Pathfinder: Kingmaker

Pathfinder: Kingmaker

View Stats:
My Knife Master Human Rogue Build - Any notes?
My main inspiration for this build was to make use of Agile Maneuvers with Greater Trip, Greater Dirty Trick, and Greater Disarm. I also wanted enough INT to allow me to get each of my class skills to 20, and make sure my Master Strike has a decent chance to insta-kill. Aside from that I wanted to maximize the Kukri's Crits as much as I could with the remaining feats.

The biggest issue I have with this build is the order in which I take the feats in. At level 20 (using cheat engine to test the build) it works great, but I'm concerned that some feats are taken before others that would be more useful while leveling. So I have 2 questions for all you build masters:

1. Which of these feats should I swap out, and what should I replace them with.

2. Which of these feats should I concentrate on taking as early as possible.

Human Rogue - Knife Master
STR - 10
DEX - 17 (+2)
CON -13
INT - 16
WIS - 13
CHR - 7

Level 1 Feats
Two Weapon Fighting
Martial Weapon Prof

Level 2 Feats
Dodge

Level 3 Feats
Light Armor Focus
Finesse Training (Kukri)

Level 4 Feats
+1 DEX
Weapon Focus (Kukri)

Level 5 Feats
Combat Expertise

Level 6 Feats
Dirty Trick

Level 7 Feats
Disarm

Level 8 Feats
+1 INT
Improved Two Weapon Fighting

Level 9 Feats
Greater Dirty Trick

Level 10 Feats
Greater Disarm

Level 11 Feats
Finesse Training (Dagger)
Improved Critical (Kukri)

Level 12 Feats
+1 INT
Agile Maneuvers

Level 13 Feats
Trip

Level 14 Feats
Greater Trip

Level 15 Feats
Greater Two-Weapon Fighting

Level 16 Feats
+1 DEX
Piranha Strike

Level 17 Feats
Improved Initiative

Level 18 Feats
Improved Evasion

Level 19 Feats
Combat Mobility
Finesse Training (Punching Dagger)

Level 20 Feats
+1 DEX
Dispelling Attack

Level 20 Ability Scores
STR - 10
DEX - 22
CON -13
INT - 18
WIS - 13
CHR - 7
< >
Showing 1-1 of 1 comments
dfedwards2001 Oct 23, 2018 @ 5:10am 
I'd say your int is higher than you need especially given that you likely won't make it to 20 and +6 stat boosters are easy to get. I'd drop that and boost your con and wis.

Getting combat expertise and trip and dirty fighting and agile maneuvers is a lot of feats/talents and as a result you are either delaying or missing a lot of core stuff especially really good advanced talents like opportunist, dispelling attack and the one that does -2 to strength. You want things like improved critical and piranah strike as soon as you reasonably can.

I'd look to get my core stuff first and only then build out one of trip or dirty fighting if you really want them (noting rogues get pretty of debuffs just while they are killing stuff).

Feats like combat mobility and improved evasion you can probably live without. but then you probably won't get that far.

All stat increases should go to dex.

Oh and you need to build in outflank at some point early.
Last edited by dfedwards2001; Oct 23, 2018 @ 5:23am
< >
Showing 1-1 of 1 comments
Per page: 1530 50