They Are Billions

They Are Billions

檢視統計資料:
Storage, Market and Bank
Are they actually necessary for the Campaign?

I mean, with the map layouts it's going to be damn hard optimizing them for efficiency (at least the market/bank). Storage would probably help a little on gaining more resources. However, I have yet to see myself in dire resource needs as I'm usually capped with little to no way of spending, mostly because I need the stone houses to support more soldiers.
最後修改者:Professor H. Farnsworth; 2019 年 6 月 29 日 上午 4:29
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目前顯示第 16-30 則留言,共 41
Panfilo 2019 年 6 月 29 日 上午 10:23 
Market, along with the Insulation upgrade, make houses a lot more efficient. Normally cottages and stone houses are progressively less energy efficient but insulation reduces the energy demand. Multiple markets also give you more favorable buy /sell costs.

Warehouse, in addition to increasing your resource capacity for more expensive things, also boosts the production rate of other buildings which is good for getting your defenses going quickly. This also dovetails well with train deliveries; while you don't need both, having all of them makes resource management considerablely easier.

Bank makes stone houses super worthwhile, especially if you have the other upgrades mentioned. As you use more advanced buildings and units, gold becomes progressively more critical and as I've learned in my campaign, there's no such thing as overkill when it comes to gold boosting techs.
Qiox 2019 年 6 月 29 日 上午 10:45 
引用自 Three-Headed-Monkey
market is great, storage & bank is (in my opinion) a waste of tech points

Not getting Warehouses is a huge mistake. Much of the second half of the tech tree is stuff you won't be able to build because the cost is higher than your default storage caps!
Qiox 2019 年 6 月 29 日 上午 10:47 
引用自 Professor H. Farnsworth
However, I have yet to see myself in dire resource needs as I'm usually capped with little to no way of spending, mostly because I need the stone houses to support more soldiers.

Being capped on resources is a terrible situation to be in and actually should never happen. There is no reason to ever end up in that situation with any of the resources. The fact that you do indicates serious fundamental flaws in your decision making.
Three-Headed-Monkey 2019 年 6 月 29 日 上午 10:50 
引用自 Qiox

Not getting Warehouses is a huge mistake. Much of the second half of the tech tree is stuff you won't be able to build because the cost is higher than your default storage caps!
agree, i should have clarified ... later on you are forced to grab the storage thats right, but until you get to that point i wouldnt put points into it
Qiox 2019 年 6 月 29 日 上午 10:52 
引用自 Three-Headed-Monkey
引用自 Qiox

Not getting Warehouses is a huge mistake. Much of the second half of the tech tree is stuff you won't be able to build because the cost is higher than your default storage caps!
agree, i should have clarified ... later on you are forced to grab the storage thats right, but until you get to that point i wouldnt put points into it

I would! Your gold storage cap should always be at a minimum of double your gold income. And ramping up your gold income is key to building a sufficiently large army.

At the latest, you should have unlocked the tech before taking on any missions behind the 1st 3 swarm missions.
Three-Headed-Monkey 2019 年 6 月 29 日 上午 10:56 
引用自 Qiox

I would! Your gold storage cap should always be at a minimum of double your gold income. And ramping up your gold income is key to building a sufficiently large army.

At the latest, you should have unlocked the tech before taking on any missions behind the 1st 3 swarm missions.
well i didnt need it on roughly 60% campaign completion (mostly nightmare) ... you can spend the income the moment you get it to spam soldiers or w/e, only problem being the moment your income surpasses your storage
solops1 2019 年 6 月 29 日 上午 10:56 
Geez.
A Zombie Apocalypse and I still have to deal with a bank.
Sigh......
snuggleform 2019 年 6 月 29 日 上午 11:00 
引用自 Qiox
引用自 Three-Headed-Monkey
agree, i should have clarified ... later on you are forced to grab the storage thats right, but until you get to that point i wouldnt put points into it

I would! Your gold storage cap should always be at a minimum of double your gold income. And ramping up your gold income is key to building a sufficiently large army.

At the latest, you should have unlocked the tech before taking on any missions behind the 1st 3 swarm missions.

There are better options this early in the game like shocks/wasps/soldiers that can easily suck up all the research points. I don't find myself gold capped this early in the game as a constant expenditure into rangers and whatever else. I disagree you should unlock warehouse this early, as the benefits are less than other options you could get at this point in the game.
Qiox 2019 年 6 月 29 日 下午 12:06 
引用自 wsc150
引用自 Qiox

I would! Your gold storage cap should always be at a minimum of double your gold income. And ramping up your gold income is key to building a sufficiently large army.

At the latest, you should have unlocked the tech before taking on any missions behind the 1st 3 swarm missions.

There are better options this early in the game like shocks/wasps/soldiers that can easily suck up all the research points. I don't find myself gold capped this early in the game as a constant expenditure into rangers and whatever else. I disagree you should unlock warehouse this early, as the benefits are less than other options you could get at this point in the game.

You can have all those and warehouses by that point in the game.
snuggleform 2019 年 6 月 29 日 下午 12:11 
引用自 Qiox
引用自 wsc150

There are better options this early in the game like shocks/wasps/soldiers that can easily suck up all the research points. I don't find myself gold capped this early in the game as a constant expenditure into rangers and whatever else. I disagree you should unlock warehouse this early, as the benefits are less than other options you could get at this point in the game.

You can have all those and warehouses by that point in the game.

There would still be better things to do with your research points, like going for the train deliveries which you could not max out by that point as well as have all of those.

I would also consider extra ranger/ranger damage for apoc, shock range upgrades, and possibly more before I go warehouse. All of which would take you well beyond just those first few "post-swarm" missions.
最後修改者:snuggleform; 2019 年 6 月 29 日 下午 12:16
Demonic 2019 年 6 月 29 日 下午 12:27 
I like warehouse for that boost to production. Especially if put in places where you reach lots of lumber mills, hunter huts and farms.
Also for gold cap because my APM isn't that great and I don't fancy an idea to pause everytime I get money to not go over the cap by accident. Happens when I look at the units and don't pay much attention to gold. Also pauses stretch game time a lot.
最後修改者:Demonic; 2019 年 6 月 29 日 下午 12:30
Professor H. Farnsworth 2019 年 7 月 1 日 上午 6:23 
I was going to say.. Storage seems paramount if you want to get buildings/units past the foundry stage of the game ^_^.
Until that point I don't see much value in the storage.

Markets is another deal entirely, the fact that you can overproduce wood so easily probably makes it worth it after shocking tower/lucifers, bank does not come in to play until you are gold starved I think (which does seem to happen around 3rd difficulty rank).
Evilsod 2019 年 7 月 1 日 上午 8:43 
I was going to say.. Storage seems paramount if you want to get buildings/units past the foundry stage of the game ^_^.
Until that point I don't see much value in the storage.

Markets is another deal entirely, the fact that you can overproduce wood so easily probably makes it worth it after shocking tower/lucifers, bank does not come in to play until you are gold starved I think (which does seem to happen around 3rd difficulty rank).

Are you kidding? You are perpetually starved for gold. Once you have enough of the other resources to build stuff, gold is the one thing you'll throw out onto low tier units in large amounts. It won't matter once you're breaking the 3000 colony mark all that much but its not like you have to invest in other techs to reach it and its cheap.

And as others have said, the gold per kill can be very useful on higher difficulties with high zed counts which is through Bank.
snuggleform 2019 年 7 月 1 日 上午 8:48 
Yea I don't know know people like qiox promote warehouse tech so much. On apoc I'm contantly gold starved and it only gets worse as I build more nsipers, I have less gold to work with as income drops. Uncapping gold is not a fundamentally sound reason to get warehouses, it just means you're playing the game wrong at least until a late game scenario.
Qiox 2019 年 7 月 1 日 上午 8:55 
引用自 wsc150
Yea I don't know know people like qiox promote warehouse tech so much. On apoc I'm contantly gold starved and it only gets worse as I build more nsipers, I have less gold to work with as income drops. Uncapping gold is not a fundamentally sound reason to get warehouses, it just means you're playing the game wrong at least until a late game scenario.

With increasing your cap you are allowing yourself to increase your income. If you don't uncap it you are effectively saying an income of 2500 gold is enough. That is laughably low income.
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張貼日期: 2019 年 6 月 29 日 上午 4:28
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