They Are Billions

They Are Billions

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solo missions very boring
Hey Billions creators!
i love your game i've been playing since the time where we had only 3 maps and i want to congratulate you tons!

i'm sorry to say this but i find some levels most boring, the solo levels with the hero, its not that difficult or challenging...its just soooooo looooong the rate at witch you kill stuff and mostly you auto attack with A key and left click at the end of a room..

either buff like X100 attack speed or devise the zombie number please !!!

or if you want we could design a special challenge per room here positioning of zombie make it as, you would have to think how to make it, either in fight or flight.

sorry to be negative about this, love your game, but being bored while playing a cool game is kind of hard to tell yourself..

mike
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Showing 1-15 of 15 comments
Powellinho.72 Aug 6, 2019 @ 5:29am 
the hero missions are indeed boring and tedious.most of the time you just click back and forward, turtle your way through, only to have to spend 10 years scanning the map for the loot. lol.
isakujjang Aug 6, 2019 @ 6:12am 
Amazingly, there are more boring missions than hero missions.

The outpost is coffee time and there are maps on the regular map that are as boring as The Oasis and The Highlands.
Qiox Aug 6, 2019 @ 12:04pm 
Doing the Hero missions on Easy and the rest of the campaign missions on whatever harder difficulty you prefer is the best solution I found. On easy the missions don't take too long and are not nearly as boring.
Luckyness86 Aug 7, 2019 @ 1:04am 
Originally posted by Qiox:
Doing the Hero missions on Easy and the rest of the campaign missions on whatever harder difficulty you prefer is the best solution I found. On easy the missions don't take too long and are not nearly as boring.

that's a great idea, thanks man.
how do i change the difficulty in campaign mode ?
Qiox Aug 7, 2019 @ 1:15am 
Originally posted by Luckyness86:
Originally posted by Qiox:
Doing the Hero missions on Easy and the rest of the campaign missions on whatever harder difficulty you prefer is the best solution I found. On easy the missions don't take too long and are not nearly as boring.

that's a great idea, thanks man.
how do i change the difficulty in campaign mode ?

On the main mission map, bottom left corner is a button next to the current difficulty setting. You can change it before each mission.
EXTRA THICC Aug 7, 2019 @ 1:30am 
One change that could be made, that can change a lot is the `item scan feature`.
In the solo missions, most of my time spent is trying to find that one item I missed.
So, creators made this scan that goes off every like 10-ish seconds that highlight the items.

One simple change to this, is to add a `scan` feature to your hero. Just with a press of a button, you can scan an area (like 10 blocks or so idk). Then it can go on a small cooldown, like 5s, so it won`t get spammed like crazy.
Beelzebub Aug 7, 2019 @ 8:46am 
They are incredible boring, just like the outpost missions. Campaign would be way better without them.
Operation40 Aug 7, 2019 @ 8:57am 
Originally posted by Toxic Conduit:
One simple change to this, is to add a `scan` feature to your hero. Just with a press of a button, you can scan an area (like 10 blocks or so idk). Then it can go on a small cooldown, like 5s, so it won`t get spammed like crazy.

I'd have no problem with a full on auto-search, with no cool down.

'pursue' finds hidden enemies in colony maps, so why not a button to 'pursue' shinies in hero mode? even quicker fix -- show a health bar for the shinies when you hit alt..

your skill in collecting this crap has no bearing on your skills in colony mode... but you really can't skip the items because it has sooo much research that it greatly impacts your colony mode play.
Luckyness86 Aug 10, 2019 @ 7:26am 
Originally posted by isakujjang1:
Amazingly, there are more boring missions than hero missions.

The outpost is coffee time and there are maps on the regular map that are as boring as The Oasis and The Highlands.

i take bake what i said those are worst indeed.
Eclipsechris Aug 15, 2019 @ 11:28am 
It's always fun getting near the end of a long hero mission only to misclick and send him infront of the lucifers and he burns to death......
Qiox Aug 15, 2019 @ 1:33pm 
Originally posted by Gojulas2k:
It's always fun getting near the end of a long hero mission only to misclick and send him infront of the lucifers and he burns to death......

Pretty sure the solution to that issue is: don't do that.

I'll do some testing to make sure that solution works and get back to you with the details.
Begemot Aug 15, 2019 @ 9:53pm 
Originally posted by Qiox:
Originally posted by Gojulas2k:
It's always fun getting near the end of a long hero mission only to misclick and send him infront of the lucifers and he burns to death......

Pretty sure the solution to that issue is: don't do that.

I'll do some testing to make sure that solution works and get back to you with the details.
Have you played Fallout 2? It has a fun response with an Enclave officer that fits perfectly:
"Oh? A wise guy, huh? Look, I'm tracing you right now, pal. We'll see how smart you feel with internal security all over your f******g ass. D***head!"
Powellinho.72 Aug 16, 2019 @ 11:48am 
just finished the campaign and im glad its over lol. 75 plus hours. never will repeat this campaign again.
Gopher Aug 16, 2019 @ 3:40pm 
is the campaign really not worth doing? I was thinking of playing it on the hardest setting but it's a bit annoying from the sounds of it?
HouseOfTheRat Aug 17, 2019 @ 7:01am 
I like the hero missions, I just don't understand why the hell you can't use the heroes in the actual campaign missions? It misses the whole point of having hero units and building them up. All the great RTS games TAB borrows from and pays homage to had that.

And yes - although I am not very far in the campaign - the entire game seems to be full of such contradictions: awesome ideas executed in a way that somehow ends up being problematic.
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Date Posted: Aug 5, 2019 @ 1:13pm
Posts: 15