Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Escape from the Nymph plant in Act 2
So I met the Nymph and she told me this is an ambush and so I had to escape.

I am a Lvl. 6 Sage Sorcerer. I managed to sneak past the 3 enemies in the courtyard but outside there is the giant plant.

I am able to climb down on the right side (did not pass Mobility check for the other side) and sneak to the exit point. But surprise, the plant sees me before I can exit.

So I tried to kill her with Lightnig Bolts and Magic Missiles and using Haste. But I cannot do enough damage and eventually she catches me and 3-shots me although I have "Shield" and "Blur".

So how do I get out of the area without the plant seeing me?

Thx
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Showing 1-15 of 18 comments
Mortis Sep 13, 2020 @ 4:13pm 
Fight the 2 wolves after climbing down. After that you can escape.
Last edited by Mortis; Sep 13, 2020 @ 4:15pm
Glyphord Sep 13, 2020 @ 4:18pm 
I don't think you can sneak by the plant. I tried it a few times on my Sorcerer with the vanish spell and it didn't work. Instead what you can do is head towards to the top right on top of the main wall of the keep. There are a couple of monsters that are easy to sneak by and then you can head down a crack in the wall where there is a fallen tree leading to an alternate exit that bypasses the plant entirely.
squashplayer1 Sep 13, 2020 @ 4:50pm 
I already tried to climb the wall on the right, but my Sorcerer does not pass the Atheltics check. So I can't even climb the wall. How did you climb it with a Sorcerer?
Flip Sep 13, 2020 @ 5:20pm 
I found this entire encounter highly annoying with my lvl 6 sorc so I just put down the difficulty and killed everything. Not very satisfying but neither is the encounter as a lone low lvl spell caster with no athletics, mobility or invisibility potions.
Cheb Sep 13, 2020 @ 5:27pm 
If you can't climb the wall, then all you can really do is neck an invis potion and try not to be seen. You have to go NW, NE, SE, then climb down the SE wall, bearing in mind that you'll be seen if you walk into one of the redcaps.

I recently managed it with only moderate stealth, two invis potions, a single fight with a lone redcap and a fight with the wolves.

This whole ordeal isn't too bad once you're prepared for it, but (like a lot of this game) it feels obnoxious at first.
squashplayer1 Sep 13, 2020 @ 5:51pm 
Ok I don't know how I did it but I just killed the plant using 3 Haste/Expeditious Retreat scrolls, a Scorching Ray wand with 21 shots, lightning shots, curing potions, intelligence potion, protection potion, Blur. The timings were so tight that I had to use every millisecond.

Thanks for your help, and now I hope I won't see this location again :-)
Cheb Sep 13, 2020 @ 5:56pm 
Originally posted by squashplayer1:
Ok I don't know how I did it but I just killed the plant using 3 Haste/Expeditious Retreat scrolls, a Scorching Ray wand with 21 shots, lightning shots, curing potions, intelligence potion, protection potion, Blur. The timings were so tight that I had to use every millisecond.

Thanks for your help, and now I hope I won't see this location again :-)
That's one way to do it! But yeah, next time remember that you don't have to go there right away, and that invisibility + knowing the route will help you escape. You aren't supposed to fight the plant, heh!
jsaving Sep 13, 2020 @ 6:45pm 
This entirely optional encounter is so obviously a setup that even Linzi can see it, warning you to bring vanish/invisibility potions in case things go south. If you choose to voluntarily enter an ambush from you which aren't intended to escape, it shouldn't be a surprise when you, well, fail to escape.

But there's a lot you do to increase your chances if you take the time to think things through and plan ahead. The first step is to fully explore Verdant in advance with your complete party to familiarize yourself with the area, making sure your MC can handle the skill checks needed to make a quick escape once you eventually return alone. If you can't handle those checks, work on changing your build and/or finding the right buffs/items so you can. Alternatively, focus on stealth and make sure your stealth skill + items/buffs is high enough that you can successfully sneak around tough monsters with vanish/invisibility. If you can't do that either, then as a last resort, have your MC solo a few tough encounters (random encounters will do) to ensure he's capable of defeating tough monsters alone.

If you come up empty on all of these, don't initiate the encounter at Verdant until you level up (or skill up) enough that you can check one of those boxes. The absolute worst thing you can do is to arrive alone and initiate what will clearly be an ambush without having done any prep work and with no clear exit strategy in mind. If you do that then you're liable to either lower the difficulty level to grab an unearned win or conclude the problem lies with the devs for creating such an unreasonable encounter. Much better to do the legwork for an earned win, even though it takes more time and poses more of a challenge. Good luck!
Babbles Sep 13, 2020 @ 10:32pm 
Originally posted by Flip:
I found this entire encounter highly annoying with my lvl 6 sorc so I just put down the difficulty and killed everything. Not very satisfying but neither is the encounter as a lone low lvl spell caster with no athletics, mobility or invisibility potions.

It could be worse, it could be Baldurs Gate 2 with *iron golems* in the starting dungeon :)
Last edited by Babbles; Sep 13, 2020 @ 10:32pm
thorsson64 Sep 13, 2020 @ 11:12pm 
You can kill the Wolves with your party when you explore the area first as well, so they won't be there when you climb down.
squashplayer1 Sep 14, 2020 @ 2:49am 
In my case, I will kill the wolves with my party *after* having killed the plant alone :-)

Flip Sep 14, 2020 @ 5:30am 
Originally posted by Babbles:
Originally posted by Flip:
I found this entire encounter highly annoying with my lvl 6 sorc so I just put down the difficulty and killed everything. Not very satisfying but neither is the encounter as a lone low lvl spell caster with no athletics, mobility or invisibility potions.

It could be worse, it could be Baldurs Gate 2 with *iron golems* in the starting dungeon :)

Grrrrr

Still love that game
Uzkin Sep 14, 2020 @ 7:05am 
Originally posted by Babbles:
It could be worse, it could be Baldurs Gate 2 with *iron golems* in the starting dungeon :)
Hmm.. I only remember a couple of lesser stone golems, not iron ones. Iron golems would be quite impossible to beat at that point since they are immune to weapons below +3 and the best weapons in the starting dungeon are only +2.
Zzyl_tsw Sep 16, 2020 @ 5:54pm 
I was not sure if it was a trap, and then it it was mandatory or not.
For info, i did use a scroll of expeditious retreat to rush out via the wall.
The wolves were ok to kill if i remember (pure magus here)
Babbles Sep 17, 2020 @ 12:37am 
Originally posted by Uzkin:
Originally posted by Babbles:
It could be worse, it could be Baldurs Gate 2 with *iron golems* in the starting dungeon :)
Hmm.. I only remember a couple of lesser stone golems, not iron ones. Iron golems would be quite impossible to beat at that point since they are immune to weapons below +3 and the best weapons in the starting dungeon are only +2.

You will find a "Shadow Statuette" - close to where you find the Acorns. You take the Statuette back to to first level (where you escape from the cage) and you will be able to open a door to a 'pocket realm' - several stone, clay and Iron Golems ambush you, if you win you get the +2 Chaos Blade.

All completely pointless and really not worth your time, as you shold really be russhing the Gate District to get the +4 Sunblade from the Lich :)

No - I haven't played BG2 too much, not at all :)
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Date Posted: Sep 13, 2020 @ 4:09pm
Posts: 18