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as I seen it the map generator isn't optimized,
in one of the previous versions I got a map without a lot of wood.
in this version (0.3.22) you might get a lot of open space and no ability to defend, or not enough stone or no iron at all or no space to expend and there's open space and you need your units to defend so you can't expend.
The game can be frustrating at times due to optimization "issue"
I would recommend waiting for a future version since it's a waste of time if you're not "perfect"
also some people seem to be really good at strategy or pause & think a lot.
Within the first 6 days you should have 2 wood and 1 stone producers.
Mid-game you want to save your stone for upgrades and walls. Wood cottages are excellent.
Your biggest problem is probably expansion, because by mid-game you should have expanded enough to have 2 population zones with bank/markets. As you gradually expand you take more nodes.
NOTE: Although power plants give a big chunk of power, you want to have a mill wherever you can fit one. They are low gold maintenance and dont consume resources for 30 power
If you have a sawmill for 10 wood and 4 quarries for 10 stone total (prety bad quarries) you will need 30 gold and 20 energy upkeep. Two power plants will give you 320 energy for 80 gold upkeep.
So 300 power for 110 gold upkeep and 36 workers. 10 mills will give you 300 energy for 40 workers and 160 gold upkeep.
Even with bad quarries power plants are better. But you need to invest more ressource to get them. If you need a few power to get a teck building the sooner than possible mills are better. When you start to build the mills by 3-4 you may build few power plants instead and complete with mills latter.
either you have plenty of stone but due to the "design" you get only 3-4 actual stone from the quarry or you can barely get any.
that's without mentioning the other stresses in the game like no iron, no room, no units and you start to see the big picture.
the game's frustrating in it's current version.
and I'll NEVER FORGET that in one of the previous versions I spawned in a map with almost NO WOOD!
Not easy to do with the last update, but pushing out and gathering new area to increase your economy and stone is the way to go.
Math for mills is off. Upkeep is 6g/mill. so 10 mills = 300 power, 40 workers, 60g
So 2 power plants is: 320 power, 16 workers, 80g upkeep. But also cost 10 stone and wood.
I usually get several thousand pop by the end of the game so I often dont have a worker problem (Because of my rapid expansion strats) But I can tell you gold and stone I always need :3
The only advantage to power plants is space and workers. But like you said at late game they are not so valuable. If it had like I though a small gold advantage at a price (stone) it could have been an alternative to mills, mills, mills if you have a map with enough stone. It is too bad.
PS: Another reason why I thought it was 16. The upgrade to advance mills is already not value with 16->40 for +20 energy but 6->40 it is ulterly stupid.
so you've build a lot of archers?
They're quite good now =D.
how is it versus snipers?
I'm trying to get a small squad of 4+ snipers to go out clearing stuff.
last time I did that (yesterday) I started producing snipers and put then in a defensive tower.
Apparently that was a bad idea since the noise they made caused a zombie horde to come crashing my defensive walls.
I started moving defensive units from my other locations reasoning is that if a zombie comes crashing on the wall I'll have enough time to react versus the horde that's crashing RIGHT NOW
I had 3 snipers, 1 archer and 1 soldier.
the defensive line was going to fall so I paused the game and created another one behind it.
they shot, zombies came and the 2nd defensive line was going to fall.
I nearly didn't have enough wood but I've created a 3rd defensive line.
again with the zombie horde the defensive line was going to fall and I didn't have enough space anymore for a 4th defensive line, a farm was in the way and was going to fall.
failing another game I've just created a defensive line behind my civilian buildings, moved the army behind it and prayed for the best.
the zombie horde came, the right side of the line collapsed and a civilian building was infected, civilians going out but I've FINALLY managed to get control over the situation.
securing the base & the defensive line I had to log off and go to sleep but I just know I'm screwed. I didn't get the 2nd wave of zombies yet (note this was NOT the 1st wave, only noise created mini horde) and I'm probably late at this tech or the other. The game right now is really difficult if you don't play at EXACTLY the right way the devs intended (due to several balancing issues).
oh, and the map has two doom villages near me but I believe I've figured out what to do against them (don't put a defensive line too close and only QUIET units or structures).
The game in it's current version is just too tough.
oh and I have +4 stone production, I might get another +3 but the rest are more problematic (too close to the doom village or just a bit after my current defensive line, I'll have to check it again)
And I just know that to win the game the 2nd "tier" of buildings I have to have at least 15 stone (-5 going to power generation while +10 for walls/civilian building upgrades).
the current version is just frustrating, I just know I'm screwed one way or the other
You were probably expanding fairly deep and building a wall at the last possible moment. You have to realize if you are doing that there are going to be a tonne of runners close by. Best to make your first perimeter a bit further back and clear slow and steady. It's happened to me before too lol unless you just use archers for defence until you get a Ballista or 2 up
Rangers 10 DPS -> 24 DPS as veteran : Don't attract too many zombie and quick.
Soldiers 30 DPS -> 60 DPS as veteran : Short range and noisy.
Snipers 45 DPS -> 100 DPS as veteran : Long range, noisy but waste DPS on low level zombies.
Soldiers DPS again low level zombies (<executives) is slighly better than snipers DPS. A mix of snipers (targetting high level zombies) and soldier (targeting closest zombies) may be better than having only one type of units (upkeep wise). But you need to get enough of them to deals with what they will attract.
Making noise is interesting once your defenses can hold the hords created by the noise. High level zombies react a lot more that low level zombies. By attracting most of the high level zombies on your defenses you will be able to clean the zone more easily with your rangers. At least if you survive the mess created by your noisy soldiers. :)