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They have 2 abilities, one of which is a stat drain on their claws against Fortitude (although I believe it is Will in game which further complicates things for low-WIS tanks), and another is instant death ability when their attack drains more or equal Wisdom character has (which is the actual "Soul Eating"). Now, second ability actually DOES count as Death Effect in pnp, so Death Ward should protect against it. However, the way stat drain is implemented in the game is simplified - any time your stat reaches 0, you die. Which is why in game they probably don't even have it and thus Death Ward is useless there. Just like it is useless against Broken Soul scream barbarian witches do.
So the only way to avoid this is not getting hit. TBH developers probably should have put more work into this monster because this is probably the only one which has no counters with any magic except positioning and stuff like Crusaders Edge, Dismissal & Banishment (because it is an Evil Outsider).
spell description say "The subject is immune to energy drain and any negative energy effect, including channaled negative energy" as i see this, soul eater will energy drain is negative energy effect