They Are Billions

They Are Billions

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WarNob123 Dec 6, 2017 @ 6:29am
No oil unkepp for units
It the new upedat it just got BAD, no unkkep to titans and other units, or give us a bost to oil production, this way is Impossibel!
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Showing 1-15 of 28 comments
Sivart1307 Dec 6, 2017 @ 6:59am 
I'm not sure what to make of this post. Looks very thrown together. Oil production was boosted and make sure that your oil platforms are inside warehouse zones for an extra boost. Update isn't bad we just aren't used to it yet. It's been out for almost 3 days
Peppel Dec 6, 2017 @ 7:03am 
I find it to be a good thing. No more 30+ titans by day 100 and you actually have to balance your units between Thanatos and titans.
Not to mention that oil now feels like a more valuable resource.
Before, all you needed was a single oil well set up in advance and you would have enough oil for the remainder of the game.
Oil production is doubled over previous builds. You need to rely more on executors, thanatos, and snipers for final defense now. You may want to consider using snipers to clear the map now as well.
WarNob123 Dec 6, 2017 @ 7:56am 
Just double saw now, there is an oil boost (plus the warehouse zones), still i think is a bit bad..... i get that oil is a very important resource late game... but it reduces stratagys... before you could wall things of and hold it titans a few units, now you have to expnad more and more if you whant a titan legion defending the coloney, same it the Thanato and Lusifers.

Guess a few sstatagys late game dont work now i guess..... unless you go WWI trench sisteme on the map it turrens , walls and hordes of teir 1 soilders, i dont see how you can hold the biger hordes or more dificulty.

Do in all is nice, i think and upegrad teck in the foundry to boost the oil would be nice.
For me, sniper and thanatos spam has replaced titans. Massed thanatos are great for dealing with blobs, snipers are effective (if slow) for map clearing. The main gripe with the introduction of the thanatos and oil upkeep is that now there is less than zero use for lucifers and titans are not worth th R&D cost + resources to build the 10-20 that you can maintain with all of the oil on the map.

This means that rangers are obsolete unless they get veterancy, soldiers are useless except in the hundreds, lucifers are useless period, titans are not worth the cost and therefore useless. That just leaves snipers and thanatos. The former requires masses of several hundred to end the game, the latter is good, but oil upkeep prevents getting the numbers necessary to end a game, just like with titans.
durandin2000 Dec 6, 2017 @ 8:18am 
Hmm it seems that this oil upkeep is somehting i would like ot toss a suggestion on. Granted i have yet to reach the point of getting thanatos. currently only getting into the 70's. But fromw hat it sounds like the thanatos has a static drain on oil. maybe instead code in some sort of ammo meter for them and when it runs out an oil is used vs a constant drain.
WarNob123 Dec 6, 2017 @ 8:23am 
For me it nedds a bost in the oil production. The Lucifer now is an all defence unit ,and the rest are good. Nedd to try The Thanatos do...
I feel like we are going in circles here. You got an oil boost. 100% to be exact. The intent was not to let you put out twice as many high tier units before the final wave, but rather to offset the new oil upkeep mechanic. As of right now, you can maintain 20+ titans or 40+ thanatos even if you did not get a whole lot of oil nodes.

Lucifers dont even factor into the equation because of how much lucifers suck.
Holce Dec 6, 2017 @ 8:51am 
Thanatos is overpowered for it's cost. It costs the same as lucifer and is is stronger than a titan. Having an oil upkeep for powerfull units is ok but they have to be powerfull. I find fun to see the AoE of thanatos and no frendly fire and the friendly fire on lucifer. Thanatos fire over walls and not the lucifer. They do a lot more damage than titans again blobs of zombies as expected. But they have nearly enough firerate to do the same damage than titan again less concentrated zombies.

Thanatos shouldn't be able to launch missile at close range and have less fire rate. Lucifer should not have frendly fire and should be able to fire over wall or they should do more damage and be more resistant. Explosing on death is not worth it when thanatos do about the same damage every missile.

PS: Soldier is not that bad. Any low level zombies (under executive) is 2 shot by a veteran soldier. So it is 1.25 kills per seconds. Veteran sniper has 0.91 kills seconds on those targets. A soldiers kills them 37% more quickly. A mix of soldier (close zombie priority) and sniper (high level zombie priority) may clean a bit faster for less cost and upkeep. The problem is to find the good proportion. It is easiers to just produce only one type of units.
Originally posted by Holce:
Thanatos is overpowered for it's cost. It costs the same as lucifer and is is stronger than a titan. Having an oil upkeep for powerfull units is ok but they have to be powerfull. I find fun to see the AoE of thanatos and no frendly fire and the friendly fire on lucifer. Thanatos fire over walls and not the lucifer. They do a lot more damage than titans again blobs of zombies as expected. But they have nearly enough firerate to do the same damage than titan again less concentrated zombies.

Thanatos shouldn't be able to launch missile at close range and have less fire rate. Lucifer should not have frendly fire and should be able to fire over wall or they should do more damage and be more resistant. Explosing on death is not worth it when thanatos do about the same damage every missile.

PS: Soldier is not that bad. Any low level zombies (under executive) is 2 shot by a veteran soldier. So it is 1.25 kills per seconds. Veteran sniper has 0.91 kills seconds on those targets. A soldiers kills them 37% more quickly. A mix of soldier (close zombie priority) and sniper (high level zombie priority) may clean a bit faster for less cost and upkeep. The problem is to find the good proportion. It is easiers to just produce only one type of units.

Massed thanatos are good, sure. They still take 4 seconds to reload and fire. Lucifers desperately need a buff. Immunity (!) to spitters might make them usefulish, but their range and overall DPS is still abyssmal.

Soldiers are that bad. Infected colonists got buffed to 50 HP and still take 3 shots to kill. Final wave happens to be largely made of infected colonists (with executives, all all 3 specials following). Soldiers also happen to be harder to vet in mid/late game due to being very short ranged and having difficulty with spitters. Even if it were not, if you are using barracks units, sniper spam is still superior to soldier spam because you can stack more firepower in an area due to the fact that snipers have more range. Snipers are not perfect. If you lose control of a defensive cordon in the final wave, you are definitely going to lose snipers to basic runners because of their low speed. Factoring everything in, meta favors snipers and thanatos right now.
Holce Dec 6, 2017 @ 9:15am 
4 seconds for that damage is a lot more DPS than any other units can deals for the same cost.

The buff on infested colonist is the nail in the coffin for the soldier. Didn't know about that. So Once again only 2.5 units.
Won't disagree. Thanatos is pretty good right now. They are slow as sin, however, and titans beat them out if you want a military force that doesn't take 24 hours to get from one edge of the map to the other. Because the ability to mass units plus how far out they can start doing lethal damage (when massed), I do think that thanatos barely edges out titan in performance against anything but specials. The 2 oil upkeep and increased gold upkeep of titans (it's 50 now, as are executors, iirc) pretty much seals it because thanatos is more easily amassed.
Klingenmeister Dec 6, 2017 @ 11:26am 
I think (and this is a very bold claim) the devs dont understand the meta of their own game.

Without spitters, everyone would build mass rangers/soldiers/snipers and faceroll the whole map, since nothing can stop those units after they reach critical mass, but spitters will wipe out those grps, if you dont babysit your units constantly.
A grp of titans on the other hand doesnt need to be managed. You have to pull them back, if they attract too many targets, but they mostly have the situation under control.
Because of that, everyone rushes to titan tech, so they can clear the map and have a lot of space and ressources for the late game.

By that nerfing the titans the devs dont solve the problem, but try to hide the symtoms and make the game more frustrating for most of the players.

Most of the games problems currently have to be solved by fast reactions and a lot of micro, a thing that the devs claim to not want in their game.
"Meta".

This is a single-player game.

"Meta" is only something you get when you spent too much time reading up on other peoples build, and from these discussions, the devs form their opinion.

As somebody with only 40 hours on it so far, I've NEVER finished a 100% run yet, I never have reached any of the end tier units, and usually die around day 80 on a 100 day run.

Be glad you all are so "meta" that you even beat the damn thing, I've been trying it at my own pace without online ressources and it is DAMN ♥♥♥♥♥♥♥ HARD. Especially since the last update with the bazillion special infected on the map.

Stop being such a whiney bunch, all of you.
Klingenmeister Dec 6, 2017 @ 11:58am 
Originally posted by Unleash Enlightenment |Ⓐ:
"Meta".

This is a single-player game.

"Meta" is only something you get when you spent too much time reading up on other peoples build, and from these discussions, the devs form their opinion.

As somebody with only 40 hours on it so far, I've NEVER finished a 100% run yet, I never have reached any of the end tier units, and usually die around day 80 on a 100 day run.

Be glad you all are so "meta" that you even beat the damn thing, I've been trying it at my own pace without online ressources and it is DAMN ♥♥♥♥♥♥♥ HARD. Especially since the last update with the bazillion special infected on the map.

Stop being such a whiney bunch, all of you.
Maybe thats why you never beat a map, because we strategize and you dont. :P
No one is whining here, just discussing the game changes...you know...stuff you do in a closed beta.

But yeah, you are completly right. Why making the game harder, just because 3 players beat it on 500%, while 50% of the players cant beat the game on 100%? That way this game will have a hard time when official early access drops, because those 50% of players wont be happy at all and will voice their anger one way or another.

If people people can reach 100+ titans in a game, then we have to look how many of them were able to do that and on what difficulty.

I looked at all the people uploading gameplay on youtube. Most of them dont reach more than 20 executors and 10-20 titans in a game.

Nerfing stuff because some players reach 500% will hurt all players who cant beat 10-100%.
Last edited by Klingenmeister; Dec 6, 2017 @ 11:58am
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Date Posted: Dec 6, 2017 @ 6:29am
Posts: 28