three swarms with clever placement and kiting, and another 240 gets you ballistas for in-mission swarms, both of which just require wood to build and so are available for use from the start.
It just seems to me like the opportunity cost of rushing Lucifers like you're suggesting might be a bit of a waste, even if unlocking the foundry also unlocks oil deposits on maps for you to use.
Logistics
Wood Tech + Cottages
Farms Tech
Ballista Tech + prereq
Sniper Tech + prereq
Stone Tech + Stone Houses
Wasp Tech + prereq
Next I wanted to get Stone Walls, but I entered the Cape Storm map and decided that if final swarms are going to be like that on other missions, then I hugely underestimated the final waves and I didn't want to deal with them using 5+ lines of towers and snipers. So I started a new campaign to get Wasps and Shock Tower. Undecided about Soldiers yet, I might skip them completely :)
IMO exactly the wave to go, playing on brutal difficulty, you pretty much described my entire spec tree to a T, though I've always been partial to early stone walls...
I got snipers next to beat The Crossroad
Then Ballista and stone workshop ( not necessary ) to beat The Coast of Bones
I am going to get stonewalls next