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Are you at the last chapter ?
Otherwise, it probably means you are really behind in tackling the main quest / upgrading your kingdom...
As soon as you did the Rushlight Tournament, you should have proceeded to clear as much of the western map around the city of Pitax (Pitax itself won't let you in yet) as possible before then going into Nyrissa's dreams and getting the quest to go to Whiterose Abbey. What you find in Whiterose Abbey gets you into the city of Pitax, ultimately, which you can then clear. When you get back home after clearing Pitax and defeating Irovetti, you can annex Pitax. After that you need to go clear the Thousand Voices area (the mountain area west of Pitax), and then do your last rank-ups so that once you get the last Bald Hill fight done against the Jabberwock, you can then proceed directly to the Castle of Knives and go through the portal to the First World and continue the story from there. Once that last Bald Hill fight pops, unbeatable "OH NO! NOT THE FOG!!!" events will happen like every day until you go back to The Castle of Knives and jump through the portal there. Once the Fog events start happening, you basically cannot do any more rank-ups or region upgrades, because those advance time by like 7 days at that point, and that means auto-failing seven Fog events in a row, if not more. I think they start popping up more than one event per day by then.
So right after you fight the last Bald Hill event, you need to go directly to The Castle of Knives and continue the main story. If you have Teleportation Circles and a village in Glenebon, you can teleport to a point that's probably not more than 2 days march away from the Castle of Knives, and so you shouldn't lose TOO much of your kingdom to The Fog in the travel time. Once you jump into the portal, you go into the First World once again, and time effectively stops. Kingdom management is no longer a thing anymore, it's just over. While you're in the First World, your kingdom stats are locked in. The kingdom stats from this point onward are whatever they were when you made the leap, and you will not gain or lose anything for the kingdom while you're there.
This is one of the events you use crisis points for. That 5%* becomes 80% is you use three (or 100% if you use four - recommended).
* 5% (or any listed percentage) usually underestimates the real chance since it doesn't take into account various kingdom circumstance bonuses (or penalties) for certain rolls. The listed percentage is based solely on the event difficuty for the choses advisor and that advisor's modifier. Buildings such as Bulletin Boards (and numerous other effects) aren't included.
That isn't "The Fog" referenced by OP - at least, I don't think it is.
Regardless, I just want to point out that these series of events do end. Although it's impossible to address all of them, it's only a guaranteed fail for some of them (not enough eligible advisors to handle them all). Kingdom states take a hit, but it shouldn't be enough to cause complete kingdom failure (and end of game). Plus, there seems to be a limited number of them. They stop after that (might resume again later, but there's no reason to wait that long).
Like all of the ancient curse quests, it's necessary to go to the council meeting afterwords to "green check success" the Ancient Curse 7 quest. Entering the Castle of Knives point-of-no-return portal before attending that council meeting will cause "red X fail" for Ancient Curse 7. Not a big deal, but it's also not a big deal to wait around a bit to get the green check.
At least, that's what I remember. I don't know if I have saved games reasonably placed to verify (and don't feel the need to check - at least, not yet).