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Throwing two grenades to the same spot as fast as you can will help clear larger areas but if I recall the last room needs a few.
I semi-RQ after last wipe when a seemingly undamaged displaybox decided to crack open and release the content at 5ish tiles distance.
Can anyone confirm that distance for when the glass break may change depending wether or not the player have used explosives close to it?
When you shoot the glass, the unit inside takes damage. So it's no big deal to kill the harpies that way
WIth damage upgradaes, the arpy barely reach your hero unit cause they have obstacles in their way.
Use medikit wisely. Don't throw granades or you will break ALL the glasses and you will be dead.
Don't be like the mediocre bobs that come here and whine at everything ;)
I've seen this rumor but it isn't true. The harpies come out at full 120/120 hp even if you shoot the glass with Q.
The real problem in this level is the room filled with harpies. from my experience, the easiest approach is entering from the bottom here. go on max range, shoot the first harpies free one by one. after you've killed the first ones, you can hide behind the obstacle (I think it was a generator or something like that), throw a grenade and once it hits pause and throw a second. if you manage this right, you can get rid of the second half of the harpies with "just" 2 grenades.
They got hurt in my game.
>Click tank, wait for it to break, pause game, aim again at harpy so you anim. cancel your aiming time to start shooting as quickly as possible and hope it's enough. If there's two harpy, grenade once and manually shoot them or grenade twice.
Yeah, you have to know beforehand that you need x or x+ grenades because these missions are dumb and they couldn't come up with proper hero abilities. And like people said, if you didn't spec your hero to increase damage then you pretty much ♥♥♥♥♥♥ unless you can level up somewhere else.
I made it with the girl hero, don't know how it works for big slow guy.
Which hero do you use? It's not true for Calliope, maybe Caelus's splash does that?
Still, going as far away as you can and pause+right click let you kill a few of the individual tubes with no damage or just a hit, depending on what skills you gave your hero. The grouped tubes you're better off throwing two nades.
I've seen this rumor spread around before, so I'm glad it is dispelled now.
except that spamming nades is the most efficient way of killing them, without the upgrades you talk about. Its one nade and she dead, "huge" aoe and no FF.
Can take out several harpys at a time. Just take note that glass can break from 5 tiles away ish, if you used explosives close to them(this still needs confirmation)
You can kill em with no use of primary weap or hero skills.
But im not sure wich skill to chose, im uncertain about the gamemechanics.
Seems like the hero(male) have a boltaction kinda weap judging by the ROF. And we can shoot faster if we actually shoot ourself and not just move close and let hero shoot. Boltaction suggest that Reloadspeed would be wtg to increase ROF, but that conflicts with Attackspeed wich is my logic choice. But attackspeed could be another word for "aimtime"? Or how is this supposed to be read? If I can get a flatout dmg increase then its all moot, can just oneshot the ♥♥♥♥♥ witch.
Did mission again, but it got tedious near end with the spitters and I got distracted and was forced to burn more meds and nades than good was. I reached the last room at 6% health and died to a methane ejection. MonkaS.
Nade vs Harpys is 10/10, but yea.. would be kool to be able to just shoot them in a 1v1
https://steamcommunity.com/sharedfiles/filedetails/?id=1808711260
Whats the trick here? https://steamcommunity.com/sharedfiles/filedetails/?id=1808711633
Just a matter of build/spec of hero? Im like 5 hps away from oneshotting them, wich would change the world. It took way too long to clear this room.
But you guys have any cowboy-tricks to share?? went down one side of the room, and cleared the area around the doors both ends to not risk freeing a spitter