They Are Billions

They Are Billions

View Stats:
Misery1ndex Aug 3, 2019 @ 12:29am
Interesting map generation...
https://steamcommunity.com/sharedfiles/filedetails/?id=1823539896

How can you possibly lose? Spoiler, i most likely will. Past 2 maps ive gotten on peaceful lowlands have been rather strange and seems to have more water than land. Wonder what the rest of this map looks like...

Hope i can find another random executor to scrap so i can repair that free one perfectly placed in that bottleneck, though sadly i'll probably expand past it fairly quickly as theres not much room for houses before it
Last edited by Misery1ndex; Aug 3, 2019 @ 12:31am
< >
Showing 1-15 of 22 comments
Qiox Aug 3, 2019 @ 1:29am 
That's a terrible map gen. Big wide open spaces all around your command center is much better so that you can actually build an efficiently oriented first housing district. With that map gen your first market and bank will be very inefficient.

And building defenses close to your command center is terrible waste of resources.

That map is the exact opposite of what you should be looking for.
Misery1ndex Aug 3, 2019 @ 2:07am 
Yeah, i figured i'd try it out anyways. Was interesting as the past like 50 map gens ive had literally had very little water anywhere then all of a sudden i get this weird map. I ran around with a ranger to see what the rest of it was. Was pretty bizarre to say the least.
amordron Aug 3, 2019 @ 9:08am 
Thou would be a hard map Def looks doable. Executor nearby gives you a ton of extra for a early solider center which will allow you to take the west faster witch has room by the map it looks like for two decent housing bays. The east is free of zeds far enough to make two or three farms + your tech and centers out of the way and a few mills. With tons of room for fishermen huts so little worry of food. + a food and energy drop to make the early game better to counter the low room.

Wouldn't want to do it on the highest diff due to mutants being added but with the diff your on def looks doable. It would still prob be possible on the highest diff with mutants as iron nearby to get soldiers to deal with the first mutant but it would be hard and vary vary slow early game sitting there with next to no economy till you can move out.


Wish you could give the map save number and I could change the diff after to try it on the harder diffs. But game will only allow you to pass the seed on the same diff dunno of a way to change diff after.
prayanspray Aug 3, 2019 @ 9:23am 
that's going to be a nightmare to build on, you have the extra security of just 2 access but then no space to build housing but if by the looks if you keep your housing low at the start and slowly build out it would explode slightly further out
Misery1ndex Aug 3, 2019 @ 9:28am 
The housing wasnt too bad on that map, but like Qiox said, theres no way to get a market + bank with such small bits of land to place housing on. I fit quite a few on the east part of the map, some next to the CC and i had some on the west. NW of my CC had a nice big chunk of land with a VoD on it, and one directly south on the other side of the lake that circled around both sides

More of a challenge map to me, felt like i was playing the dark moorlands map again
prayanspray Aug 3, 2019 @ 11:01am 
at the start i wouldn't even be thinking about the bank/market until the space is large enough until then it would be all about generating space without wiping myself out lol
amordron Aug 3, 2019 @ 6:14pm 
Originally posted by cellanj:
at the start i wouldn't even be thinking about the bank/market until the space is large enough until then it would be all about generating space without wiping myself out lol

I would be skipping market and going to ballista + farm early. Go for slow expansion and clear the vods he mentioned. This will give the resources to make up the loss of the slow start and lots of room for good housing bays from there.

Using a shock + sniper build would need lesser income and resources overall to win allowing for a much slower start.

Would it be a challenging map ya but would be fun.
Misery1ndex Aug 4, 2019 @ 5:04am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1824813786

One hell of a first map on the frozen highlands. Free wall completely covering the whole north side. That VoD is a tad bit scary. I really wish you could rotate the cells so i can place the tents horizontally or vertically for easier placement instead of just diagonal, would make for a nice and tidy well built housing area with no fear of zombies coming in from the north. Sadly there is no good source of stone. One thing i always notice when it comes to map generation is, you can get a perfect strategic placement like this one, then it totally screws you out of stone, iron or wood.

Def saving this map. Hoping the south has some stone nearby i can extend to quickly.

The wall stops at the very edge of the eastern part of the map, looks like the west might be the same. But theres no stone other than where the VoD is, luckily there was a treasure pile of 20 stone nearby enough to make the soldier's center.

This is a pretty solid map, though the final wave might be bad since north and east share the same chokepoint, doubling or even tripling the amount of zombies from that 1 side.

https://steamcommunity.com/sharedfiles/filedetails/?id=1824850665
Last edited by Misery1ndex; Aug 4, 2019 @ 5:44am
prayanspray Aug 4, 2019 @ 10:24am 
Originally posted by Misery1ndex:
https://steamcommunity.com/sharedfiles/filedetails/?id=1824813786

One hell of a first map on the frozen highlands. Free wall completely covering the whole north side. That VoD is a tad bit scary. I really wish you could rotate the cells so i can place the tents horizontally or vertically for easier placement instead of just diagonal, would make for a nice and tidy well built housing area with no fear of zombies coming in from the north. Sadly there is no good source of stone. One thing i always notice when it comes to map generation is, you can get a perfect strategic placement like this one, then it totally screws you out of stone, iron or wood.

Def saving this map. Hoping the south has some stone nearby i can extend to quickly.

The wall stops at the very edge of the eastern part of the map, looks like the west might be the same. But theres no stone other than where the VoD is, luckily there was a treasure pile of 20 stone nearby enough to make the soldier's center.

This is a pretty solid map, though the final wave might be bad since north and east share the same chokepoint, doubling or even tripling the amount of zombies from that 1 side.

https://steamcommunity.com/sharedfiles/filedetails/?id=1824850665


there is a map in the workshop which looks like that one and gets 2 waves hitting on both sides but allot more extreme
Misery1ndex Aug 4, 2019 @ 11:06am 
Yeah, this map is really only 2 sides to defend but you get hit 2-3x harder but i guess it makes up for it. Its kind of annoying to clear though, as its so hard to get to the bottom of the map where the 2 mutants are, as the only southern entrance is literally on the very SW corner of the map and i dont believe i can build anything in that choke and you have to go all the way across to get there. And even a swarm has to run outside of the map and go to where the eastern swarms spawn from.

I lost on the final wave as my eastern defense wasnt strong enough and also because i ran out of time and i couldnt take out the giant or the mutants in time(i'm also slow as hell lol) my APM is low, but im replaying this map now that i know where everything is and this attempt is going so much smoother because i can extend faster
prayanspray Aug 4, 2019 @ 11:22am 
Originally posted by Misery1ndex:
Yeah, this map is really only 2 sides to defend but you get hit 2-3x harder but i guess it makes up for it. Its kind of annoying to clear though, as its so hard to get to the bottom of the map where the 2 mutants are, as the only southern entrance is literally on the very SW corner of the map and i dont believe i can build anything in that choke and you have to go all the way across to get there. And even a swarm has to run outside of the map and go to where the eastern swarms spawn from.

I lost on the final wave as my eastern defense wasnt strong enough and also because i ran out of time and i couldnt take out the giant or the mutants in time(i'm also slow as hell lol) my APM is low, but im replaying this map now that i know where everything is and this attempt is going so much smoother because i can extend faster


i was the same with APM until i played tri city riots in the workshop. loads of resources to start with and just made it about how long i could last until the waves overwhelmed me took me 3 months and roughly 30 attempts but got past day 72 lol
Misery1ndex Aug 4, 2019 @ 11:56am 
I always forget to research and im sitting there micro managing my army clearing the map and not researching anything. I rate my APM mostly by how fast i can start making Thanatos which is usually around day 52-53 is when i start making them.

Every survival attempt i do i try to make them sooner. My mind gets overwhelmed with what i need to do/build next then i get sidetracked and spend all my resources then realize i was saving those for something

. Example, i just researched the engineers workshop. 10 minutes later, i realize i never made it because i tried researching thanatos.
prayanspray Aug 4, 2019 @ 11:58am 
Originally posted by Misery1ndex:
I always forget to research and im sitting there micro managing my army clearing the map and not researching anything. I rate my APM mostly by how fast i can start making Thanatos which is usually around day 52-53 is when i start making them.

Every survival attempt i do i try to make them sooner. My mind gets overwhelmed with what i need to do/build next then i get sidetracked and spend all my resources then realize i was saving those for something

. Example, i just researched the engineers workshop. 10 minutes later, i realize i never made it because i tried researching thanatos.


been there often, its when i start to lose concentration and i know i need to either hit pause and give myself 2 minutes to think or just shut it down for the day.
Misery1ndex Aug 4, 2019 @ 12:13pm 
This isnt right...

https://steamcommunity.com/sharedfiles/filedetails/?id=1825219650

Appears to be no possible way to get to that huge chunk of zombies on the map, or to the mutants.

And one of my rangers somehow managed to clip through a wall of trees and got killed by a harpy right next to that chunk of red by the radar tower. There's no possible way to get in there so i have to deal with all of those, plus the 2 mutants on the final wave. Oh god lol
Last edited by Misery1ndex; Aug 4, 2019 @ 12:15pm
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Aug 3, 2019 @ 12:29am
Posts: 22