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My suggestions were a QoL thing to make repetitively building houses take up less of your time
Cottages do get more efficient with tech, but Stone house, not quite as much, but that requires you to choose the right tech and skip other important tech instead.
I just think out of the gate Cottages and Houses should be better without needing tech to make up for their ineffectiveness, maintenance-wise.
Just my opinion when playing through the campaign and hitting those population goals.
On another note, I also noticed that when upgrading from cottage to stone house, you don't actually get refunded any of the spare wood (stone houses cost less wood than cottages) making it more efficient, if you need stone houses and still have some tents, to just delete a few tents at a time and build a stone house directly in its place rather than upgrading them twice, which seems a bit clunky.
Could use an option to upgrade directly from tent to stone house, or just for that wood to get refunded.
You said it, but it is absurd and not in any way true. The extra gold far outweighs the additional energy requirement.
- Most of the time you don´t have enough space for tents only.
- Thanks to the higher density you can get more from a single bank or a single market.
But the advanced mill is way to expensive.And the upgraded farm is expensive, too.
Never use advanced mills, but upgraded farms are like the cottages. Useful once you start getting low on space.
Stone houses aren't as necessary (but still useful in some cases and shouldn't be ignored), but cottages are pretty much mandatory and definitely don't need any extra incentive to build them. Probably the only research that's more important than cottages are farms pretty much.
So I think cottages are good, and with tech tree upgrade for energy they become equal to tents. The only tricky part with them is to not to rush to upgrade them all - each one is 12 wood while you would need wood for everything, from walls to farms. Sometimes it's better to hold off the upgrade and plop more tents, mills and farms. But it's still a good idea to maximize markets first and only then start ploping cottages all over the place.
Also, I don't think you can complete 'lowlands' mission without cottages - the space is extremly limited in this mission
Yeah I really wish I had known this starting out that the market/bank are so influential in maximizing housing setups. Because it's an optional tech I happened to miss it.