They Are Billions

They Are Billions

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Buntkreuz 2017 年 11 月 8 日 下午 4:40
possible to rotate camera?
I cant see zombies behind stuff and it would make building easier
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目前顯示第 1-12 則留言,共 12
Minoris 2017 年 11 月 8 日 下午 5:14 
Try pressing the Alt key. It doesn't rotate the camera, but displays health bars for everything that's on screen. Not what you wanted, but it helps a little!
Morphic 2017 年 11 月 8 日 下午 5:57 
I think in one of the comments of the Update News articles a Dev stated that Rotating the Camera would go against the game or something. They acknowledge it would be useful but wanted to design the game in a way that it wouldn't be neccessary.

They also mentioned it would mess with the notifications of Incoming Horde warnings. Imagine getting a notice a Horde is coming from the North but, due to your camera position, it comes from the West.
Buntkreuz 2017 年 11 月 8 日 下午 6:07 
thats where you can insert indicators on where you are looking at. I mean 20 years old games solved simply by placing a big fat N over the minimap for example.

But ok, its not a thing, i thought i just might have missed it and its there but i dont know.
Thanks for the workaround Minoris. I will use that.
However i think that having an isometric perspective automatically calls for a rotation to avoid problems.
Sadly i also know what this would mean from the technical side. They had for example to have each sprite to show each side (background of buildings for example) and do other stuff to provide this feature.
I can see that changing that much is not making up the usefulness of a rotateable camera.
Normally an indicator for units behind obstacles is mandatory then though.

My question has been answered. Thread can be locked.
最後修改者:Buntkreuz; 2017 年 11 月 8 日 下午 6:07
Morphic 2017 年 11 月 8 日 下午 6:12 
引用自 NemesisZidar
However i think that having an isometric perspective automatically calls for a rotation to avoid problems.

Normally an indicator for units behind obstacles is mandatory then though.

I wouldn't say "automatically calls for" but I do agree having a rotateable camera would be nice especially with certain tile spawns. I've missed a section of wall a few times because of a Mountain or Tree blocking view of the tile.
Buntkreuz 2017 年 11 月 8 日 下午 6:17 
well it automatically calls for it because having an isometric perspective automatically causes objects to be hidden behind other objects.
Thats a simple rule that comes out of the choice of perspective.
Having a birds eye view would mean it has no possibility of that happening (except there are indoor areas obviously).

So yes, an isometric view automatically means there is a possibility of visually blocked objects.
Which then calls for a rotateable camera or other alternatives to workaround this issue.
Transparency is often enough a good solution.
Ashar 2017 年 11 月 9 日 上午 6:48 
i wanted to build a gate behind a building, but i cant see where im placing it, its hidden
Buntkreuz 2017 年 11 月 9 日 上午 7:00 
yeah i have a problem regulary with upgrading walls.
Since i place towers on the safe side of a wall and sometimes these watchtowers aswell, there are many occasions where i just cant see at least one node of the wall behind it.
I have to precisely click on the 3 pixels i can see to be able to select it and upgrade (to stone walls for example).
Thats only one problem i have with the lack of vision due to a lack of rotation.
Yesterday i had it that i have a narrow part on the map i fortified. I placed about 4 walls there diagonally.
The above side is water the other is a cliff/mountain (below).
When the zombies attacked there with a wave, it was that a buncho f them attacked the wall on the lowest part close to the cliff, they then somehow went through there although i couldnt see anything.
I also couldnt order my soldiers to shoot them , as they were hidden behind not only a cliff but also buildings (like the tower i had there).
I was lucky i had another tower placed there to block them off, otherwise they would have sneaked inside and flanked my buildings only because i couldnt see them or order any unit to shoot them.
All because of limited vision.
I had several of these occasions.
In another game one zombie sneaked behind a cliffside so i couldnt see it, he went alongside it into my still open base (early game).
No chance to see him. I will post a bunch of screenshots later to show what i mean.
Buntkreuz 2017 年 11 月 9 日 上午 7:15 
true.
Although i fear that also needs them to build the whole game with that in mind.
Since the game is nearly finished, i doubt thats easy to add on top.
I rather would like to see different ways to solve that.
For example clicking on one part of a wall you can upgrade the whole wall so you dont need to click on that specific node.
And maybe enemy units becoming transparent when behind objects.
sausages 2017 年 11 月 9 日 上午 7:24 
引用自 Safaris
I think Stronghold had the best solution for this kind of problem: Press a key and it only displays building foundations. That way you can see what is going and design your base as you wish. Simple and elegant

+1
gazza2929 2017 年 12 月 15 日 下午 3:44 
引用自 sausages
引用自 Safaris
I think Stronghold had the best solution for this kind of problem: Press a key and it only displays building foundations. That way you can see what is going and design your base as you wish. Simple and elegant

+1
+2
Valkyrur 2017 年 12 月 18 日 下午 4:15 
units arent really an issue for me since i just hotkey them, but yeah setting up walls when buildings or cliffs are blocking them is a little irritating
最後修改者:Valkyrur; 2017 年 12 月 18 日 下午 4:15
Lost Latios 2017 年 12 月 18 日 下午 4:26 
I've just gotten used to moving the tile to the cliff and moving over by one. It was irritating at first but it's not too troublesome for me.

My issue is when it displays the number of production you can get from placing the building on tiles you obviously could never have placed it on. 20 food from the middle of that forrest? Sure would be nice!
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張貼日期: 2017 年 11 月 8 日 下午 4:40
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