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[edit] Will give the eletrical towers a try next run. I had considered wall, electrical towers, space, wall, wall\sniper towers :)
-Expand as quickly as possible to maximize resource and money income, otherwise you won't get solid enough defenses everywhere before the final wave.
-Postpone upgrading building (except houses) because it increases their energy and gold cost in stupid amounts. So dont upgrade until you really run out of space.
-I only use rangers very early on and swap to snipers asap. Use a mob of them to clear new areas, secure them with a tower + ballista.
-I used to absolutely love the electro shock towers a lot, just like Little Noobito said, but their insane power drain can really stifle your expansion pace and money (since you have to keep building mills)
-Be careful with power plants as they can really hamper your stone income, you NEED a ♥♥♥♥ ton of stone for walls and towers.
One of the major gripes I have with the game right now is that in the final stages you pretty much just vomit towers, walls and ballistas everywhere near the edge of the map. It kind of kills the immersion for me.
What I really miss are ways to design a solid, effective defense against zombies. Like glue cannons to slow zombies, or a flamer upgrade for walls,
Another tip that might get fixed some time soon though: It says lucifers cant flame through walls, but they CAN if you manually tell them to. So if you notice a section of wall having trouble, have a lucifer ready behind it and spam click on the closest enemies. They can be so incredibly powerful vs large mobs of zombies, big and small.
I pull back whatever sweep teams I have dashing around but Snipers are slow and don't always make it back.
Executors get wrecked easily by spitters (or maybe harpies?) unless you have enough snipers to deal with them. I figured they're too expensive to get and focused more on solid walls and Thanatos'. Ballistas are handy and cheap. If you've the economy, sure go for Exec but they're not critical IMO.
Edit: Oh yeah 2 more things. It'd help if you could clear the whole map before last wave since the remaining infected all rush you with the final swarm. Another thing is to put all sniper towers into highest level target priority to deal with harpies & spitters. Good luck!
That's the secret really, you need some way to kill spitters, spitters are what wreck all your ♥♥♥♥ up. Sniper towers are by far the easiest way to deal with them I've found. Most chokes I only had 2 sniper towers but for my next run I'd make sure to have 3 in all spots just to really seal the deal for sure on the spitter population. After spitters are down all you need is some decent aoe, weather that be lucifers, shock towers, or thanatos, I'd build at least 1 of these types, I think thanatos are the easiest to use though.
Go to your headquarters. Evaluate every defense in every direction and assess whether it is capable of stopping an endgame horde.
3 Executor towers aren't enough. 3 + A shock tower and 4 or so sniper towers can do it if it's a defensible area which forces the horde into a smaller line.
I was forced to defend my base over two very stretched out areas in my last game. I had to spam snipers out of 3 barracks over the entire game as well as spam executor towers along the entirety of each wall. I literally ended up building probably 40 of them overall and also spammed towers for sniper nests wherever I could fit them.
This next part is important: *clear the entire map!* During the final wave every zombie left on the map will head for your base. If you miss an area which includes a village of doom you're essentially fighting two waves on one front. I usually start scouting out the map as soon as I have snipers to spare and then towards the end of the game I set them to 'chase down' infected which will ensure the map is clean.
As a side note just because you clear the map it doesn't mean you are safe from random zombie attacks. They seem to spawn in random directions at timed intervals and head straight for your base seperate from the zombie hordes.
The spitters will attack your towers behind walls so you need a hell of a lot of snipers set to kill highest level infected to defend them. You can also pause the game and individually target the spitters if you aren't confident they can auto-kill enough fatties to also take down the spitters.
My last tip is to use blade traps. They're essentially another wall which the infected have to break through. They're very tanky and give you a lot of time to thin out a horde. Super important for your weakest defended area.
Also if you're running your economy effectively you want to be sat at at least 2k gold income for most of the game. Build your walls, blade traps etc. during this time because they don't cost any upkeep and just make sure you have enough defenses for the hordes at the current time.
Hope that helped.
Snipers/towers/execturos = target highest level.
It Also helps if you have a few titans. They move fast and can reinforce the points that need help.
Have 2+ lines of defence. Retreat units to second line before getting them killed.
Use pause.
I'd use target priority like Vultan suggested to get rid of spitters/harpies with pinpoint accuracy and mass AoE against the major horde.