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Divination's Initiative boost is great, especially in turn based mode. And Foretell is just fantastic - it's versatile and gives Luck bonuses/penalties, which isn't a very common type so it'll likely stack with whatever else you use. On the downside, the Divination spell list is rather limited so filling bonus spell slot will be more limited.
Evocation is one of the better ways to make an area damage type caster. And for a while, Elemental Wall is surprisingly useful due to the fact it doesn't miss, potentially hits multiple times, and bypasses Spell Resistance. It can be used to help kill higher level enemies for disproportionately good xp/loot right at level 8.
Conjuration can make a quirky "teleport tank" in real time, where you teleport away from enemies with Dimensional Steps. And Transmutation for some builds that want the Physical Enhancement bonus.
Conjuration is ok. But not great. BUT best early-mid spells are from Conjuration, which is nice when early you have limited spellslots. 2)
Divination is very nice, it's abilities are best but favored spell is the big malnus. It lacks spells in some spell levels, so some favored spells will be empty unless you have metamagic. 3)
Enchantment has ok abilities but overall it is not good. Problem with this school is that, it is most enemies that have immunities to spells have immunity to Enchantment types (mind affecting). 6)
Evocation is good. Nice abilities and nice mid-late game spells you get more of, though you probably will not lack spellslots late game. 1)
Illusionist is meh. I do not think it is worth it losing access to spells for that. It also lacks 1 ability compared to tabletop. 5)
Necromancy is ok. But not great. Limited uses, spells target fortitude that i generaly the highest save. Turn Undead is great ability, but you will not use it a lot. 4)
Transmutation is second worst. Everything it does is easily replaced by Items and Spells. But can be at least good early on, when you do not yet have belt for everybody. And has nice spells. 7)
Overall if Abjuration was only thing I could choose as opposition. I would pick specialization. But since I cannot I prefer Universalist.
That's a pretty good assessment, I think, and I'd also rank Evocation #1 and Abjuration last.
The terrible irony of Abjuration spec is that (in my experience) it's actually less tanky/survivable vs other options. Because a Divination Wizard could have gone earlier and prevented taking damage, an Evocation Wizard could have killed enemies faster, etc. If you want a tanky mage, you're much better off being a Sorcerer for spontaneous casting of defensive spells, along with Bloodlines that make you tankier (Undead, particularly).
Great answers. Picked up a lot. The special abilities associated with the various specialties were totally new to me. There is just so much info. Appreciate the help.