Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyway, once you obtain the artifact, go back to your initial starting point and use your hero to click at the exit thingy. You will know when the cursor changes.
And yet again, this thing is stupid because it could have been done differently. I mean the dev can just make 1 small exit model and is clickable to state whether you want to finish the mission or not. OR they could have just state and draw pictures on how to exit the map
i am absolutely certain it did not when i first tried to play this mission.
so restarting the game as workaround for missing items in hero missions seems to work. however. point and click coursor change search games are mind numbing even if they work right. if i can never be sure if its even working right its a total imposition