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Your average workday in the game is about 30 minutes long. An average player is able to complete between 6 and 10 orders in that time. We want to keep things diverse, so most dishes you'll be seeing once a day, at further stages in the game some recipes might not popup at all during the day. So it makes very little sense to buy stuff in bulk or ahead of time - it's a guessing game and you have no actual impact on the results. So in order for a mechanic like that to be challenging but fair - make you feel good about your decissions - we would have to add many more managerial options that would allow you to impact what the guests order and therefore which ingedients you'll be using.
It's funny its focused on cooking simulator BUT MANY aspects of the main game is a restaurant management. Fixing equipment, reviews, fame, money to buy ingredients. If this were cooking it would be just go to fridge get ingredients, we would have actual temperatures for stove n oven lol not just on.
The identity of this game is confused, it's not very indepth as a cooking sim yet its not very indepth as a management sim. It just has a nice base of both. An enjoyable experience for $20 none the less.