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Not sure if any mods add extra races.
Dhampir and others: https://www.nexusmods.com/pathfinderkingmaker/mods/144
There are no sylph in base game, but there are mods adding races, so check them
(call of the wild adds a LOT of things, but does change some rules too, so be aware)
Talk about a purist lol. Come on, give it a chance. I'm sorry I didn't play this sooner, most complex rpg I've ever played. There are plenty of other races to choose from.
pls dont call me a purist I've seen some stuff that goes out the limit a little regarding about the genre of cartoons of twisted grim content.
Ive got pure ideas but i dont know if I would call myself a purist.
I meant it in an joking way, sorry if you took offense.
I honestly mean zero offense when I say this, but I don’t think that word means what you think it means. I believe Duder was suggesting you expected an experience too much like the pen and paper game of Pathfinder, not that you were pure-hearted.
That actually seems like a very weird accusation for anyone to make, in fact.
That's what I meant, pen and paper
I've never seen anyone of accusing someone of being too pure
Oh well of course its not like you can be multiclass in this game make scenarios that you would rig the environment with traps. I don't think this game would make a home-alone saw like experience. Or like make an rpg game feel like the atmopshere is ominous just by approaching your character as a dhampir would. So ya...im just not interested because it just doesn't find things appealing to me in core races.
In fact I heartily recommend the following mod list, it's like a paid expansion and makes the game 1000x more fun. If you like Dhampir and a really robust full featured RPG to run one in you'll be doing yourself a great disservice to skip out on this.
Bag of Tricks - Cheats and Tools (because I will respec companions fully in keeping with their themes at the drop of a hat which costs 1k through another mod and give myself appropriate starting weapons)
Call of the wild (because it adds as much build content as a full dlc expansion in terms of feats and a ton of new classes, balances the game better by making it a lot more robust as far as your build options and at the same time removing a lot of non PnP legal cheese found in vanilla, all very well done to the point you can barely tell it apart from base content and it is superior to base content in many cases)
Craft Magic Items (because you want to run the weapons you envision for your character and this actually uses PnP rules and crafting times and expense along with feat costs to make a character your artificer)
Favored Class (this may come with cotw I forget)
Kingdom Resolution (because the default 14 day penalty to level up your advisors in KM is bad design so I turn it off)
Races Unleashed (might come as part of cotw now I forget )
Respecialization (respec companion, costs 1k gold, I don't care and respec for free whenever I want via bag of trick)
Vendor Progression (this is supposed to level your vendor selection along with your kingdom development in the vein of equipping your characters the way you want, haven't really gotten much use out of it and just do one or two create magic item when I want but it's a more robust RP environment so I keep it)
Visual Adjustments (make everything on your characters look cool so you don't have to look at ugly gear slots you don't like, or change voices etc.)
You also mention Alchemy and it is one of the best classes in this game in fact throwing unique buffs, mutations, bombs, preserved monsters from jars depending on your subclasses and you can brew potions with Craft Magic Item as well.
You mention wanting a goth type environment to run Dhampir in? Make your kingdom Lawful Evil, the music and graphics change, NPC conversations change, you can build stocks and some other evil only building iirc, there are plenty of evil alignment choices that change the ending and companions to ally with including ones that just help run your kingdom, even recruit some monster races to serve you.
I literally don't know of many games that truly fit the definition of RPG better than this one due to all of the above. You can do what you want and it's like being your own GM almost once you mod it yet not just mostly cosmetic fluff like Skyrim but an actual campaign feel with challenging fights. I have over 1k hours in it just restarting and testing winning ideas out and haven't even bothered to go past act 3 most of the time because some new cool idea grips me for a different style of party or kingdom.