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Seems like an oversight, a bug or I'm missing the proper zone to explore.
I get the feeling that a lot of the lawfull good options don't seem to be, unless it is a crime being a troll or a kobold. That said, the lawful good option could always be change the law (because in this case we *are* the law of the land)
I actually left the area and can't access it again and didn't had Grim dwarf in my party. it is not marked as faild, but obviously can't be completed anymore.
Now, about Harrim's quest. You finish it by having him interact with the magic anvil. If he didn't do it, and the entrance is sealed, then you can't finish his questline anymore.
in general? yes, but some of the trolls seem to be trying to be making an effort. Still, this is more of a D&D issue with alignment and what constitues which and, well, some of the things are going to be debatalbe.
Можно ли пояснить такой момент? Почему вассализация троллей/кобольдов должна сразу закрывать локацию и автоматически отменять квест Харрима? Чем это логически обусловлено?
То есть, допустим, тот же Тартук присягнул на верность - почему после этого нельзя обойти оставшиеся помещения, забрать оттуда всё и сломать наковальню?
Т.е. хорошо, после нашего отбытия кобольды всё заваливают. Но зачем всё обрубать так сразу?
Problem with the chaotic decision is that you can't interact the anvil until the fight ends and as soon as it ends you trigger the dialogues with tartuk.
At which point if you go chaotic choice you get booted and can't complete Harrim mission with the anvil.
You should force player to talk to tartuk so we have time to clear the anvil as chaotic player. Otherwise it just locks out a companion jsut because of an alignement choice. Which feels like it sucks.
Hmmm... actually, I think there should be some language choice or something making the situation clear. it sorta makes sense that if you are letting them stay and then let Emo-Dwarf wreck the anvil, well, it would be completely contradictory of one another, but like I said, this thing needs to be made more clear.
Well the trolls and kobolds so far werent portrayed as very evil , not worse than human invaders, except they eat people, not worse than murder tbh.. I am pretty sure a lawful good paladin could be expelled from his order if he dont grant mercy to a surrendering enemy.Killing the whole population doesnt sound great either.
Now its extremely disapointing harrim's questline is completely shutdown , that was an interisting story.
Seriously, no offence but what is wrong with all you people? Been reading too much hand-wringing, happy-clappy, multicultural nonsense on Twitter and Facebook I think.
This is a fantasy game set in a tough universe where genuine evil exists and you live or die by the sword (or spellbook). "Lawful Good" is a relative alignment, not an alignment for pacifist weaklings. A paladin has "smite evil" for a reason and he/she absolutely WOULD regard robustly defeating the enemies of humans (as those creatures who eat them and attack their caravans tend to be) as both a lawful and good action.
Both the action AND who you are doing it to are relevant, and most often, who you are doing it to is MUCH more important. Slapping an unarmed human female in the game world is MUCH more likely to lose a paladin his alignment than killing a score of trolls who were trying to argue they'd turned a new leaf.
With out of context, modern morality we may not see things that way, but that's sure as hell the way the characters in the world would see life.
I know that the developers are trying to make you bring out the violins for the poor misunderstood trolls, and actually, I resent them doing that. It feels forced and trendy. They're portrayed as super aggressive, dangerous, human flesh eating monsters and then right at the end they try and toss in some kind of moral choice because "complex morality" is extremely popular? Blergh. At least they got the alignments associated with the actions correct, unlike some of the confused players who basically seem to think killing is bad.
I swear, what I would really like is the developers to put in these moral choices and then repeatedly and brutally punish players for making daft, 21st century moral choices which put them at strategic risk in the game world...