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A fix would be to let the trap & effect last up to 10 min. etc. that is much more than a fight would last along with a decent amount of waiting time.
or allow fire to remove webs as well which should be kinda normal.
Freedom of movement gives you immunity.
Problem is it says "permanent" and no-where to see it lasts 10 min. / level...
sigh i should just have waited another 40 minutes...
and yes a scroll gives you immunity bit you seem to be missing the point here... sigh
The point is if a new player got there they will usually be somewhere between lvl 7-10 if they get stuck and forgot consumables and they play with a complete tank or dps team but did not invest in such spells then they are stuck... they might have to waste 1-3 hours of time by skipping to an old save or figuring out what saved version is closest to where they are without being too far from it either...
The problem is design & information you cannot shield them from 101 basic design lessons
The spell itself lasts 10 min / level.
Also, in Pathfinder "Permanent" is just a duration, same as 1 minute, 1 hour, or any other duration. It means it exists until it expires by curing the condition.
You can also use Dispel Magic to dispell area of effect spells, provided you succeed at opposed CL check.
Way to go and resort to personal attacks.
First of all you repeat the same over and over when i am telling you that is not the subject nor the problem which you are mentioning... this is no attack, i honestly asked you to listen yet you refused and did a simple copy paste...
heck look up once more... you copy pasted again a 3rd time... and could not care to read the case
Quoting a comment is not copy pasting, nor have I copy pasted anything, merely quoted you. And every time, I've reread your posts.
(You quoted my first post twice..?)
Calling someone an imbecile is an attack targeted against their understanding.
This post is a bug report titled: Web trap: permanent.
Webs are not permanent. Ability damage is permanent only in that they don't expire by themselves.
If the Web cast by the trap is CL 20, the trap will last 200 minutes. If you have no way to dispel the trap with a Dispel Magic, give your character a Freedom of Movement or buff their CMD or any other way to break free, then yes, you are stuck.
Also, unless you play in windowed mode, alt-tabbing doesn't progress time. Waiting for over three hours in a web spell is not fun, I agree.
However, I'm arguing it's not a bug. Design flaw to go with full P&P duration of the spell? Perhaps.
Also I'm fairly certain the Web spell in-game states it lasts 10 min/level; no need to be a "hardcore fan".
In other words, as the orginal poster mentioned, if you can't cast a spell, use a scroll or potion (which can happen) then you're screwed and have to twidle your thumbs waiting for a while. MOST people will probably reload or quit assuming they can't get free at all. Or at least that was my assumption after waiting for a good 5 mins after winning a fight.
Not sure how long it takes exactly, but it's TOO long. They just need to shorten the time a bit. It's just plain dumb to wait there after winning a fight doing nothing at all. Hardly contributes to actually playing the game. Pressing the windows key (progressed time for me in fullscreen) to do other things other then play the game due to being frustrated is anything but. There's a reason games like Baldur's Gate (or neverwinter nights) didn't keep you waiting like that. Personally I'd have the treat affiliation ability untangle someone else from a web. That would need at least one character able to not be webbed, but there's likely at least a few that will avoid being stuck. It's when you got that one guy (tristian in this case) unable to get free and shake it off after a perfect 20.
I know table top DnD has a lot more options but the fact that a few webs sprung up and we can't move feels wrong. In game I would start burning away the webs with a torch or worst case slowly slicing my way through to get movement going for the rest of my party.
I know it's not that simple to just code that in but just figured I'd say something as someone fairly new to the game who has played too much pathfinder lol
kingmaker is decent but a lot of it is poorly made such as being unable to burn webbing or affect it in any other way thus if the player doesnt have potion/scroll or such to increase the stat needed it becomes a perma trap.
all in all kingmaker is a rather limited game where most obvious moves aren't possible.