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I mean I wasn't expecting Warcraft 3/Starcraft 2 hero mission quality from a small dev team. Mayyybe Command and Conquer Red Alert 3 quality of hero missions.... These kind of feel like the hero missions in the first Command and Conquer game. Yea those were pretty novel missions... Twenty five years ago.
You don't need to clear the entire level, you need to clear runners, executives, harpies, fat infected and spitters those are your main threat - the rest can't keep up with you and will stop chasing after some 10 blocks.
The best way of doing them is by clearing out hallways then proceed to a room so that your gun shots does not attract unwanted runners - clear the room, grab the valuables and move on.
They're not particularly interesting - no, I do agree that they could have come up with a better design ie. puzzles, but eh.. It is what it is. They're basically there to give you a tech boost and that's it. If they were to have an actual story it'd be much cooler aside for the news paper clippings which seems to be bugged. You get the first part of the story leading up to the infection, then skip the actual middle leaving you quite clueless of what started it all just to jump past the middle to the infection already in full glory. It's.. Weird.<
- And I do love them news papers. Lore is always fun.
And yeah, they are extremely boring. Heroes are underpowered and bland units with no abilities. There's no skill element, no nuance and no tactic to the gameplay in those missions. Right now it's just a repetitive cleaning chore with some Where's Waldo in terms of collecting items sprinkled on top.
OP had it right. They don't feel fun. They feel like a punishment.
That would make it a little better. can't fix the no story or boss fights though without overhaul / dlc.
The devs really missed the mark with these hero missions, badly. And they need an overhaul. They can forget about DLC if they don't overhaul the hero missions, because Numantian is showing a serious lack of design talent with these levels. They introduce several mechanics in the first hero mission then completely abandon all those ideas in at least the next 3 hero missions.
I do like the idea to buff movement speed when not in zombie range. That would make the 2 minute walk out of the level more bearable.