Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
--
It just took two years to fix this, great, maybe in 10 years the ruleset will be mostly bug-free (sans shady interpretation of rules like sneak attacks and ray buffs)
It annoy me that you apparently can't be bothered with adding a little text to the classes when it could be done though copy pasting even.
And given this is the case, I am unsure if i'll get your next pathfidner game at all.
The patch notes are exhaustive or will there be more?
I dont see annoying issues like:
* Kineticist forgeting infusions every zone transition (or a similar trigger)
* Combat Expertiese getting turned on every turn (and remove from bar on save)
+ Similar issues that should in theory be easy to fix since they share (or should share) base with other working stuff.