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A refund is possible? Since when? I have never heard of this before. Is Steam support really this fair? Are you saying the things I saw in those videos are mostly happened from the clumsiness of those players?
The glitches can be funny..
And I must say, I have no problem cooking in it or whatever..
Have 40+ hours in it now, and I must say.. its an awesome game
Well, I checked it and I saw you have a review on it. I read it and I acknowledged of your concern about this game. It's an everyday happy review of a satisfied customer. At least one of my questions is now answered. So the game control problems solved by the devs from beta to actual release. That's nice the devs take good care about the game. Are the devs working on solving the problems about the physics mentioned by other reviewers with opposite first impressions of their gameplay? I'm talking about the non colliding objects mentioned by myself on the original post.
I require further confirmations from the devs who know exactly what is the status of the game. So far, I appreciate your honesty.
Well, good for you. I want to take this game seriously and I plan to play it as it serves intended to be played. A few mistakes are tolerated but serious flaws are not.
There is a great game hiding underneath but for me the bad physics, controls and bugs just keep ruining my experience with it. Every time i think i know how to do a simple thing like flipping something over in the frying pan, for instance, something happens and it turns out the controls are still all over the place. Maneuvering the spatula is just horrible. Sometimes it works, and then other times it just drops the food either on its side EVERY TIME for some reason (which is ridiculous when you know how gravity works), or outside the pan completely. Sometimes it partially lands on the edge of the pan, jitters around on it spasticallly and then just slide out to the floor. The positioning isn't helped by the fact that there is no aiming possible here (unlike with the pouring of liquids or the cutting), but this is supposed to be a simulator, and in real life you don't "estimate" the place you hold a spatula when you flip something.
The game is badly optimized. I can play GTAV just fine on my PC, but in this game when i get near my herb rack, my vegetable rack or inside my fridge the screen just stutters horrible and if you move while it does, before you know it the next frame has you completely turned around. if you hold a plate while it happens you may actually knock it against something and your plate is broken or the food on the floor.
The physics are just wonky to begin with. Slices of potatoes or fries jump and turn on your plate as if they are alive even though all you are doing is walking straight from one place to another in a steady gliding motion. Does real food do that? I don't think so.
The tutorial is pretty much useless, which is a shame as there clearly is no manual to the game. You basically just have the figure out how the controls all work for yourself.
The customer will often tell you that you have made "heating mistakes" even though it is never really clear how. What is a heating mistake anyway? Is it too cold, too hot, wrong appliance used, WHAT? It's not a case of "learn what you did wrong" either because other mistakes are clearly explained.
There are serious bugs here too. In my final attempt i fried a porkchop and transferred it onto my plate dead center of it (the game does this automatically). When i placed it on the counter for the customer, the simple act of placing it there threw the pork chop off the plate and on to the floor. You can't place the plate carefully. The game does it one way, so WHY did this placement throw my food on the floor? What does this "simulate"? So bad physics. But what made it worse, and finally made me give up on the game (for the time being) is that when i went to pick up the pork chop, it had completely disappeared. That's right. The food was just gone. It was nowhere to be found. So i did the work for nothing.
This is my honest assessment for you, for what you can expect from the game's mechanics the current state the game is in. Maybe you can personally accept these kinds of things, like others can. I personally have grown tired of it. Don't give me excuses about certain things happening because it's a "simulator" if what happens has nothing to do with reality.
I maintain that there is a wonderful, entertaining game hiding underneath all of this, but this game right now plays more like Surgeon Simulator; like you're trying to be a chef whilst drunk or something. And there is no excuse for the bugs after official release and all these patches. When i cook something and present it, i expect it not to disappear into another dimension and make my work pointless.
By all means, take more opinions.
It shouldn't be intended this way, or at least I hope the devs are planning to fix those glitches, if those are really glitches. I'm not expecting it to be realistic all the time, I just want to make sure I put my trust into the right devs.
According to the recently posted comment from TonyDB, there are actually serious flaws might make me give some frustration. Allow me to quote TonyDB's words right here:
That's really contradicting your words about the spatula Juan. If the glitches are being worked on, then I rather put Cooking Sim on hold but I won't give up on buying the game. I hope they are going to fix most of the thing. If the plates can break with just the incorrect usage of spatula and that part of physics remain in the game then that's still forgivable. TonyDB also states that if the porkchop disappears via just touch it, then it's seriously bad, especially if it disappears as many times as you made a porkchop ready.