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Thanks for the suggestion! Just like in real life, sometimes you don't need the whole tomato just for one dish. Weight measurement is there to make a standard of learning. If we would include different measures for different food, the learning curve could scare off potential players.
Take care,
Chef Gordon
so you wanna make an intricate food simulator but your gonna sketch out on the ♥♥♥♥♥♥♥ instructions for how much goes into one dish? ALSO NO.
if your looking to make anything and its your first time you go to google and you look up how to make it. first thing you see on any website for any dish it shows how much you need of each ingredient.
also weight measurments so its easier to guess how much tomatoes go into one dish instead of just telling me? what?
your essientially saying "just keep guessing how much goes into what until you get it right oh but if you forget gotta remeasure all that because this is easier then just telling you."
Why did we decide to go with the weight when we could've given fractions? It's because there are some ingredients where this approach wouldn't fit. For example, how much of salt is 6g? Having everything in the same measure makes our brains less tired as it can categorize some information under only one label.
Just to make it clear, I passed your feedback to our lead designer anyway, and he will try to figure out some other way for it. It would be great if we could get some other players opinions about it as well.
Take care,
Chef Gordon
2 - 3 onions. Depending on size.
When you measure the weight, it quickly adds up if you are cooking something (especially when dealing with larger quantities) Personally, I appreciate how the current system in the game lays out the information.
sure salt and spices are hard but you can keep those the same i never brought up spices ever nice strawman. im speaking specifically on produce items. the carrots, tomatoes, potatoes etc. because these are set values that never change 8 tomatoes will always equal the same amount in grams. 2 potatoes will always equal the 300 ml you need to hit. one carrot will always reach the 70 needed for said recipe.
So how about this easy solution. keep spices and salt and those shanageins the same but for produce put an option in that goes by either weight or number needed. if people can do the math easily enough then the grams, ml, etc wont have a problem. but if i have to pull up a calculator to figure out how many beetroots go into a soup it was 5 i believe then thats a problem.
Because as again the grams for produce you put at a set value for each one telling me that i need 8 tomatoes will not break your ♥♥♥♥♥♥♥ game.
I'm fine with those however I agree that for the vegetables it really should give the number (maybe weight in parenthesis), since I honestly have no idea how much an average potato weighs, all recipes I've ever used always say 'n potato/n large potato'. Obviously it's fine for things like chips once cut for it to say you need 200g of chips, not 36 chips.
Not sure about seasoning, since again I don't think I've ever seen it described in grams, it's either lightly season or 'generous', or 'a lot of salt' or something like that. But I think it's okay in the game currently.
If players are having to write down the ingredients in recipes I feel like the game is not doing it properly, currently.
Take care,
Chef Gordon
Why not just make it something like 2 tomatoes/480g. Show both. You would be able to quickly calculate and pick stuff. Even if it was a fraction, make it 2-3 tomatoes/600g.
So, if you are into taking our brains shortcuts, that would be pretty much the way to go, because there would already be an approximation of ingredients and only the last bit would have to be calculated.