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This.
You need to stfu their last game didn't have it, expect the same. Its not even necessary.
i know plenty about the game and atleast i own it, that troll doesnt even own the game.
doesnt matter if their last game had it, also yes every engine supports co-op or mutiplayer, its the point if the devs bother adding it and if the feature is requested enough for them to consider adding it.
so you can stfu.
MonkehMaster. Take it easy, you are sounding very triggered here. You can tell by the shading and pixel artwork that the graphics engine for this game is fixed to an isometric perspective, and that will never change unless they redesigned it from the ground up.
It wouldn't matter how many people requested it. It is simply not a "feature" to be requested. Any video game that will have fully rotational perspective requires that consideration for all graphical elements from the very start of development.
I can explain more about why this is not the case. I'm hoping you get the hint.
This is like asking for camera rotation for the Diablo games, it was never something that was considered from the begining. The Developers would have to discard a massive amount of time and effort to do this.
Its optimized that way, models modelled that way. There is basicaly nothing behind buildings, pure transparency. Like a paper
stronghold has this feature.
you have been going around the whole forum attacking poeple for their suggestions, yet you dont own the game, the mods should set this forum to only allow people who own the game.
if anyone needs a forum ban its you.
developing a feature to render, and keep track of entity location dynamically depending on camera orientation is a huge undertaking...imo, i'd rather see resources being spent developing more units, more zombies, and (most importantly) a campaign.
The best solution would to have a mapmode where you could see passable terrain in a highlighted colour.