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It adds so many options... there's Oracle, Shaman, Witch, another Sorcerer Bloodline, etc that all have cold/water options and class abilities. Not to mention many more such spells and Rime metamagic. The added spells alone make a really dramatic difference in trying to do what you want with the mod vs the vanilla game - trust me, I've done many such builds in both because I love these kinds of casters. Flurry of Snowballs and Freezing Sphere in particular fill some significant gaps in the base game's cold spell selection.
If you're opposed to modding, then you're pretty much looking at Sorcerer or Wizard. While Silver/White Dragon Bloodline Sorcerer is an option for some extra damage, I don't recommend it because most of what you get doesn't fit the theme of being a cold caster and there are other ways of improving your damage.
Water Elemental Bloodline Sorcerer is a good choice because you can convert any energy damage spell to cold, but it won't change the spell descriptors or the visual of the spell. You do get special cold versions of Burning Hands and Scorching Ray, so technically, if you want the most cold spells, this is the best option.
Arcane Bomber Wizard is a personal favorite for many reasons, but mainly because the cold bombs give you a thematic option to use between spell casts. You can be launching cold damage more consistently, and earlier in the game vs other options.
Alternatively, a cold based Arcane Trickster build would work rather well. You mainly Sneak Attack with Snowballs and Ray of Frost, and later use Surprise Spells on Ice Storm, which gives you your Sneak Attack damage on both parts of the spell's damage.
This would be pretty straightforward. You'd get bonuses to cold spells from the bloodline which you can improve further with feats. Sorcerers are just good in general for the main campaign with their high charisma.
If you want something weirder, you can try a Kineticist with a water focus. It'd be more water bending a la Avatar than access to different spells, but they are a pretty interesting class.
Surprise Spell on Ice Storm would be dirty as hell haha. I love it.
Yeah I don't usually use it because it's too strong, lol.
I built an elemental bloodline sorcerer merc to check it out.
A couple things about the bloodline arcana: It's a toggle, so people might be neglecting to activate it before casting. The toggle skill states that it changes energy damage to your bloodline element, but it only applies to elemental spells. So no icy magic missiles or snowy negative energy rays. There might be some confusion there online. Also, I'm pretty sure visually a fireball will still look like a fireball.
The energy conversion is currently working in game, at least for basic spells like corrosive touch and ray of frost. (I was using air bloodline in my test run, both dealt electricity damage) Can't really guarantee all other elemental spells will work correctly with the arcana though
Looks like you got your question answered. Another selling point for Water Elemental Bloodline and toggling cold damage is that, unfortunately, cold immunity is by far the most common immunity type in the base game. So when you run into that, you already have backup options by turning off the toggle for cold energy damage.
As for Kineticist, usually, part of the appeal of a cold/water Kineticist is the potential for healing. If that appeals to you, it could be a good fit. If you're looking for more offensive options instead, you probably want to consider another class.
Feel free to ask anything else though.