They Are Billions

They Are Billions

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Numantian Games  [開発者] 2017年11月2日 0時21分
2
Roadmap: What's next?
Greetings!

Here we will talk about the development, improvement and new features of The Are Billions. Basically: What we are doing?

Right we are deciding about the future of TAB (more content with DLCs, or planning the second part with new features, more info here). Also we are fixing issues and bugs notified by users and working in expanding the custom levels editor.

最近の変更はNumantian Gamesが行いました; 2019年12月12日 0時42分
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1-15 / 2,153 のコメントを表示
could you please allow to set your own keybindings? - as a lefthanded person, i have no fate in presets!
I had a Great Ballista Tower just shooting into the ground in front of it, even without Zombies present. No idea how this happened or how to replicate it, but I will report if it happens again!
Käebi の投稿を引用:
I had a Great Ballista Tower just shooting into the ground in front of it, even without Zombies present. No idea how this happened or how to replicate it, but I will report if it happens again!

Happened to me as well.
Käebi の投稿を引用:
I had a Great Ballista Tower just shooting into the ground in front of it, even without Zombies present. No idea how this happened or how to replicate it, but I will report if it happens again!

Its a bug, I demolish and have to remake it.
Sometimes when you are trying select one unit. You often selects their all. It is same with walls/towers etc. What's more i had problem with empty my units from tower. The option "withdraw all" didnt work .
Endrahill の投稿を引用:
Sometimes when you are trying select one unit. You often selects their all. It is same with walls/towers etc. What's more i had problem with empty my units from tower. The option "withdraw all" didnt work .

Was also mentioned and I think is in the next update. That ones annoying.
Käebi の投稿を引用:
I had a Great Ballista Tower just shooting into the ground in front of it, even without Zombies present. No idea how this happened or how to replicate it, but I will report if it happens again!

yea me too after like the six zombie shoot it stays shooting the same place where the last zombie kill, the only way to fix it was demolished it or going out and back in the game
SiLasT 2017年11月2日 20時00分 
Endrahill の投稿を引用:
Sometimes when you are trying select one unit. You often selects their all. It is same with walls/towers etc. What's more i had problem with empty my units from tower. The option "withdraw all" didnt work .
I believe this stems from double clicking single units. This command is typically tied to a "select all of this type". I enjoy this feature generally, however I would suggest the search range for units be constrained by the screen. It was a huge pain to double click a few rangers to clear a small horde and have every ranger I owned run over to help. XD
You've mentioned key mapping so that's good. What about the Steam Cloud storage? Hoping this will be implemented.
I'd like to have the chance to tell my tower which zombie they should attack, would be useful to take out the special infected.
eXecution の投稿を引用:
I'd like to have the chance to tell my tower which zombie they should attack, would be useful to take out the special infected.

Agreed.
eXecution の投稿を引用:
I'd like to have the chance to tell my tower which zombie they should attack, would be useful to take out the special infected.

It would be nice if attacking special infected, like those spitters, was the default Sniper behavior.
I think that you should have multiple types of farms depending on the area because I usually do nothing with the charred zones except housing and it sucks if you loose your base because of one zombie infecting one zombie. I would also like if troops could move through houses at maybe a slower rate because it’s very annoying end game to remodel my entire base
If you build fisher or hunter it would be useful to see the area of the other building. That way it is easier to see where to place them.
And attack range for turrets while we are at it.
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