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It's a nice buff for a normal kineticist since they never have enough hitpoints.
But besides this, it's kinda useless.
They may not heal as much, but they save *time* in combat in a tough fight. Instead of casting that heal to top off your tank, your cleric is casting 'summon moar undead distractions' or something more useful, or off tanking, whatever. It could be that edge you need in a tough fight. Most of the time, they are garbage spells. Once in a while, its exactly what you needed.
Of course, if you can cast the more powerful healing spell AFTER the fight, that provides the best of both worlds...but it also requires the patient to survive the fight without healing, which may be a dicey gamble.
False life is best for backliners who don’t often care about HP much but when they do they need a bunch.