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It's very easy to almost never get hit on Calliope so... who cares about that lets be real.
I'm really not sold on the guy so far but its hard to judge fairly when I played her on Challenging and now I'm playing Apocalypse with the guy. Most of his shots the AoE is irrelevant since its infected too scattered to matter but there are a lot of times where I felt it should've killed multiple and just didn't so I'm hoping to god the effect radius makes a noticeable difference.
That's why I decided to give him a shot despite hearing he was painfully slow. I'm just wondering if I might've specced him wrong and should've gone all-in on the left side and aimed for all 3 damage upgrades + effect radius + view range. Instead I've gotten Speed and both loading speed boosts towards the effect radius on the right side.
To be fair, Calliope felt damn slow to start with too till I had a few upgrades so maybe its just that...
Walk speed doesn't matter the higher difficulty you play. U will be standing still like a turrent 95% of the time anyway.
Also 1 walk speed upgrade will do a lot more then multiple dmg upgrades on the chick.
The aoe makes the char far more faster in clearing and the walk speed with a walk speed upgrade is snappy.
They both have 10% armour as standard
Facetanking harpies is very bad for your health no matter which character you picked.
Grenades kill harpies so you don't have to in the early missions and in the later ones (ie. Project Phoenix) they're on half health and you should be able to handle them.
So yes, still very relevant...
You and I are playing very different games Gatygun. Both characters regularly have to backpeddle. Runners in huge areas will come in single file making his AoE meaningless and it won't take too many before you get overrun, especially in areas with multiple winding paths that force you to back off or risk becoming trapped.
That is where the faster move speed and trigger happy target switching comes in handy for the girl.
Facing down a clustered mob is where the guy shines.
Both scenarios happen equally as often frankly. I really don't think you can outright say one is better.
So next i tried 800% campaign with Caelus because many people seem to prefer him so i thought it might be easier with him, umm no atleast not on apocalypse(for me).
There are too many infected for the AoE to matter and im pretty sure the later levels with the spitters/harpies will be too difficult with such a slow runspeed and attack speed. Too reliant on medkits. Tanking is imho useless without passive regen.
This is just my preference but i think Calliope is better at higher difficulties.
PS: Trying to finish campaign without dying
Use the target switching trick to make caelus shoot a lot faster; that is right after he fires at something immediately right click another target within his range and he will reload/switch to that target much faster than he normally would. It makes attack speed upgrades worthless and makes apoc a lot easier.
Also i the map where you get 5 sniper rebel mercenaries i got rekt with caelus.
(just my experience so far)
I will try to do the 800% with Calliope on max run speed and minimum noise perks. I wonder how it will work out.
Yes i know it's probably gonna take a long time to clear maps safely but it wont hurt to learn some kiting and some more tactics and strategies.
I can't stand how slow he moves.
@Atrugiel Don't bother with max speed, noise or attack speed perks, they are really underwhelming compared to the other options.
All you really need is one movement speed so you can kite with ease, attack damage % to be able to 2shot runners, as much attack range as possible and armor/hp (pick the 50%hp one, otherwise prefer armor) you can pick along the way.