They Are Billions

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There should be fixed maps, not randomly generated ones
I haven't been playing for very long but it seems that the difficulty in this game depends on how lucky you get with the map, rather than the difficulty sliders- as in, how many walls and defenses you need to build vs the associated payoff in resources in the first 30 days. This seems to vary hugely from one map to another from having 3-4 chokepoints containing a huge space, stone and iron to needing to expand your walls near the very beginning whilst needing to handle a huge amount of walls. Isn't that completely broken?

I know the zombies don't "really" become a threat until day 30 (annoyances with tents aside) on a normal timer but doesn't this break shorter survival times?
Last edited by Master Yoda; Jan 9, 2018 @ 4:12am
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Showing 1-14 of 14 comments
Gin-chan Jan 9, 2018 @ 4:09am 
That'll probably be implemented later as with most things. Dont forget its still in EA after all.
Celebrim Jan 9, 2018 @ 3:46pm 
Originally posted by Presstabstart:
I haven't been playing for very long but it seems that the difficulty in this game depends on how lucky you get with the map...

That seems to be almost entirely wrong. While some maps are slightly easier than others, I haven't noticed that it makes a big difference which map you get except on map 4. On map 4, because of the scarcity of food, it makes a really big difference what you get to start. But on all the other maps, I haven't really noticed a difference.

Choke points are largely irrelevant. In fact, for the most part I dislike chokes. It's hard to defend a choke point, and when you have a small choke point typically that means you have lots of small choke points, which are often harder to defend that broad stretches. A single broad stretch can be defended economically. Having to defend and protect a large number of chokes has its own problems.

I almost never get a map with a perfect residential area. I frequently get maps that are slightly short of one thing or the other, but there are ways to work around that until you can expand out. I beat a brutal/brutal map 2 with a critical shortage of iron, by simply expanding until I got iron, then dropping an advanced quarry on it. Critical shortages of stone early don't mean much, since the only thing you need early for stone is a military center, and you don't need stone walls for quite some time. A critical shortage of wood early on can be a real problem because you need a lot of wood to expand, but I've never seen a map that didn't offer at least one 10 wood close by. Only on map 4 have I seen critical shortages of food.

Personally, I love the random maps. I would not have purchased the game if it didn't have random maps. I presume the campaign does not have random maps, but I intend to only play the campaign once. The random maps is where all the replayability comes from.
Victory Jan 9, 2018 @ 3:47pm 
Not having random maps is the worst idea ever and would kill the replay vaule.
In a Haze Jan 9, 2018 @ 3:47pm 
Last edited by In a Haze; Jan 9, 2018 @ 3:48pm
MonkehMaster Jan 9, 2018 @ 4:04pm 
Originally posted by Prior of the Ori:
You can make maps to play on. ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=1264051689

nice... but id rather wait for mod support (steam workshop), downloading random peoples "programs" on the net is a sure fire way to get malware and viruses....
Last edited by MonkehMaster; Jan 9, 2018 @ 4:04pm
[EH] Genie Jan 9, 2018 @ 4:15pm 
Originally posted by Prior of the Ori:
You can make maps to play on. ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=1264051689

Lol.. a perfectly fair map. Random maps keep the game interesting btw
Smug Kot Jan 9, 2018 @ 4:18pm 
for campaing mode yes, for survival no.

we just need less rng heavy around the spawn point becouse having no wood or green near its extremely bad.

Originally posted by Prior of the Ori:
You can make maps to play on. ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=1264051689

just imagine getting a map like that with pure RNG, i would get a lotto ticket assap.
Last edited by Smug Kot; Jan 9, 2018 @ 4:20pm
MixamTab Jan 9, 2018 @ 4:19pm 
Horrible idea. If the maps weren't random I would have stopped playing after I beat it once. And chokes mean nothing, you'll learn that when you start playing map 2. And I agree map 4 is the only map where your starting position really matters once you know how to play. Unless you manage to get a map where you are completely surrounded by village of dooms with no room to build at all. As long as you have on direction to expand in, resources are pretty plentiful in all but map 4.
MixamTab Jan 9, 2018 @ 4:21pm 
Originally posted by Touched in a lewd way.:
for campaing mode yes, for survival no.

we just need less rng heavy around the spawn point becouse having no wood or green near its extremely bad.

I've yet to find a map where wood or food couldn't be reached after building a tesla tower. I've had several where I couldn't build anything before building one though. I think that is the reason we start with 20 wood. Although I do think it would be better if there was a guaranteed 10 wood space reacheable from the start and maybe a guaranteed food too.
Smug Kot Jan 9, 2018 @ 4:24pm 
Originally posted by MixamTab:
Originally posted by Touched in a lewd way.:
for campaing mode yes, for survival no.

we just need less rng heavy around the spawn point becouse having no wood or green near its extremely bad.

I've yet to find a map where wood or food couldn't be reached after building a tesla tower. I've had several where I couldn't build anything before building one though. I think that is the reason we start with 20 wood. Although I do think it would be better if there was a guaranteed 10 wood space reacheable from the start and maybe a guaranteed food too.

since we are using map 4 as example i would totally start with a lot of green than wood, farms are too important in this map.
Last edited by Smug Kot; Jan 9, 2018 @ 4:24pm
In a Haze Jan 9, 2018 @ 4:28pm 
It isn't a program you download. It is incredibly easy and open to the public. Even Azzn has done a few maps made by others for fun in his streams.

That particular screenshot was a test edit. I am actually working on a fun, unique, and challenging map.

People either keep forgetting or are just ignorant to the fact that the current playable mode is not going to be the only mode nor the main mode. So really complaining one way or the other on random maps or custom or whatever is incredibly pointless right now. Both are good and both serve two entirely different scenarios of play styles among players.
Necron99 Jan 9, 2018 @ 4:31pm 
No thanks. Random for me please. Don't change a thing!
Caridor Jan 9, 2018 @ 5:14pm 
Well, why not both?

Scenarios are a common thing in games in a similar vein.
MonkehMaster Jan 9, 2018 @ 8:45pm 
Originally posted by Prior of the Ori:
It isn't a program you download. It is incredibly easy and open to the public. Even Azzn has done a few maps made by others for fun in his streams.

That particular screenshot was a test edit. I am actually working on a fun, unique, and challenging map.

People either keep forgetting or are just ignorant to the fact that the current playable mode is not going to be the only mode nor the main mode. So really complaining one way or the other on random maps or custom or whatever is incredibly pointless right now. Both are good and both serve two entirely different scenarios of play styles among players.

so where and how do i go about making maps if its not a program i have to download?
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Date Posted: Jan 9, 2018 @ 4:07am
Posts: 14