They Are Billions

They Are Billions

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Mithious Jun 25, 2019 @ 1:53am
So how am I supposed to deal with harpys in tactical missions?
I'm playing with the female hero, that has little health. Everything has been fine (well other than the tactical missions being a tedious waste of my time) up until the gamma medical center and I meet harpys. I can't kite them, I can't kill them before they reach me, and they kill my hero in 1 second.

So... what are we expected to do about this? Just ignore any room they are in (if that's possible?) and miss any pickups in them?
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Showing 1-15 of 55 comments
artygame Jun 25, 2019 @ 3:28am 
like to know tooo

i have no chance there
ShaTiK Jun 25, 2019 @ 3:43am 
Sadly there is little you can do if you meet them for the first time unprepared.
When you know where they are - and med center have 2 rooms with them, 3 in one, 2 in the other, use grenades. See a harpy - pause and nade the ♥♥♥♥♥. Problem is - you might want to use grenades to kill big blobs of execs first, so you might use up all the supply before meeting harpies. But that's just another little thing into the pile of campaign oversights
Mr Noob™ Jun 25, 2019 @ 3:49am 
Yeah I was wondering the same thing in that medical centre..I found a room with 4 harpies ... decided to avoid that room after a couple deaths. The other couple harpies I found I used grenades on. I think I only missed 20 hero xp from avoiding that room.

Calliope: fighting harpy without a grenade or medkit = death. Very poor design there. Especially having a room with 4 harpies. Part of the overall theme of the campaign though ... lacklustre design.
snuggleform Jun 25, 2019 @ 4:55am 
I don't see how that's poor design, just use the items that you find? Do you expect to just faceroll everthing without to use medkits/grenades?
Originally posted by wsc150:
I don't see how that's poor design, just use the items that you find? Do you expect to just faceroll everthing without to use medkits/grenades?
not being able to beat sth without limited consumables is bad game design, theres a reason why your hero in warcraft 3 regens health, or getting free healing items in games like dark souls
snuggleform Jun 25, 2019 @ 5:08am 
Just use the items that are given to you....in sc2 think about the nova missions she can't regenrate and it's ok because you use the "medkit" stations...think about the medikits in this game like that just use them. (yes I know the stations "refill" in sc2 but you never actually have to use their refill capability even on brutal...it was just being too generous on their part).
SemenSorcerer Jun 25, 2019 @ 5:09am 
Originally posted by wsc150:
I don't see how that's poor design, just use the items that you find? Do you expect to just faceroll everthing without to use medkits/grenades?

but these are filthy casual playesr with no idea how to paly a hard game ahahha
snuggleform Jun 25, 2019 @ 5:13am 
Let me tell you something harsh - even if you're caelus you will run into a mission where you *gasp* have to use medikits and/or grenades to get past it. Oh no. You mean even CAELUS has to use items?
anarak Jun 25, 2019 @ 5:35am 
Originally posted by wsc150:
Just use the items that are given to you....in sc2 think about the nova missions she can't regenrate and it's ok because you use the "medkit" stations...think about the medikits in this game like that just use them. (yes I know the stations "refill" in sc2 but you never actually have to use their refill capability even on brutal...it was just being too generous on their part).

Seems like you're contradicting yourself. You point out that in TaB you just have to use the items handed to you, then you cite Sc2 how you can beat brutal without having to resort to map health refills.

I guess I can see how they think it (or how some people ^ think so too) could be fun to make you reload the same mission several times until you memorized all the patterns so you could use the very limited items in the precise way they want you to use them instead of using them as a buffer to help you make your own way. Then again this is an rts, not a puzzle a game. And yet again, there's a reason games that don't force you to do that are considered better.
To[R]nἄDo Jun 25, 2019 @ 5:51am 
Haha... I was thinking about it at the first very second of campaign... That's why I picked the big guy!!! No wifu!!!!
RandomDude2018 Jun 25, 2019 @ 5:54am 
Originally posted by ShaTiK:
Sadly there is little you can do if you meet them for the first time unprepared.
When you know where they are - and med center have 2 rooms with them, 3 in one, 2 in the other, use grenades. See a harpy - pause and nade the ♥♥♥♥♥. Problem is - you might want to use grenades to kill big blobs of execs first, so you might use up all the supply before meeting harpies. But that's just another little thing into the pile of campaign oversights

They are so fast you might miss the grenade :) I know because i did.
Last edited by RandomDude2018; Jun 25, 2019 @ 5:55am
anarak Jun 25, 2019 @ 5:54am 
Originally posted by ToRnἄDo:
Haha... I was thinking about it at the first very second of campaign... That's why I picked the big guy!!! No wifu!!!!

Sorry to bust your bubble, but big guy isn't off the hook too.
snuggleform Jun 25, 2019 @ 5:58am 
Originally posted by Anarak:
Originally posted by wsc150:
Just use the items that are given to you....in sc2 think about the nova missions she can't regenrate and it's ok because you use the "medkit" stations...think about the medikits in this game like that just use them. (yes I know the stations "refill" in sc2 but you never actually have to use their refill capability even on brutal...it was just being too generous on their part).

Seems like you're contradicting yourself. You point out that in TaB you just have to use the items handed to you, then you cite Sc2 how you can beat brutal without having to resort to map health refills.

I guess I can see how they think it (or how some people ^ think so too) could be fun to make you reload the same mission several times until you memorized all the patterns so you could use the very limited items in the precise way they want you to use them instead of using them as a buffer to help you make your own way. Then again this is an rts, not a puzzle a game. And yet again, there's a reason games that don't force you to do that are considered better.

How is that contradictory? I think you misunderstood what I was saying.

Let me clarify:

in sc2 there are "medikits" that you can use. And on brutal yo ushould use them. In sc2, these medikits RESPAWN, but what I was tryign to say is that you can beat it without having to use the RESPAWN feature. I never said you didn't have to use them at all. You probably had to use them the first time. I.e. no contridction; in sc2 and this game you use the heal items it's just in sc2 they are too generous and give you infinite healing items. Maybe I worded it improperly in the prior post, but does that make it clear now? No contradiction.
Mr Noob™ Jun 25, 2019 @ 6:06am 
Originally posted by wsc150:
I don't see how that's poor design, just use the items that you find? Do you expect to just faceroll everthing without to use medkits/grenades?

If you know what the encounter is going to be, and where, sure you can plan for it. IIRC. the first time I went straight to this room without finding a medkit or grenade. A complete RNG death that was not due to any lack of skill of foresight/planning on my part, that requires tedious replaying of content to get back to.

Next time I died I'd found 2 grenades, killed the 2 harpies I knew were there, and oh, 2 more harpies in the room.

That is the issue - to design a character and have a level where is it possible to have an encounter where you *will* die is poor; That in order to defeat that encounter you need to not RNG-ishly choose those rooms, be able to find appropriate items elsewhere, and then not use those items before you might randomly encounter a harpy.

Some people might enjoy the random unavoidable insta-death, but I will stand by my statement that it is poor game design when such a death require complete restart of levels.
RandomDude2018 Jun 25, 2019 @ 6:08am 
I'll agree with the poor mission design conclusion.
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Date Posted: Jun 25, 2019 @ 1:53am
Posts: 55