They Are Billions

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Twogun Aug 5, 2019 @ 10:25am
shock tower-loud?
stepping up in difficulty, and struggling(which i like)

had a sweet early base going, claimed a shock tower, had it walled off with ranger escort when it went online...and a mutant which i thought was well out of range came charging across the map and slaughtered everything(it was like day3 or 4).

just how loud is that shock tower????
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Sys-X Aug 5, 2019 @ 10:44am 
They are very loud ><
I had something similar happen to me too a good while back.
Last edited by Sys-X; Aug 5, 2019 @ 10:44am
Andrewbh2003 Aug 5, 2019 @ 11:00am 
shock towers are one of the loudest things in the game they will agro every infected in a 50000000000000 tile radious "not as loud as something like thanatos but still very loud" simply put if you repair a shock tower say day 7 and use it before day 20=insta lose
amordron Aug 5, 2019 @ 11:05am 
There 20 sound from the pulse so the same per pulse as 20 rangers fireing at once or ~3.2 soilders at once in the same spot. once per 4 secs. So ya there loud but not the loudest out there. Prob is you cant stop there attack once there going short of turning your men onto it as when a zed is nearby they will pulse and cant sell when a zed is nearby no off command.

You start pulling stuff at 132 sound (not wasteland/fozen) so on the 7th pulse assuming nothing else is near and nothing got attacked witch is unlikly as norm a shock has a wall nearby that gets hit as not everything die in one pulse. Mutants pull even faster a mutant pulls at 100 sound (not wasteland or frozen) so on the 5th shock pulse assuming nothing gets hit and nothing else is attacking. Mutants also have about double the pull range of any other infected to boot.

Basically means using them expect a pull. Witch is good and can be abused as a way to clear areas. Sneak deepish into a area drop a shock and watch the area get cleared in no time esp on campaign apoc this is quite handy. As shocks are buffed to boot.


Norm if you find any building radar shock or executor its always better to sell them. Not only is there placement prob bad even if they got a good placement there high sound + high upkeep makes them not worth it in the early game the massive resource you get from selling is far better. Remaking where you want once you unlock as when you unlock you have the economy to support them. To boot there energy use is massive meaning you need to dump even more money into upkeep and making a extra mill to support them.
Last edited by amordron; Aug 5, 2019 @ 11:07am
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Date Posted: Aug 5, 2019 @ 10:25am
Posts: 3