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Accomplished Sneak Attacker - prereq is to already have sneak attack
Stacking sneak attack:
In general, they stack. Usually (perhaps always), there's a limit based on the total character level (maximum 1 die of sneak attack for each odd-numbered level). Accomplished Sneak Attacker abides by this maximum amount of sneak attack dice restriction (at least, the description indicates it does).
Bonus Types:
In general, unnamed bonuses stack (usually marked "other" in the game). Dodge bonuses also stack.
I wouldn't, but that doesn't mean much.
Viv what do you mean - another class subtype? Lol so many
There's the eld archer, I don't see anything additional, am I missing something
Also I see staff slings, I haven't seen a normal sling - looking for basic crushing ranged
So you can have 2 sources of Natural Armor +5 which together will give you +10 AC, then Barskin which gives you +5 AC, Amulet of Natural Armor +4, which will give you 0 AC (because it is Natural Enchantment, same type as Barskin), then have Mutagen that gives +2 Natural Alchemical Bonus AC. To have altogether bonus of +17 AC.
Think Aragorn in the "Lord of the Ring".
Hence no sneak attack, as it has no link with rogue (while you may indeed think a ranger might/should logically be able to sneak attack in nature environnement)
Regarding the stacking topic, it is one the point that typically create a "kind of articificial" difficulty in ADD/PF, because getting a clear list of rules in one place (before the net) is not so easy
The one thing that did quite help in wotr and that i did not know in PFK at the time, is that the "magic vestment" spell that increases your Armor or shield AC does stack with pre existing enchantement on your armor/shield.
So a +2 heavy shield becomes a +7 heavy shield with the spell if you are lvl 20 for example and a +2 heavy plate becomes a +7 heavy shield with the spell.
Meaning you can increase by 10 your AC....
Tower Shield +2 is coded as 6 AC shield, instead of 4 shield AC + 2 enchantment AC as it should be, same with armor.
https://ibb.co/ydnTdhK
* Magic Vestment (armor) provides the enhancement bonus that stacks with the "+X" enhancement bonus from the armor.
* Magic Vestment (shield) provides the enhancement bonus that stacks with the "+X" enhancement bonus from the shield.
* Characters can benefit from both versions of magic vestment at the same time.
in Kingmaker, magic vestment (armor) stacks with the armor's existing "+X" enhancement bonus, but I can't make magic vestment (shield) work at all. The icon buff appears but does not seem to affect armor class (testing with Jaethal using a shield). Maybe that's just me, though.
Don`t ask me why :D
Oh, i get it, you can only cast it on someone that has shield proficency, and it get overriden with shield spell till you cast it on CL20 for +5 bonus.
It actualy does stack with magical westament Armor, but you must cast that buff on someone with equiped shield.
Or you can just hire a Slayer instead or use a mod to respec Ekun or whoever into a Slayer.
A merchant in one of your towns (one of the Narlmarches?) sells a standard sling.
That can drive a stat nerd like myself crazy lol
I've heard they're improved in the second game?
Wrath gives the break-down of damage modifiers. Sometimes, with mistakes.