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Canned Harpys [Possible spoiler]
Im currently crawling my way through whatsitsname? mission with my hero, the lab one with the experimental chambers and "original" "first off" specimens of Harpy and spitters and what not.
The sign says something in the area of ;" dont hit the glass or it will break and release whats inside" - Fair deal.

Except the glass seems to break by proximity. Ive been very carefull not to perform any actions, or shoot at a "living" zombie anywhere near the displayed Zomb. Yet they break and hell pour out.

Whats the secret?? Ive learned to fight 3-5 Harpys and survive, but I cheese it and I have a hard time convincing myself that thats the "intended" way to do, - I spam nades at melee distance and it works. But my inner roleplayer says no no no, nades should be used as if they deal FF, you cant drop em on friends or yourself.
But it its "impossible" to not break the glass. Its fine as long as I stay 1+ tile away from it, but closer than that and hell breaks loose.

Its not an option to stay at range since theres mission objectives in the rooms, and the glass may break when im at like 5 tiles distance if I dropped a nade(2-3pcs) in the room.

What to do?? Kill the last 1 % roleplayer I have left and just "nade-melee" it? Would prefer to not break the glass at all, is there any tips n tricks im missing?
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Showing 1-15 of 21 comments
Arumen Jul 18, 2019 @ 5:13am 
Yeah so its a bit dumb but you just shoot the glass from the end of your range and kill the harpy as it runs towards you. If you didn't take perks that let you do that then you have to just nade ones near the mission objectives.
Junkman Jul 18, 2019 @ 5:13am 
Yeah its proximity for sure. The trick I used was to purposefully set my character as far back as I could and shoot each glass tank individually. This gave my character enough time to kill the occupant without taking any damage.

Throwing two grenades to the same spot as fast as you can will help clear larger areas but if I recall the last room needs a few.
BubblestationCPH Jul 18, 2019 @ 6:39am 
Im not 100% sure about the layout of the primary Harpy-chamber, only approached it from one side, dont even know if theres 2 entrances. But the room is angled so you have to stand in the dooropening if you want to toss a boom-ball or shoot at the last few exhibitionstands(?), some are out of LOS untill you enter the room.
I semi-RQ after last wipe when a seemingly undamaged displaybox decided to crack open and release the content at 5ish tiles distance.

Can anyone confirm that distance for when the glass break may change depending wether or not the player have used explosives close to it?
Wormeur Jul 18, 2019 @ 10:29am 
I shot all the containers and killed everything. Tedious and boring.

When you shoot the glass, the unit inside takes damage. So it's no big deal to kill the harpies that way
Kaisha Jul 18, 2019 @ 11:28am 
If you don't have the right perks you're pretty much SOL. I had to skip ahead and do future missions to level up so I could go back with better perks... TAB is just dumb...
TheJpanther Jul 18, 2019 @ 2:12pm 
Shoot at the glasses, one after one, and be in the correct position of the room.
WIth damage upgradaes, the arpy barely reach your hero unit cause they have obstacles in their way.

Use medikit wisely. Don't throw granades or you will break ALL the glasses and you will be dead.
Don't be like the mediocre bobs that come here and whine at everything ;)
snuggleform Jul 18, 2019 @ 2:47pm 
Originally posted by Wormeur:
I shot all the containers and killed everything. Tedious and boring.

When you shoot the glass, the unit inside takes damage. So it's no big deal to kill the harpies that way

I've seen this rumor but it isn't true. The harpies come out at full 120/120 hp even if you shoot the glass with Q.
Judaspriester Jul 18, 2019 @ 2:55pm 
okay, first of all, I think you'll have to break some zombies, I know no way around it (especially if you want to go for 100%). It helps alot if you go on max distance and break your way one by one in stead of running trough and try to kite a group.

The real problem in this level is the room filled with harpies. from my experience, the easiest approach is entering from the bottom here. go on max range, shoot the first harpies free one by one. after you've killed the first ones, you can hide behind the obstacle (I think it was a generator or something like that), throw a grenade and once it hits pause and throw a second. if you manage this right, you can get rid of the second half of the harpies with "just" 2 grenades.
Anarak Jul 18, 2019 @ 3:39pm 
Originally posted by wsc150:

I've seen this rumor but it isn't true. The harpies come out at full 120/120 hp even if you shoot the glass with Q.

They got hurt in my game.

>Click tank, wait for it to break, pause game, aim again at harpy so you anim. cancel your aiming time to start shooting as quickly as possible and hope it's enough. If there's two harpy, grenade once and manually shoot them or grenade twice.

Yeah, you have to know beforehand that you need x or x+ grenades because these missions are dumb and they couldn't come up with proper hero abilities. And like people said, if you didn't spec your hero to increase damage then you pretty much ♥♥♥♥♥♥ unless you can level up somewhere else.

I made it with the girl hero, don't know how it works for big slow guy.


Setokaiva Jul 18, 2019 @ 6:04pm 
Originally posted by Anarak:
Originally posted by wsc150:

I've seen this rumor but it isn't true. The harpies come out at full 120/120 hp even if you shoot the glass with Q.

They got hurt in my game.

>Click tank, wait for it to break, pause game, aim again at harpy so you anim. cancel your aiming time to start shooting as quickly as possible and hope it's enough. If there's two harpy, grenade once and manually shoot them or grenade twice.

Yeah, you have to know beforehand that you need x or x+ grenades because these missions are dumb and they couldn't come up with proper hero abilities. And like people said, if you didn't spec your hero to increase damage then you pretty much ♥♥♥♥♥♥ unless you can level up somewhere else.

I made it with the girl hero, don't know how it works for big slow guy.
Big slow guy Caelus was my guy, I finished this mission easy enough. As for the room where you find all the Harpies in tanks, I just left that alone. It was an optional side room for a few extra points I didn't expressly need since I'd already unlocked every essential tech item, including improved range & damage for Snipers.
snuggleform Jul 18, 2019 @ 6:15pm 
Originally posted by Anarak:
Originally posted by wsc150:

I've seen this rumor but it isn't true. The harpies come out at full 120/120 hp even if you shoot the glass with Q.

They got hurt in my game.

>Click tank, wait for it to break, pause game, aim again at harpy so you anim. cancel your aiming time to start shooting as quickly as possible and hope it's enough. If there's two harpy, grenade once and manually shoot them or grenade twice.

Yeah, you have to know beforehand that you need x or x+ grenades because these missions are dumb and they couldn't come up with proper hero abilities. And like people said, if you didn't spec your hero to increase damage then you pretty much ♥♥♥♥♥♥ unless you can level up somewhere else.

I made it with the girl hero, don't know how it works for big slow guy.

Which hero do you use? It's not true for Calliope, maybe Caelus's splash does that?
Anarak Jul 18, 2019 @ 9:01pm 
Using Calliope. But you're right, shooting the tubes doesn't give a free strike. Not sure why I thought it did, maybe an earlier particular level was coded like that or maybe they did a silent patch on it or it just slipped into my mind.

Still, going as far away as you can and pause+right click let you kill a few of the individual tubes with no damage or just a hit, depending on what skills you gave your hero. The grouped tubes you're better off throwing two nades.

snuggleform Jul 18, 2019 @ 9:19pm 
Originally posted by Anarak:
Using Calliope. But you're right, shooting the tubes doesn't give a free strike. Not sure why I thought it did, maybe an earlier particular level was coded like that or maybe they did a silent patch on it or it just slipped into my mind.

Still, going as far away as you can and pause+right click let you kill a few of the individual tubes with no damage or just a hit, depending on what skills you gave your hero. The grouped tubes you're better off throwing two nades.

I've seen this rumor spread around before, so I'm glad it is dispelled now.
BubblestationCPH Jul 19, 2019 @ 2:24am 
Originally posted by TheJpanther:
Shoot at the glasses, one after one, and be in the correct position of the room.
WIth damage upgradaes, the arpy barely reach your hero unit cause they have obstacles in their way.

Use medikit wisely. Don't throw granades or you will break ALL the glasses and you will be dead.
Don't be like the mediocre bobs that come here and whine at everything ;)

except that spamming nades is the most efficient way of killing them, without the upgrades you talk about. Its one nade and she dead, "huge" aoe and no FF.
Can take out several harpys at a time. Just take note that glass can break from 5 tiles away ish, if you used explosives close to them(this still needs confirmation)

You can kill em with no use of primary weap or hero skills.
Last edited by BubblestationCPH; Jul 19, 2019 @ 2:26am
BubblestationCPH Jul 19, 2019 @ 5:41am 
I think im 1 upgrade away from "safely" being able to shoot the glass and then the Harpy. I need a few % more dmg, or a few % faster attack/reload. She can close the gap faster than I can shoot her, even when I aim and fire "manually",- if its a straight line. I can kill the ones that need any kind of detour.
But im not sure wich skill to chose, im uncertain about the gamemechanics.
Seems like the hero(male) have a boltaction kinda weap judging by the ROF. And we can shoot faster if we actually shoot ourself and not just move close and let hero shoot. Boltaction suggest that Reloadspeed would be wtg to increase ROF, but that conflicts with Attackspeed wich is my logic choice. But attackspeed could be another word for "aimtime"? Or how is this supposed to be read? If I can get a flatout dmg increase then its all moot, can just oneshot the ♥♥♥♥♥ witch.
Did mission again, but it got tedious near end with the spitters and I got distracted and was forced to burn more meds and nades than good was. I reached the last room at 6% health and died to a methane ejection. MonkaS.

Nade vs Harpys is 10/10, but yea.. would be kool to be able to just shoot them in a 1v1

https://steamcommunity.com/sharedfiles/filedetails/?id=1808711260

Whats the trick here? https://steamcommunity.com/sharedfiles/filedetails/?id=1808711633
Just a matter of build/spec of hero? Im like 5 hps away from oneshotting them, wich would change the world. It took way too long to clear this room.
But you guys have any cowboy-tricks to share?? went down one side of the room, and cleared the area around the doors both ends to not risk freeing a spitter
Last edited by BubblestationCPH; Jul 19, 2019 @ 5:54am
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Date Posted: Jul 18, 2019 @ 5:01am
Posts: 21