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Early game you should focus on unit production (build a soldier center) so you can clear the area of infected.
Wave 1 can be cleared with soldiers only. Don't build towers they are a waste of ressources, only walls.
By wave 2 you should aim to have ballistaes behind every single layers of defense.
End game you should have executors everywhere (don't build shocking towers they get destroyed by spitters) and at least 4 layers of defenses in every direction. You should also have cleared the map.
Also many people believe that the game is easier at 120% difficulty (120 days and High pop of zombies).
Good luck.
Also at start you should scout a bit (22 hours or so), so that you know where chokepoints are and what exactly the map are you getting. Then set your rangers and soldier on patrol the closest chokepoints, so that no zed could get through to your buildings.
Also use towers. Two of them on every chokepoint. They will make your life a lot easier.
Also keep in mind that you should place towers at least 4 spots from the point where zeds will gather. Like if you use double walls, towers should be two tiles from the wall. That way you will not be as easily broken by spitters - they have a range of 4 if I'm correct. Or 5 at max, but you towers still will be able to kill them before they would spit.
Also make double walls. Then an empty/trapped spot and another double wall. That will buy you a lot of time on waves.
Also set population on brutal and days to survive on 120. These 20 days make it a lot easier as well. Some of the other players somehow manage to get ~5-6k of colonists. I personally always manage to get 2.5k.
And randomly there are some zeds that come midwave from somewhere out of the map, not sure of the mechanic here. But that happens pretty late in the match time and you'll probably have defences to deal with it by that time.
http://steamcommunity.com/sharedfiles/filedetails/?id=1202039955
I usually rush Workshop for day 3-4 so I can get the farm fast and build more huts, then get the Soldier Center on day 8 (10 if I am unlucky with workers) and pump out 10 rangers. By day 16 (this on 130%) I have ballistas researched, at least 2 built to cover more dangerous flanks (if they exist, if not then no ballistas built) and about 14-15 rangers (the 4 originals and 10-11 fresh ones). I also keep enough money to build an immidiate Ballista for when the first wave pops.
This helped me get to day 115, I've yet to figure out what I'm doing wrong mid-game to loose the final wave.
it basicly gives you a head start, you get the point i guess.
if you want to have some facts it is up to you. i tried pretty hard on my first win (130%) with 120 days then realized i wiped the map by around 75 and just build more and more towers/tians all over the map. the final wave didnt even break my outer defense line so it was rly overkill.
it is not that hard after all once you realized how mighty gold and population is, the drive to expand comes from itself then.
Try building the soldier center first it really helps! With more rangers and earlier rangers you can start clearing out new areas of zeds which means more space, more food and more energy. That means you can delay your research a bit and be more confortable when the first wave comes because you have more troops.
The problem isn't really the first wave, its the 5th or 6th wave. No matter how much I beef up my defenses there is always that 1 area where they manage to break through if they come from that direction.
As attack increases so should your defenses & technology (more specific going from wooden walls to stone walls)
This would require expansion into desired territories while cleaning & securing them.
And that is basically it.