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At least one tile (green? near the entrance) open / close 2 doors. You gonna need to leave someone temporary on that tile for the group to progress and until a door on his right open. Then your group can come back and go that way.
Two of the tiles open a door on a timer. You basically need to spot what door that tile open and leave someone on the timed tile while your group go in that timed door.
The last door need those 2 timed tiles + a permanent one.
Be careful to turn off the AI of the character(s) who is left behind to open doors or he might try to go to battle and get kill.
For any tile that can be re-clicked, you need to station one of your party members next to the tile and keep them there until all doors in the Sepulcher have been successfully opened.
The re-clickable tiles fall into two types. The first type toggles a pre-defined set of doors between the "locked" and "unlocked" position. You can't see which doors are changing when you click the tile, which is why you have to leave someone at the tile and then physically explore the area with the rest of your party to see which doors have now been opened. You may have to click the tile a number of times as you move by fits and starts through the dungeon.
The second type opens a pre-defined set of doors for a short period of time before returning them to the "locked" position. Here too, you can't see which set of doors are changing when you click the tile, so you have to leave someone at the tile and then physically explore the area with the rest of your party to see which doors briefly open.
The Sepulcher might see impossible, but with a bit of perseverence it is doable provided you leave a person at each tile and have the patience to try various combinations of clicks as you make your way through. Just be careful not to inadvertently click the "select all party members" button before moving/attacking, because that can dislodge your "tile-toggling" party members from their positions.