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I see you still keep derailing the argumentation so you don't have to answer anything you are not comfortable answering so I'll move this along for you. Fine I made a mistake and you did not complain about the visuals. now back where we started:
Only the last sentence of this post is about gameplay and even then it's directly about level design. You don't even touch combat unless your comment about the game being "janky" specifically includes combat, which would hardly be a praise.
First you whined about performance , quality (janky) and the story and only after that is when you complement the level design.
I respond to you by pointing out that the one thing you praised is the only thing that really matters. You made the assumption that I didn't take you mentioning level design into account. Nothing in my writing supports your baseless assumption.
How fucking difficult was that for you to comprehend? Or were you able to comprehend it? It Must be difficult for you because you don't even seem to understand what you write yourself half the time.
No it doesn't. You just read it that way. It's a pretty short and simple comment on my part and you attributed meaning to it that isn't there. I didn't originally specifically address that you did indeed complement the level design, but just because I didn't address it doesn't mean I didn't acknowledge it.
This entire chain of argumentation and insults spiraled off from a false assumption you made which caused you to talk ♥♥♥♥ to me and I tried to explain to you a few times that that you had misconstrued what I said.
Yes admittedly I wasn't really interested in doing anything but dismissing the points you make due to all this ♥♥♥♥ talking back and forth.
Plot character and dialogue are there to move things forward and to give you some reason to go on an adventure, but their quality is absolutely secondary to gameplay in this genre. Most people don't even pay attention to the story in souls games due to how vaguely it's presented and it doesn't even matter because the gameplay experience carries the game even without really understanding what is going on.
With Souls i don't know that story etc, is actually really secondary. The way it's designed where it doesn't spoonfeed you everything all the time made me want go further and figure it out. It has intrigue, so by keeping players curious they can actually do more with less compared to many other studious that throw everything at you all the time via gratuitous amounts of cutscenes. I mean Miyazaki has cited Blame as a big influence.
Well I was being a dick too unnecessarily so.
Well sure. It does add a lot to the world and the atmosphere which is noticeable even if you don't pay attention to the story. Your average consumer really doesn't look that deeply into these thing those. It's always the enthusiasts who dig deeper for story and lore.
I recently quit on Surge 1 after playing it for 10 hours. Combat didn't feel as fluid or responsive and options were even more limited. Surge 2 probably ruined it for me.
Of course, if there's more then 1 enemy in The Surge 1, the game becomes very difficulty and unfair, The Surge 2's combat is better with more enemies.
I see myself play both until I quit gaming, I just hope they patch the lighting in The Surge 2 for those of us who have issue with the peak whites and blacks.