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The outpost is coffee time and there are maps on the regular map that are as boring as The Oasis and The Highlands.
that's a great idea, thanks man.
how do i change the difficulty in campaign mode ?
On the main mission map, bottom left corner is a button next to the current difficulty setting. You can change it before each mission.
In the solo missions, most of my time spent is trying to find that one item I missed.
So, creators made this scan that goes off every like 10-ish seconds that highlight the items.
One simple change to this, is to add a `scan` feature to your hero. Just with a press of a button, you can scan an area (like 10 blocks or so idk). Then it can go on a small cooldown, like 5s, so it won`t get spammed like crazy.
I'd have no problem with a full on auto-search, with no cool down.
'pursue' finds hidden enemies in colony maps, so why not a button to 'pursue' shinies in hero mode? even quicker fix -- show a health bar for the shinies when you hit alt..
your skill in collecting this crap has no bearing on your skills in colony mode... but you really can't skip the items because it has sooo much research that it greatly impacts your colony mode play.
i take bake what i said those are worst indeed.
Pretty sure the solution to that issue is: don't do that.
I'll do some testing to make sure that solution works and get back to you with the details.
"Oh? A wise guy, huh? Look, I'm tracing you right now, pal. We'll see how smart you feel with internal security all over your f******g ass. D***head!"
And yes - although I am not very far in the campaign - the entire game seems to be full of such contradictions: awesome ideas executed in a way that somehow ends up being problematic.