Cooking Simulator
The bachelor Jun 10, 2019 @ 6:11pm
Receipies are weird.
You know real life recipes tell you how many you need for each dish right? like in the tutorial when you make tomato soup you use 8 tomatos but in the actual recipe it says no where how many of each ingredient that you need. Instead just giving you how many grams you need..could you possibly just tell me i need 8 tomatos? why isnt this in the game already. Why do i need to come into the discussions and ask you to include how many of each ingredient is needed for each dish.
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Showing 1-10 of 10 comments
Chef Gordon Jun 11, 2019 @ 5:14am 
Hi Statera,

Thanks for the suggestion! Just like in real life, sometimes you don't need the whole tomato just for one dish. Weight measurement is there to make a standard of learning. If we would include different measures for different food, the learning curve could scare off potential players.

Take care,
Chef Gordon
The bachelor Jun 11, 2019 @ 4:59pm 
Originally posted by Chef Gordon:
Hi Statera,

Thanks for the suggestion! Just like in real life, sometimes you don't need the whole tomato just for one dish. Weight measurement is there to make a standard of learning. If we would include different measures for different food, the learning curve could scare off potential players.

Take care,
Chef Gordon

so you wanna make an intricate food simulator but your gonna sketch out on the ♥♥♥♥♥♥♥ instructions for how much goes into one dish? ALSO NO.
if your looking to make anything and its your first time you go to google and you look up how to make it. first thing you see on any website for any dish it shows how much you need of each ingredient.

also weight measurments so its easier to guess how much tomatoes go into one dish instead of just telling me? what?

your essientially saying "just keep guessing how much goes into what until you get it right oh but if you forget gotta remeasure all that because this is easier then just telling you."

Chef Gordon Jun 12, 2019 @ 4:42am 
Sorry for the misunderstanding, but that's not what I wanted to say. We made all the ingredients in a standardized way. Tomatoes, for example, are always 240g each. Recipes always include portions that are easy to be calculated, so usually 120g, 60g, and so on.

Why did we decide to go with the weight when we could've given fractions? It's because there are some ingredients where this approach wouldn't fit. For example, how much of salt is 6g? Having everything in the same measure makes our brains less tired as it can categorize some information under only one label.

Just to make it clear, I passed your feedback to our lead designer anyway, and he will try to figure out some other way for it. It would be great if we could get some other players opinions about it as well.

Take care,
Chef Gordon
SeniLiX Jun 12, 2019 @ 5:08am 
I remember when I was taught by my mom and she said something like.

2 - 3 onions. Depending on size.

When you measure the weight, it quickly adds up if you are cooking something (especially when dealing with larger quantities) Personally, I appreciate how the current system in the game lays out the information.
The bachelor Jun 12, 2019 @ 6:10pm 
Originally posted by Chef Gordon:
Sorry for the misunderstanding, but that's not what I wanted to say. We made all the ingredients in a standardized way. Tomatoes, for example, are always 240g each. Recipes always include portions that are easy to be calculated, so usually 120g, 60g, and so on.

Why did we decide to go with the weight when we could've given fractions? It's because there are some ingredients where this approach wouldn't fit. For example, how much of salt is 6g? Having everything in the same measure makes our brains less tired as it can categorize some information under only one label.

Just to make it clear, I passed your feedback to our lead designer anyway, and he will try to figure out some other way for it. It would be great if we could get some other players opinions about it as well.

Take care,
Chef Gordon

sure salt and spices are hard but you can keep those the same i never brought up spices ever nice strawman. im speaking specifically on produce items. the carrots, tomatoes, potatoes etc. because these are set values that never change 8 tomatoes will always equal the same amount in grams. 2 potatoes will always equal the 300 ml you need to hit. one carrot will always reach the 70 needed for said recipe.

So how about this easy solution. keep spices and salt and those shanageins the same but for produce put an option in that goes by either weight or number needed. if people can do the math easily enough then the grams, ml, etc wont have a problem. but if i have to pull up a calculator to figure out how many beetroots go into a soup it was 5 i believe then thats a problem.
Because as again the grams for produce you put at a set value for each one telling me that i need 8 tomatoes will not break your ♥♥♥♥♥♥♥ game.
Harmonica Jun 12, 2019 @ 9:51pm 
The comments I've seen on this are generally that a lot of people don't use metric and are struggling because they have no intuitive idea what litres and grams amount to, so really for them it's not simple to think of the weights as individual ingredients, or when to stop when pouring.

I'm fine with those however I agree that for the vegetables it really should give the number (maybe weight in parenthesis), since I honestly have no idea how much an average potato weighs, all recipes I've ever used always say 'n potato/n large potato'. Obviously it's fine for things like chips once cut for it to say you need 200g of chips, not 36 chips.

Not sure about seasoning, since again I don't think I've ever seen it described in grams, it's either lightly season or 'generous', or 'a lot of salt' or something like that. But I think it's okay in the game currently.

If players are having to write down the ingredients in recipes I feel like the game is not doing it properly, currently.
Last edited by Harmonica; Jun 12, 2019 @ 9:52pm
Chef Gordon Jun 13, 2019 @ 7:03am 
Thanks Guys! We will think of how to present the recipes in a simples way in the future.

Take care,
Chef Gordon
Trouble Apr 21, 2020 @ 7:03am 
I agree, it should be more simple for us, so we can have a good experience with the game, I would rather know how many exactly I need to use.
Aarlauna Rose Aug 26, 2020 @ 6:01pm 
This is an old thread, but putting my two cents in anyway- I'm one of the many players who have no earthly clue how to use the metric system. Easily the most frustrating part of the game for me, and the reason I usually rage quit, is because I'm constantly struggling to figure out quantities and do a lot of math in my head while playing. I don't mind some math, but when I have to resort to having a physical calculator in front of me to play the game, it's not fun anymore. I feel like having the option for fractions would be a fair compromise, that way it's accessible to everyone. I do agree that the current system with the spices is fine, it's very straightforward.
Jiamil Aug 27, 2020 @ 12:59am 
Well, adding mine, too:
Why not just make it something like 2 tomatoes/480g. Show both. You would be able to quickly calculate and pick stuff. Even if it was a fraction, make it 2-3 tomatoes/600g.
So, if you are into taking our brains shortcuts, that would be pretty much the way to go, because there would already be an approximation of ingredients and only the last bit would have to be calculated.
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