Pathfinder: Kingmaker

Pathfinder: Kingmaker

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FlintX Feb 19, 2024 @ 11:02am
Sword Saint with Cleric Domains
So how practical is to have a Sword Saint, Magus or whatever has [Spellstrike] with 1 level in Cleric tree to get acess to touch spells like the ones from Chaos Domain, Charm Domain, Darkness Domain, Death Domain, etc?
It is any worth, or Magus classes all the way to LV 20 is a must?
Last edited by FlintX; Feb 19, 2024 @ 11:08am
Originally posted by happybjorn:
Both Spellstrike and Spell Combat only work with spells from the Magus spell list (according their class ability descriptions).

If it's not a spell, or not a spell from the Magus spell list, then Spell Combat shouldn't work.
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grognardgary Feb 19, 2024 @ 11:15am 
Remember you aren't building a character you are building a party. So the ultimate question is what function is this character supposed to serve within the party is he the primary DPS or the primary tank and skills and talents should be picked so as to benefit his role within the party.
Frostfeather Feb 19, 2024 @ 11:51am 
If your intent is to use Magus Spellstrike with those abilities, I'm pretty sure it doesn't work. I've heard specifically that like in tabletop, this game requires Spellstrike spells to be on the Magus list and therefore Cleric spells won't work. Though I haven't tested it, I don't think those Touch abilities work either, presumably because they're not even spells.

You can get similar results by using Hex Strike in the Call of the Wild mod, but I'm not sure I'd use the mod just for that.
Last edited by Frostfeather; Feb 19, 2024 @ 11:52am
FlintX Feb 19, 2024 @ 11:59am 
Originally posted by grognardgary:
Remember you aren't building a character you are building a party. So the ultimate question is what function is this character supposed to serve within the party is he the primary DPS or the primary tank and skills and talents should be picked so as to benefit his role within the party.
Well I guess he would be primary a single target damage dealer that can drop some negative effects on enemies at same time. Obviously there are superior options that focus on each one of those roles, especially with AoE effects. But the main purpose overall is because I feel like there are too few melee touch spells that a Magus and its subclasses can benefit from, and they are mostly damage only. So I think it would be nice to have a couple more that can do different stuff.
Anyways, Cleric needs wisdom stats to have more charges on those spells and Sword Saint is heavy dependent of intelligence, so sharing points between those two without sacrificing too much of other stats woudn't be optimal anyways. Maybe Eldritch Scion would be a better choice for this instead.

If it was somewhat practical, I kinda like the ideia of role playing a character as Lich King Arthas, with Eldritch Scion class, Undead Bloodline and some extra melee touch spells.
Last edited by FlintX; Feb 19, 2024 @ 12:16pm
FlintX Feb 19, 2024 @ 12:00pm 
Originally posted by night4:
If your intent is to use Magus Spellstrike with those abilities, I'm pretty sure it doesn't work. I've heard specifically that like in tabletop, this game requires Spellstrike spells to be on the Magus list and therefore Cleric spells won't work. Though I haven't tested it, I don't think those Touch abilities work either, presumably because they're not even spells.

You can get similar results by using Hex Strike in the Call of the Wild mod, but I'm not sure I'd use the mod just for that.
Meh, that kinda sucks. Not impossible to work around with mods I imagined, but it would be nice if it did in the base game. Still possible to use it with Spell Combat as an idependent cast I guess, but obviously won't benefit from the bonuses on attack rolls as if delivered through the weapon. So it would require feats slots to be burned with Weapon Focus/Specialization: Touch for it to land somewhat reliable.
Last edited by FlintX; Feb 19, 2024 @ 12:14pm
The author of this thread has indicated that this post answers the original topic.
happybjorn Feb 19, 2024 @ 2:04pm 
Both Spellstrike and Spell Combat only work with spells from the Magus spell list (according their class ability descriptions).

If it's not a spell, or not a spell from the Magus spell list, then Spell Combat shouldn't work.
FlintX Feb 19, 2024 @ 3:47pm 
Originally posted by happybjorn:
Both Spellstrike and Spell Combat only work with spells from the Magus spell list (according their class ability descriptions).

If it's not a spell, or not a spell from the Magus spell list, then Spell Combat shouldn't work.
Cringe. Is there a mod where you can simply add whatever spell or skill to a class spell list and be done with it?
Nobody Feb 19, 2024 @ 10:54pm 
Not to my knowledge. There are mods that expand the selection by adding stuff not already present from table top but that’s it. A single level of eccli cleric/Torag/artífice domain would let you use lead blades with all cleric slots to your weapon, but I’m sure that’s not what you want.

If memory serves you used to be able to add other arcane classes and use those spells but it was patched because it’s against the game rules. (Most mods usually add stuff missing from the rules, as opposed to remove the rules, by the way)
Drake Feb 21, 2024 @ 11:27am 
It's not in kingmaker, but magus has a divine counterpart in pathfinder, which is the warpriest.
You get blessings, which are more combat versions of domain abilities and you get access to the sacred weapon feature, which makes weapon scale to class level (just like monk unarmed strikes) so you pretty much get the same damage output a magus would with spellstrike, and you also have access to damage mods to attacks (like fire attacks, holy attacks etc.).

Also, a cleric with spellstrike would be kind of OP... forget domain aibilites, using wound spells and harm with spellstrike would be just stupid (harm is a flat 150 damage at lv 15, add an attack with that and the damage gets high very fast), since you can cast spontaneously wound spells with a neutral or evil cleric, so you can get access to powerful touch spells way more easily with clerics than with magi.
Last edited by Drake; Feb 21, 2024 @ 11:28am
FlintX Feb 21, 2024 @ 1:03pm 
Originally posted by Drake:
Also, a cleric with spellstrike would be kind of OP... forget domain aibilites, using wound spells and harm with spellstrike would be just stupid (harm is a flat 150 damage at lv 15, add an attack with that and the damage gets high very fast), since you can cast spontaneously wound spells with a neutral or evil cleric, so you can get access to powerful touch spells way more easily with clerics than with magi.
I can see your point, but my ideia was not giving every single Cleric spells or ability to Magus, just acess to melee touch spells present in Domains.
Also, since Magus caster level doesn't adds to Cleric caster level (they use different caster levels for their respective spells) I don't think Inflict Wounds being spellcasted with 1 LV in Cleric with Spellstrike would do much for at all. That's what, +1d8 to melee damage?
The melee touch spells that can inflict status afflictions to enemies would definitively see some use though. Grave Touch, Bleeding Touch, Chaos Touch, Charm Touch, etc.

I mean, classes like Monk and its subclasses can do a lot of stuff by themselves, even bard perfomances and mass buffs. I really don't see how just giving a bunch more melee touch spells to Magus could harm the balance of the game. Especially if they don't even benefit from scaling.
Last edited by FlintX; Feb 21, 2024 @ 1:04pm
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Date Posted: Feb 19, 2024 @ 11:02am
Posts: 9