Cooking Simulator
Orangeシ Jun 1, 2019 @ 7:10am
Ordering ingredients/inventory management
Hi, so from what i've seen so far it looks like you buy ingredients on the go. For exemple, if you need a tomato, you'll just buy it *now* because you need it. Then if after 5 minutes you need another tomato, you'll just buy another one, and get instantly.

While this system is effective, simple and just works (That's good already), i think a lot of people (including me) would be interested in a more "realistic" cooking/chef experience by having to order your ingredients ahead of time.

Now, i'm not a cook myself, but i did work in restaurant in the past, and i know that inventory management is a huge thing on its own. Having to plan ahead and dealing with the amount of waste is a balance you have to work around, and i think this could be an amazing feature in the game, even if only secondary (Think about an expert mode or something, or something you have to check in the settings to activate).

So my question is, do you think this *could* be added in the game at some point post release? If not do you think you could at the very least allow mods in the games that could potentially lead to the adding of new feature like this one?
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Showing 1-3 of 3 comments
AJAvalanche Jun 1, 2019 @ 8:22am 
We thought about a system like that but decided against it. We might return to this later on, if there is a high demand for a more managerial approach - this could be fun, but would stray away from the core gameplay and would need a lot of work, essentialy a new game mode. After all this is Cooking Simulator, the focus is on the cooking and not running a restaurant :) . The restaurant is just a setting that allows us to throw challenges at the player.

Your average workday in the game is about 30 minutes long. An average player is able to complete between 6 and 10 orders in that time. We want to keep things diverse, so most dishes you'll be seeing once a day, at further stages in the game some recipes might not popup at all during the day. So it makes very little sense to buy stuff in bulk or ahead of time - it's a guessing game and you have no actual impact on the results. So in order for a mechanic like that to be challenging but fair - make you feel good about your decissions - we would have to add many more managerial options that would allow you to impact what the guests order and therefore which ingedients you'll be using.
Orangeシ Jun 1, 2019 @ 8:28am 
Thanks a lot of the answer, it makes a lot of sense and i appreciate you taking the time to answer. Whatever happens, i'll be paying the game on release. :)
Sereous313 Jun 1, 2019 @ 9:16am 
Originally posted by aleksander.lusina:
We thought about a system like that but decided against it. We might return to this later on, if there is a high demand for a more managerial approach - this could be fun, but would stray away from the core gameplay and would need a lot of work, essentialy a new game mode. After all this is Cooking Simulator, the focus is on the cooking and not running a restaurant :) . The restaurant is just a setting that allows us to throw challenges at the player.

Your average workday in the game is about 30 minutes long. An average player is able to complete between 6 and 10 orders in that time. We want to keep things diverse, so most dishes you'll be seeing once a day, at further stages in the game some recipes might not popup at all during the day. So it makes very little sense to buy stuff in bulk or ahead of time - it's a guessing game and you have no actual impact on the results. So in order for a mechanic like that to be challenging but fair - make you feel good about your decissions - we would have to add many more managerial options that would allow you to impact what the guests order and therefore which ingedients you'll be using.

It's funny its focused on cooking simulator BUT MANY aspects of the main game is a restaurant management. Fixing equipment, reviews, fame, money to buy ingredients. If this were cooking it would be just go to fridge get ingredients, we would have actual temperatures for stove n oven lol not just on.
The identity of this game is confused, it's not very indepth as a cooking sim yet its not very indepth as a management sim. It just has a nice base of both. An enjoyable experience for $20 none the less.
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Date Posted: Jun 1, 2019 @ 7:10am
Posts: 3