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回報翻譯問題
Warehouse, in addition to increasing your resource capacity for more expensive things, also boosts the production rate of other buildings which is good for getting your defenses going quickly. This also dovetails well with train deliveries; while you don't need both, having all of them makes resource management considerablely easier.
Bank makes stone houses super worthwhile, especially if you have the other upgrades mentioned. As you use more advanced buildings and units, gold becomes progressively more critical and as I've learned in my campaign, there's no such thing as overkill when it comes to gold boosting techs.
Not getting Warehouses is a huge mistake. Much of the second half of the tech tree is stuff you won't be able to build because the cost is higher than your default storage caps!
Being capped on resources is a terrible situation to be in and actually should never happen. There is no reason to ever end up in that situation with any of the resources. The fact that you do indicates serious fundamental flaws in your decision making.
I would! Your gold storage cap should always be at a minimum of double your gold income. And ramping up your gold income is key to building a sufficiently large army.
At the latest, you should have unlocked the tech before taking on any missions behind the 1st 3 swarm missions.
A Zombie Apocalypse and I still have to deal with a bank.
Sigh......
There are better options this early in the game like shocks/wasps/soldiers that can easily suck up all the research points. I don't find myself gold capped this early in the game as a constant expenditure into rangers and whatever else. I disagree you should unlock warehouse this early, as the benefits are less than other options you could get at this point in the game.
You can have all those and warehouses by that point in the game.
There would still be better things to do with your research points, like going for the train deliveries which you could not max out by that point as well as have all of those.
I would also consider extra ranger/ranger damage for apoc, shock range upgrades, and possibly more before I go warehouse. All of which would take you well beyond just those first few "post-swarm" missions.
Also for gold cap because my APM isn't that great and I don't fancy an idea to pause everytime I get money to not go over the cap by accident. Happens when I look at the units and don't pay much attention to gold. Also pauses stretch game time a lot.
Until that point I don't see much value in the storage.
Markets is another deal entirely, the fact that you can overproduce wood so easily probably makes it worth it after shocking tower/lucifers, bank does not come in to play until you are gold starved I think (which does seem to happen around 3rd difficulty rank).
Are you kidding? You are perpetually starved for gold. Once you have enough of the other resources to build stuff, gold is the one thing you'll throw out onto low tier units in large amounts. It won't matter once you're breaking the 3000 colony mark all that much but its not like you have to invest in other techs to reach it and its cheap.
And as others have said, the gold per kill can be very useful on higher difficulties with high zed counts which is through Bank.
With increasing your cap you are allowing yourself to increase your income. If you don't uncap it you are effectively saying an income of 2500 gold is enough. That is laughably low income.