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You can get similar results by using Hex Strike in the Call of the Wild mod, but I'm not sure I'd use the mod just for that.
Anyways, Cleric needs wisdom stats to have more charges on those spells and Sword Saint is heavy dependent of intelligence, so sharing points between those two without sacrificing too much of other stats woudn't be optimal anyways. Maybe Eldritch Scion would be a better choice for this instead.
If it was somewhat practical, I kinda like the ideia of role playing a character as Lich King Arthas, with Eldritch Scion class, Undead Bloodline and some extra melee touch spells.
If it's not a spell, or not a spell from the Magus spell list, then Spell Combat shouldn't work.
If memory serves you used to be able to add other arcane classes and use those spells but it was patched because it’s against the game rules. (Most mods usually add stuff missing from the rules, as opposed to remove the rules, by the way)
You get blessings, which are more combat versions of domain abilities and you get access to the sacred weapon feature, which makes weapon scale to class level (just like monk unarmed strikes) so you pretty much get the same damage output a magus would with spellstrike, and you also have access to damage mods to attacks (like fire attacks, holy attacks etc.).
Also, a cleric with spellstrike would be kind of OP... forget domain aibilites, using wound spells and harm with spellstrike would be just stupid (harm is a flat 150 damage at lv 15, add an attack with that and the damage gets high very fast), since you can cast spontaneously wound spells with a neutral or evil cleric, so you can get access to powerful touch spells way more easily with clerics than with magi.
Also, since Magus caster level doesn't adds to Cleric caster level (they use different caster levels for their respective spells) I don't think Inflict Wounds being spellcasted with 1 LV in Cleric with Spellstrike would do much for at all. That's what, +1d8 to melee damage?
The melee touch spells that can inflict status afflictions to enemies would definitively see some use though. Grave Touch, Bleeding Touch, Chaos Touch, Charm Touch, etc.
I mean, classes like Monk and its subclasses can do a lot of stuff by themselves, even bard perfomances and mass buffs. I really don't see how just giving a bunch more melee touch spells to Magus could harm the balance of the game. Especially if they don't even benefit from scaling.