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now for your problem assuming you still have money you should be able to click the repair button to repair the tesla and the houses if you cant then... your literally screwed
Having interior walls so that smaller more fixable areas falling is key if you want a recoverable defense. Not doing so is asking for your base to be not recoverable witch is an acceptable strat and one I personally use. But doing so in order to get more resources for the main line you have no backup. This is your call and your risk. As such since you made that call cant really complain when you cant recover. Or it takes to much to be worth it.
As for the guy claiming you can recover from near anything just not true. Many thing you dont got the TIME to recover from esp if you are playing on a difficulty that is a challenge to you. If you are not then why did anything fall in the first place. That level of fall the amount of time spent to recover from it will set him WAY behind and if as said thats a diff that is a challenge to hit that recovery time will screw him for the later waves if he even gets it fixed for the next. It dose NOT take "seconds to repair" that's one of the more idiotic statements I've seen in awhile. Yes if repairing one building it dose if repairing half the base will take VASTLY longer. While in order to start repairing he needs workers and money witch will take more time than seconds to even get and in order to get it likely will mean killing of his army. So he will be FAR behind vs where he was.
But you can try to recover:
1) Bring your army to the solider center and sell them of to recover workers or kill them of if no solders center. But if you have that large of army left that there taking 300 workers I have to ask why did you let such area fall.
2) While at the same time you can kill your teslas that are connected to your CC that power defense lines turning of the defense lines freeing up workers to repair.
3) You can turn of resource buildings to further free up more. Beyond that you can kill tech buildings at the cost of losing all there tech to further free more.
Each of the above have a massive cost to them and non of them are really worth it when you are talking about needing 300 more workers. Comes down to if you lose a "large area" of housing you are made to be dead. Your houses are your most important base unit and should never be hit. It is your job as the leader to see that through even if it means having 4 different wall lines to stop stuff before reaching houses. Will it cost more for the defense yep. But will you be able to repair yet yep.
I have used the 4 wall areas each with 6 layers of walls in the past when I did the ranger only achiv as no attack towers allowed to have rangers kill for awhile than kite behind another wall layer rinse and repeat allowing for highly mobile rangers to do a ton of damage. Now I just use 1 wall location and never let it fall but if it ever falls its gg for me. Thats the risk of that strat and I accept it for its benefit.
In order to recover from catastrophic disaster like that, you have to immediately formulate a plan and start working on it. You can't be idly looking around and hesitating on what to keep and what to destroy. Start with the highest worker usage buildings like Wonders, Towers and Power Plants and just delete until you are positive enough to reconnect power. Delete your soldier centers and engineering bays except for one of each before you start deleting units; because it takes time to retrain them. Much longer to retrain several hundred units than it does to just rebuild production structures.
Don't delete your workshops - you will lose the ability to reconstruct critical infrastructure and not only that but you will have to research every tech again - which takes time that you do not have.
Once you have power reconnected and housing repairing, you should already know what you're going to need to replace to keep momentum going. When your housing finishes, you will most likely take a huge dip into negative power - be ready to throw down power plants or advanced mills. If you had to delete farms, especially advanced farms - you'll also be possibly be negative in food - focus on those first. Pressing X to auto-repair is usually pretty good at prioritizing, but not always - sometimes you can speed up the process by manually repairing important buildings like advanced farms near warehouses that give 158 food instead of less.
The only way you can truly get locked into a death spiral is if you do not start quickly enough, and allow your resources to drain before repairing - destroying these buildings will give you some resources to work with while you climb out of your hole.
OMG IT'S RISING FROM THE DEAD!!!
But yes, disabling, destroying, and disbanding until you get your available worker total above zero will allow you to start rebuilding, if you still want to at that point.