The Surge 2

The Surge 2

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Jump into Surge 2 or return to 1?
I generally like Soulslike games, but I didn't get very far in Surge 1 (just passed the first boss), though that may have nothing to do with Surge 1 itself (I often hop between games). How improved is Surge 2? Is it a definitive improvement over 1, or should I just play through 1 first before getting 2?
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Showing 31-42 of 42 comments
Peelsepuuppi Sep 23, 2020 @ 5:26am 
Originally posted by Spr1ggan:
Originally posted by ToveriJuri:

So this one single nitpick is how you tried to save your face? By tying your argument to the visuals you are also stating the visuals are not good enough. Like I said you do not even comprehend what your own words mean.

The performance isn't so bad it affects gameplay. Just because you are not willing to put the graphic settings on medium and use dynamic resolution scaling doesn't mean the game is unplayable for you.
You are an utter moron, i never said anywhere that the visuals weren't good enough, i said they are poor in relation to how the game performs, two completely different things. Learn reading comprehension. I shouldn't have to put it on medium when at highest it looks like a PS3 title but is as demanding as Metro or Control at their highest settings minus raytracing. That shows poor optimisation or engine design.

I see you still keep derailing the argumentation so you don't have to answer anything you are not comfortable answering so I'll move this along for you. Fine I made a mistake and you did not complain about the visuals. now back where we started:

Only the last sentence of this post is about gameplay and even then it's directly about level design. You don't even touch combat unless your comment about the game being "janky" specifically includes combat, which would hardly be a praise.

First you whined about performance , quality (janky) and the story and only after that is when you complement the level design.

I respond to you by pointing out that the one thing you praised is the only thing that really matters. You made the assumption that I didn't take you mentioning level design into account. Nothing in my writing supports your baseless assumption.

How fucking difficult was that for you to comprehend? Or were you able to comprehend it? It Must be difficult for you because you don't even seem to understand what you write yourself half the time.
Last edited by Peelsepuuppi; Sep 23, 2020 @ 5:28am
Tr0w Sep 23, 2020 @ 5:46am 
Originally posted by ToveriJuri:
Originally posted by Spr1ggan:
You are an utter moron, i never said anywhere that the visuals weren't good enough, i said they are poor in relation to how the game performs, two completely different things. Learn reading comprehension. I shouldn't have to put it on medium when at highest it looks like a PS3 title but is as demanding as Metro or Control at their highest settings minus raytracing. That shows poor optimisation or engine design.

I see you still keep derailing the argumentation so you don't have to answer anything you are not comfortable answering so I'll move this along for you. Fine I made a mistake and you did not complain about the visuals. now back where we started:

Only the last sentence of this post is about gameplay and even then it's directly about level design. You don't even touch combat unless your comment about the game being "janky" specifically includes combat, which would hardly be a praise.

First you whined about performance , quality (janky) and the story and only after that is when you complement the level design.

I respond to you by pointing out that the one thing you praised is the only thing that really matters. You made the assumption that I didn't take you mentioning level design into account. Nothing in my writing supports your baseless assumption.

How fucking difficult was that for you to comprehend? Or were you able to comprehend it? It Must be difficult for you because you don't even seem to understand what you write yourself half the time.
I suggest you re-read because it comes across as if i didn't know gameplay is important. And just saying gameplay is all that matters is disingenuous as the plot, characters, dialogue, setting, performance, etc, all have an affect on the gameplay experience. If all that was removed and all the game featured was the combat then it wouldn't be worth playing.
Peelsepuuppi Sep 23, 2020 @ 5:57am 
Originally posted by Spr1ggan:
Originally posted by ToveriJuri:

I see you still keep derailing the argumentation so you don't have to answer anything you are not comfortable answering so I'll move this along for you. Fine I made a mistake and you did not complain about the visuals. now back where we started:

Only the last sentence of this post is about gameplay and even then it's directly about level design. You don't even touch combat unless your comment about the game being "janky" specifically includes combat, which would hardly be a praise.

First you whined about performance , quality (janky) and the story and only after that is when you complement the level design.

I respond to you by pointing out that the one thing you praised is the only thing that really matters. You made the assumption that I didn't take you mentioning level design into account. Nothing in my writing supports your baseless assumption.

How fucking difficult was that for you to comprehend? Or were you able to comprehend it? It Must be difficult for you because you don't even seem to understand what you write yourself half the time.
I suggest you re-read because it comes across as if i didn't know gameplay is important.

No it doesn't. You just read it that way. It's a pretty short and simple comment on my part and you attributed meaning to it that isn't there. I didn't originally specifically address that you did indeed complement the level design, but just because I didn't address it doesn't mean I didn't acknowledge it.

This entire chain of argumentation and insults spiraled off from a false assumption you made which caused you to talk ♥♥♥♥ to me and I tried to explain to you a few times that that you had misconstrued what I said.

And just saying gameplay is all that matters is disingenuous as the plot, characters, dialogue, setting, performance, etc, all have an affect on the gameplay experience. If all that was removed and all the game featured was the combat then it wouldn't be worth playing.

Yes admittedly I wasn't really interested in doing anything but dismissing the points you make due to all this ♥♥♥♥ talking back and forth.

Plot character and dialogue are there to move things forward and to give you some reason to go on an adventure, but their quality is absolutely secondary to gameplay in this genre. Most people don't even pay attention to the story in souls games due to how vaguely it's presented and it doesn't even matter because the gameplay experience carries the game even without really understanding what is going on.
Last edited by Peelsepuuppi; Sep 23, 2020 @ 6:00am
Tr0w Sep 24, 2020 @ 4:12pm 
Originally posted by ToveriJuri:
Originally posted by Spr1ggan:
I suggest you re-read because it comes across as if i didn't know gameplay is important.

No it doesn't. You just read it that way. It's a pretty short and simple comment on my part and you attributed meaning to it that isn't there. I didn't originally specifically address that you did indeed complement the level design, but just because I didn't address it doesn't mean I didn't acknowledge it.

This entire chain of argumentation and insults spiraled off from a false assumption you made which caused you to talk ♥♥♥♥ to me and I tried to explain to you a few times that that you had misconstrued what I said.

And just saying gameplay is all that matters is disingenuous as the plot, characters, dialogue, setting, performance, etc, all have an affect on the gameplay experience. If all that was removed and all the game featured was the combat then it wouldn't be worth playing.

Yes admittedly I wasn't really interested in doing anything but dismissing the points you make due to all this ♥♥♥♥ talking back and forth.

Plot character and dialogue are there to move things forward and to give you some reason to go on an adventure, but their quality is absolutely secondary to gameplay in this genre. Most people don't even pay attention to the story in souls games due to how vaguely it's presented and it doesn't even matter because the gameplay experience carries the game even without really understanding what is going on.
Fair enough, i apologise for getting the wrong end of the stick.

With Souls i don't know that story etc, is actually really secondary. The way it's designed where it doesn't spoonfeed you everything all the time made me want go further and figure it out. It has intrigue, so by keeping players curious they can actually do more with less compared to many other studious that throw everything at you all the time via gratuitous amounts of cutscenes. I mean Miyazaki has cited Blame as a big influence.
Peelsepuuppi Sep 24, 2020 @ 11:28pm 
Originally posted by Spr1ggan:
Originally posted by ToveriJuri:

No it doesn't. You just read it that way. It's a pretty short and simple comment on my part and you attributed meaning to it that isn't there. I didn't originally specifically address that you did indeed complement the level design, but just because I didn't address it doesn't mean I didn't acknowledge it.

This entire chain of argumentation and insults spiraled off from a false assumption you made which caused you to talk ♥♥♥♥ to me and I tried to explain to you a few times that that you had misconstrued what I said.



Yes admittedly I wasn't really interested in doing anything but dismissing the points you make due to all this ♥♥♥♥ talking back and forth.

Plot character and dialogue are there to move things forward and to give you some reason to go on an adventure, but their quality is absolutely secondary to gameplay in this genre. Most people don't even pay attention to the story in souls games due to how vaguely it's presented and it doesn't even matter because the gameplay experience carries the game even without really understanding what is going on.
Fair enough, i apologise for getting the wrong end of the stick.

With Souls i don't know that story etc, is actually really secondary. The way it's designed where it doesn't spoonfeed you everything all the time made me want go further and figure it out. It has intrigue, so by keeping players curious they can actually do more with less compared to many other studious that throw everything at you all the time via gratuitous amounts of cutscenes. I mean Miyazaki has cited Blame as a big influence.

Well I was being a dick too unnecessarily so.

Well sure. It does add a lot to the world and the atmosphere which is noticeable even if you don't pay attention to the story. Your average consumer really doesn't look that deeply into these thing those. It's always the enthusiasts who dig deeper for story and lore.
Last edited by Peelsepuuppi; Sep 24, 2020 @ 11:30pm
Tr0w Sep 25, 2020 @ 5:21am 
Originally posted by ToveriJuri:
Originally posted by Spr1ggan:
Fair enough, i apologise for getting the wrong end of the stick.

With Souls i don't know that story etc, is actually really secondary. The way it's designed where it doesn't spoonfeed you everything all the time made me want go further and figure it out. It has intrigue, so by keeping players curious they can actually do more with less compared to many other studious that throw everything at you all the time via gratuitous amounts of cutscenes. I mean Miyazaki has cited Blame as a big influence.

Well I was being a dick too unnecessarily so.

Well sure. It does add a lot to the world and the atmosphere which is noticeable even if you don't pay attention to the story. Your average consumer really doesn't look that deeply into these thing those. It's always the enthusiasts who dig deeper for story and lore.
That's true but it'll be interesting to see how From handle this in Elden Ring with it apparently being a bit closer to something like Elder Scrolls or Dragon Age.
MundM Sep 28, 2020 @ 6:09am 
The Surge 1 and 2 have enough differentiation in terms of gameplay and design that it feels like two different souls like. I'd still suggest playing 1 first for lore reasons, but it really doesn't matter because you are someone else in 2 but you might get stuff spoiled.
Peelsepuuppi Sep 28, 2020 @ 8:55am 
Originally posted by MundM:
The Surge 1 and 2 have enough differentiation in terms of gameplay and design that it feels like two different souls like. I'd still suggest playing 1 first for lore reasons, but it really doesn't matter because you are someone else in 2 but you might get stuff spoiled.

I recently quit on Surge 1 after playing it for 10 hours. Combat didn't feel as fluid or responsive and options were even more limited. Surge 2 probably ruined it for me.
MundM Sep 28, 2020 @ 10:23pm 
That's possible. I like the combat in 1 sometimes more, because it feels more heavy and methodical. You can spam attack many enemies in The Surge 2 and come out as a winner. I believe that's why they implemented the "rage" feature, which is absolute rubbish and artificial difficulty, just so you can't stun lock standard mobs all the time with the right weapons.

Of course, if there's more then 1 enemy in The Surge 1, the game becomes very difficulty and unfair, The Surge 2's combat is better with more enemies.

I see myself play both until I quit gaming, I just hope they patch the lighting in The Surge 2 for those of us who have issue with the peak whites and blacks.
Last edited by MundM; Sep 28, 2020 @ 10:23pm
EF_Neo1st Sep 30, 2020 @ 5:01am 
Originally posted by MundM:
That's possible. I like the combat in 1 sometimes more, because it feels more heavy and methodical. You can spam attack many enemies in The Surge 2 and come out as a winner. I believe that's why they implemented the "rage" feature, which is absolute rubbish and artificial difficulty, just so you can't stun lock standard mobs all the time with the right weapons.

Of course, if there's more then 1 enemy in The Surge 1, the game becomes very difficulty and unfair, The Surge 2's combat is better with more enemies.

I see myself play both until I quit gaming, I just hope they patch the lighting in The Surge 2 for those of us who have issue with the peak whites and blacks.
Game is done for a good time already, they wont patch anything.
MundM Sep 30, 2020 @ 11:03pm 
You never know that. They've improved The Surge 1 close to the release of The Surge 2, they might do the same with The Surge 2 once a new installment gets announced to build up hype and push the franchise into peoples minds again.
SunfireKnight86 Oct 3, 2020 @ 9:01am 
Surge 2 is flat out better all around, but some of the story makes more sense if you played 1. All in all I'd say you can just skip 1 if you don't like it. Combat, exploration, and gameplay are better in 2.
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Date Posted: Sep 11, 2020 @ 7:08am
Posts: 42