Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Moos Oct 7, 2018 @ 8:36am
Hat Trick [Item Spoiler - Location and how to aquire inside]
If you want to give your party a really nice item boost, then take a look at this beautiful hat (screenshot) and read on to find out how to get it:
https://steamcommunity.com/sharedfiles/filedetails/?id=1533075824

This item can be looted in the area "Bridge Over the Gudrin River", which conviniently is located just south-east of your capital.
You can't just pick it up from the ground though...there is a little challenge to it. It is guarded by a monster of the type "Crag Linnorm", which is no less dangerous then a full grown dragon...
https://www.d20pfsrd.com/bestiary/monster-listings/dragons/linnorm/linnorm-crag/

The awesome hat and some more nice loot is located in the beasts cave, which is on the very eastern side of the "Bridge Over the Gudrin River"-map, on the northbank from the river that is crossed by the bridge.
Usually you would slay the beast and take its treasure...but you will probably not be able to do so before you reach level ~14 or later. But you are no ordinary adventurer that just walks away from this challenge....no, you are smart!

You will obviously quicksave before entering the cave and then you will not move and tell your party to stop and hold. Your party will not be engaged in combat. Your stealthiest character will now use stealth (and if needed vanish or invisibility), walk along the left cavewall towards the treasure (dead body in northeastern cave corner), loot it and get the hell out of the cave before the linnorm notices you.

Et voilá...Hat-Trick completed! Good luck and have fun! :steamhappy:
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Showing 1-14 of 14 comments
corisai Oct 7, 2018 @ 10:27am 
Originally posted by Moos:
.but you will probably not be able to do so before you reach level ~14 or later.

7-8 level is more then enough on Normal. All you need is good party and understand power of buffs.
Moos Oct 7, 2018 @ 10:38am 
Originally posted by corisai:
Originally posted by Moos:
.but you will probably not be able to do so before you reach level ~14 or later.

7-8 level is more then enough on Normal. All you need is good party and understand power of buffs.

"Get gud" is what you mean? Maybe...
I got this Hat at level 6 and have been enjoying it ever since. I was insta wiped by the Linnorm at level 6 and have not come back to try again. I'm playing with increased difficulty, normal didn't seem right to me.The monster level is CR14, but yeah, my main is now strong enough to have cleared the Verdant Chambers solo on level 7, so that Linnurm could maybe also be killed now. But it feels more rewarding to get the Hat on earlier levels anyways, sneak stealing feels so clever. :steamhappy:
corisai Oct 7, 2018 @ 11:23am 
Originally posted by Moos:
I'm playing with increased difficulty, normal didn't seem right to me.

Well, this don't actually change anything - we can hard counter all that Linnorm can throw on us around level 7 (at worse at 9 with access to Stoneskin). I'm vague on purpose - it isn't topic about killing him (plus it's very easy to find his weakness & how counter his strong sides).

Buffs and summons are... strong. Very strong :)
RafaelElendil Oct 7, 2018 @ 11:59am 
The sad part is that unless you have a pure fighter or barbarian in you party, this item isnt even good :/

Since you have less slots than in the Tabletop, you need your head slot for +mental stats boost items.
Moos Oct 7, 2018 @ 12:20pm 
Originally posted by RafaelElendil:
The sad part is that unless you have a pure fighter or barbarian in you party, this item isnt even good :/

Since you have less slots than in the Tabletop, you need your head slot for +mental stats boost items.

My Rogue is wearing it and the boost is real. Rogues make so much good use from having all skills +2. Also my rogue has low strength, since he is dexterity based, so this helps not being encumbered all the time.
But if I'm the only one who found this useful, then I might aswell delete this "hint" and never write one again.
corisai Oct 7, 2018 @ 12:50pm 
Originally posted by RafaelElendil:
The sad part is that unless you have a pure fighter or barbarian in you party, this item isnt even good :/

Even for pure fighter +WiIl is more important then encumbrance & skills.

Especially when bard can boost skills with her song (+competence too, so don't stack).

Originally posted by Moos:
But if I'm the only one who found this useful, then I might aswell delete this "hint" and never write one again.

Don't, it's easy 4k gold early in game so worth mention.
RafaelElendil Oct 7, 2018 @ 2:13pm 
Yep man, i am not bashning on your strats nor anything like that.

But i find a very poor reward for a very strong enemy, not your fault at all.
RafaelElendil Oct 7, 2018 @ 2:14pm 
Actually your ability to make the game at least a little more RPG is very commendable :)
Moos Oct 7, 2018 @ 2:28pm 
Ok, more on my attempt on the Linnorm below.

I just went there and was able to down the Linnorm on party level 8 on challenging difficulty on my 3rd attempt. I just wasn't able to kill it, most likely cold iron is needed, it's immune to fire and it wasn't killed from electricity or acid. Didn't bring cold iron or cold weapon, but surely you must have cold iron, since it also regenerates which can usually be stopped with cold iron.

I still like the Hat. :steamhappy:
Last edited by Moos; Oct 7, 2018 @ 2:28pm
corisai Oct 7, 2018 @ 2:31pm 
Originally posted by Moos:
bring cold iron

It's very food idea to always have it. Why? Because of fey. And as you know our baron have ... problems with at least one fey lady ;)
Moos Oct 7, 2018 @ 2:37pm 
Originally posted by corisai:
Originally posted by Moos:
bring cold iron

It's very food idea to always have it. Why? Because of fey. And as you know our baron have ... problems with at least one fey lady ;)

I managed to wipe all monsters from that fey verdant chamber encounter and got no follow up quest, hope she will be back later for more fun.
corisai Oct 7, 2018 @ 3:40pm 
Don't worry. You will get a lot of !!FUN!! together with your barony citizens ;)
RafaelElendil Oct 7, 2018 @ 6:05pm 
II dont know if it is implemented, but all +3 weapon or better should behave as cold iron. (or at least for DR purposes if memory is not failing)
corisai Oct 8, 2018 @ 12:59am 
Originally posted by RafaelElendil:
II dont know if it is implemented, but all +3 weapon or better should behave as cold iron. (or at least for DR purposes if memory is not failing)

Count for passing DR, not for disabling regeneration.

Still, even if it's implemented you will get a lot of fey & primal enemies before able to get more then one-two +3 weapons (game clearly not count modified enhancement bonus to bypass DR, as at least some homerules do).
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Date Posted: Oct 7, 2018 @ 8:36am
Posts: 14