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That seems to be almost entirely wrong. While some maps are slightly easier than others, I haven't noticed that it makes a big difference which map you get except on map 4. On map 4, because of the scarcity of food, it makes a really big difference what you get to start. But on all the other maps, I haven't really noticed a difference.
Choke points are largely irrelevant. In fact, for the most part I dislike chokes. It's hard to defend a choke point, and when you have a small choke point typically that means you have lots of small choke points, which are often harder to defend that broad stretches. A single broad stretch can be defended economically. Having to defend and protect a large number of chokes has its own problems.
I almost never get a map with a perfect residential area. I frequently get maps that are slightly short of one thing or the other, but there are ways to work around that until you can expand out. I beat a brutal/brutal map 2 with a critical shortage of iron, by simply expanding until I got iron, then dropping an advanced quarry on it. Critical shortages of stone early don't mean much, since the only thing you need early for stone is a military center, and you don't need stone walls for quite some time. A critical shortage of wood early on can be a real problem because you need a lot of wood to expand, but I've never seen a map that didn't offer at least one 10 wood close by. Only on map 4 have I seen critical shortages of food.
Personally, I love the random maps. I would not have purchased the game if it didn't have random maps. I presume the campaign does not have random maps, but I intend to only play the campaign once. The random maps is where all the replayability comes from.
http://steamcommunity.com/sharedfiles/filedetails/?id=1264051689
nice... but id rather wait for mod support (steam workshop), downloading random peoples "programs" on the net is a sure fire way to get malware and viruses....
Lol.. a perfectly fair map. Random maps keep the game interesting btw
we just need less rng heavy around the spawn point becouse having no wood or green near its extremely bad.
just imagine getting a map like that with pure RNG, i would get a lotto ticket assap.
I've yet to find a map where wood or food couldn't be reached after building a tesla tower. I've had several where I couldn't build anything before building one though. I think that is the reason we start with 20 wood. Although I do think it would be better if there was a guaranteed 10 wood space reacheable from the start and maybe a guaranteed food too.
since we are using map 4 as example i would totally start with a lot of green than wood, farms are too important in this map.
That particular screenshot was a test edit. I am actually working on a fun, unique, and challenging map.
People either keep forgetting or are just ignorant to the fact that the current playable mode is not going to be the only mode nor the main mode. So really complaining one way or the other on random maps or custom or whatever is incredibly pointless right now. Both are good and both serve two entirely different scenarios of play styles among players.
Scenarios are a common thing in games in a similar vein.
so where and how do i go about making maps if its not a program i have to download?