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Eclessitheurge has very limited weapons, so I post the monk ones: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality.
You need a light weapon weapon with the agile property. You can only use flurry unarmed or with a monk weapon. You are a lv1 monk so your fist does 1d6 damage.
Even if you find an agile kama or sai, your damage will still be much lower than any dual wielder (especially when they have sneak attacks) or any fighter or barbarien with a huge weapon and tons of strengh. (1.5x str modifier, more BAB, weapon with more base damage and higher crit chance )
Maybe ( I am not sure ) it could work as tank/healer/buffer for the party, if you heal/buff only outside of combat. In combat you are engaged by enemies and casting would provoke AOO and interrupts.
Your damage sucks, but you can be quite tanky (especially with arcane buffs like displacement) and you can passively support the party while you tank.
You get a greatsword proficiency and enlarge person as a domain spell. Since you will not be a fighter, you will be spending all your usual spell feats on weapon stuff. Otherwise you will be a full 9 level caster with a high will save. Which is usually the weak spot of fighters.
If you choose your spells right, you will be nigh unkillable in melee but you will never outdamage any mediocre rogue, fighter or ranger. You can dip a level into fighter to get heavy armor, martial weapons and bonus feat for free. Then you can choose any god you like that does have support spells for your melee career. Still 9 spell levels, you lose a caster level, not too bad.
In the end you have full heavy armor, can wield all weapons (due to lack of specialization, you just grab the one with the most damage) but you will neither be the stronges caster nor the strongest fighter. You will most likely die last. :)
Ecclesitheurge would be the worst pick for a melee cleric...ever. Still you will need to have 14 con, 16 str. 13 dex from the bat at least...say bye-bye to int and cha. Or take a dwarf. One feat less (hurts), but both main stats of a melee cleric covered.
It can't be replaced by a Bard, Bard just doesn't have some of the spells you need/want from a Cleric.
Problem with those characters is that they get one shot on the higher difficulty levels because of the crappy AC. I've beaten the game on unfair already, so I know what works and what doesn't work. Any heavy armor cleric just gets splatted.
That is the entire point of a melee cleric. Being a pain in the ass. You cannot ignore a full caster in heavy armor wielding a greatsword ... at least not if he is buffed to the eyebrows. The CRPG version of that is "if it does not do melee damage, I look elsewhere". Which is sad but a fact.
I ran a barbarian/cleric on many occasions (nice with Gorum for RP reasons). Enlarge, various ac buffs, damage shield, rage, charge. Sadly, there is no channel smite which increases your single-target damage output considerably.
Well, I only play with all settings on "1" and "normal". The higher difficulties are not difficulties, they break the system since they meddle with numbers you should not meddle with. Doing so causes the entire system to fail.
If I need a 50s AC to not get hit with every strike, someone has done something terribly wrong. That is why I usually just chuckle about the complaints that state "on unfair, I cant even beat a nereid...wtf!". You ordered the mess, you eat it up. :)
And I am quite sure, If I spend some time thinking, I can come up with a heavy armor character that is harder to hit than your attempt, but surely not because of AC. Then the question arises, will you get the items to do the character.
In this game on high difficulty...hm. And since the AI is too dumb to really dispel smartly, your monk/cleric will be fine.
I'd love to see it, if you can come up with it. I've thought of a few different approaches: using a reach weapon with size increase buffs and movement impairment spells (what do you against archers, and enemy saves are high enough that the tactic won't work all the time), combat maneuvres (enemy CMDs are insane), damage reduction (can't get more than 10 from the cleric spells and that's like trying to put out a bonfire by spitting on it). You can't even get damage mitigation like mirror image (Trickery domain does give you a mirror image like ability, but it's only one image)
I know the character I posted will work, but it's a shame that I can't build something like a two-handed cleric since they really hit like a truck.
If blessing of fervor is in game, we will not need haste, since BoF is a superior buff and only a level 4 spell (so in theory, you could buy a wand of that spell that buffs you for 7 rounds/charge. if that option were in game.)
Reach weapons are a two-edged sword since you will be missing out 7+ AC points and maybe magic effects due to lack of shield.
The list might need updating with the new spells from 1.1
1 Rogue / 1 Monk / 18 Eclessitheurge
Lawful Evil Human 7/18/14/7/19/8
Norgorber: Charm,Trickery Domains
I picked Human for an extra Feat, i got weapon finesse as a rogue, gives me 2 extra features to spend on spell focus/greater spell focus enchantment. I focus more on CC, sneak attacks improve my damage a bit. I play on hard with a party of 4. CC isnt as reliable as i would like but not a major issue. Might be a problem in Unfair thou.
Has 1 Less BAB and not as much AC as your build but Trickery Domain copycat as move action is useful.
I have noticed that you get a sneak attack anytime your weapon rolls for damage. So if you have the alchemists gloves that add 1D6 acid damage, you get a sneak attack for the main attack and a sneak attack for the 1d6 acid damage. You can do the same with the damage boost from Geniekind. It's horribly broken for a Transformation using melee AT build who could be getting 45D6 sneak attack damage on each attack. It's a shame there's no "Divine Trickster" class (or Sacred Fist for that matter).
That is as broken as multi sneak attacks with Scorching/Hellfire ray.
I must try 4ES/xAT/yEK builds with TWF now with acid gloves on :)
Copycat is too micro intensive , need to refresh it almost every round in tough battles and spell resistance is becoming a problem for my build. Guess i was too optimistic to think that my CCs would land at harder settings . I should have left battle control to wizards.